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Submitter
SUPPORT TOPIC File Information
- Submitted: Dec 19 2021 08:18 PM
- Last Updated: Jan 10 2022 04:27 PM
- File Size: 552.59MB
- Views: 82517
- Downloads: 15,233
-
Author(s):
Flupper
Rothbauerw
Fleep
Rawd & 3rdaxis
Leojreimroc - Manufacturer: Williams
- Year: 1990
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Whirlwind 4K 1.1
156 Votes
Full rebuild of WhirlWind, all prerendered for 4K resolution and VR.
warning: some flashing lights sequences may affect photosensitive viewers
Base version VP9 of Herweh used and some bits and pieces from Walamab's Whirlwind for VPX
Flupper: 3d models, 3d inserts, new flipper bats, photoshop work, rendering, lighting, all scripting related to visuals (except VR)
Rothbauerw: all the physics coding and objects
Fleep: sound engineering, sound scripting
Clark Kent: scanned playfield
Blackmoor: owns actual machine, sound recordings, scanned plastics, reference images, reference videos for the lighting, testing
Cosmic80 for cleaning plastics textures for previous vp9 version
Wrd1972: reference photos for ramps placement
Leojreimroc: scoring displays and backglass lighting in VR
Rawd & 3rdaxis: VR room, cabinet, backbox, topper and VR script added
VPW: testing the prerelease beta
For best performance use these settings:
- use 10.6.2 or later
- no brute-force 4x SSAA (is not necessary), but quality SMAA
- exclusive full screen with 1 for FPS limiter and 1 for maximum prerendered frames
- Ambient occlusion, ball trails, screen space reflections all off
Other remarks:
- the magnasave buttons change the LUT, see script options
- it is advised to keep the POV settings as they are in the download for the full screen mode; all textures have been prerendered for this POV
- don't use day/night slider (leave on table default), it does not do much, use LUT to change contrast/brightness
- If you are experiencing thick lines around the inserts in VR, make sure to have the latest VPVR Shaders from November 2021
warning: some flashing lights sequences may affect photosensitive viewers
Base version VP9 of Herweh used and some bits and pieces from Walamab's Whirlwind for VPX
Flupper: 3d models, 3d inserts, new flipper bats, photoshop work, rendering, lighting, all scripting related to visuals (except VR)
Rothbauerw: all the physics coding and objects
Fleep: sound engineering, sound scripting
Clark Kent: scanned playfield
Blackmoor: owns actual machine, sound recordings, scanned plastics, reference images, reference videos for the lighting, testing
Cosmic80 for cleaning plastics textures for previous vp9 version
Wrd1972: reference photos for ramps placement
Leojreimroc: scoring displays and backglass lighting in VR
Rawd & 3rdaxis: VR room, cabinet, backbox, topper and VR script added
VPW: testing the prerelease beta
For best performance use these settings:
- use 10.6.2 or later
- no brute-force 4x SSAA (is not necessary), but quality SMAA
- exclusive full screen with 1 for FPS limiter and 1 for maximum prerendered frames
- Ambient occlusion, ball trails, screen space reflections all off
Other remarks:
- the magnasave buttons change the LUT, see script options
- it is advised to keep the POV settings as they are in the download for the full screen mode; all textures have been prerendered for this POV
- don't use day/night slider (leave on table default), it does not do much, use LUT to change contrast/brightness
- If you are experiencing thick lines around the inserts in VR, make sure to have the latest VPVR Shaders from November 2021
What's New in Version 1.1 (See full changelog)
- - Fleep: Reworked flipper coil logic to have more dynamic loudness and added new dampened flipper up sounds that engaged if there are nearby ball(s)
- - Fleep: Added PlayfieldRollVolumeDial and RamopsRollVolumeDial to allow playfield and ramps rolling sound volume in global sound options
- - Fleep: Left and Right orbit lanes ball roll sound volume readjusted
- - Fleep: Left and Right Cellars enter sound loudness is now dynamic and depend on ball velocity
- - Fleep: Readjusted ramp lifter/down coils loudness
- - Fleep: 1 Bank and 3 Bank Drop Target coil release samples reprocessed
- - Fleep: Added additional sounds for Inner Lane Ball Guide Hits and readjust loudness
- - Fleep: Plastic Ramps rolling and enter loudness calibration
- - Fleep: AC Solenoid loudness readjusted
- - Fleep: Other minor sound script changes
- - Fleep: Reprocessed and repositioned locking kicker sounds
- - Fleep: Reprocessed plunger pull sound to correlate with the actual plunger speed
- - Fleep: Plunger pull sound now stops when plugner released
- - leojreimroc: new VR backglass, thanks to new image provided by Sheltemke
- - Rothbauerw: Adjusted plunger release speed to 86, it does make it around the loop occasionally.
- - Rothbauerw: Adjusted Wall001 to feed the loop more smoothly on plunge
- - Rothbauerw: Check to see if all three balls are in trough before running credits. Resets if all three balls are not in trough.
- - Rothbauerw: Reset credits when SolRelease is fired or ball is drained
- - Rothbauerw: Staged flippers added with a script option
- - Rothbauerw: added ramp ceiling on upper ramp to prevent ball loss
- - Rawd fixed a misalignment of the VR walls
- - Flupper: doubled droptarget drop and release speed, in sync with the sounds
- - Flupper: Fixed missing screws
- - Flupper: Fixed depth bias issues in the bottom right flasher dome
- - Flupper: Fixed colored dots on the bumper tops in VR
- - Flupper: Screen space reflect set default to off for better performance (in table options)
- - Flupper: new LUT text display, which is also visible in VR
- - Flupper: easter egg added, rolling text starts after 30 seconds without a key press
- - Flupper: Fixed 2 mixed up backglass lights (500k and quick multiball) in VR
- - Flupper: Better suggested VR settings in the second settings screenshot
- - Flupper: added "making off" PDF, which is essentially the same as the WIP thread on VPForums
Screenshots
amazing table
Looks amazing!!! Thanks for all your work on this one!!
hey flupper and team. i don´t know what it´s more awesome.. the table or the pdf with ´´the making of´´...... thanks you so much for including this in the 1.1 version...very inspiring!! by the way...this last version has something off with the plunger..is laking of strength..it barely make the first roll... 1.0 is fine so im sticking with this old version until a fix came up. hoping to know about you soon! thanks you agian!
@markoshugo: the plunger in 1.1 behaves more like the real one. The plunger in 1.0 was too strong, you could not make the skillshot. In 1.1, a full pull should bring the ball to the top of the red bumpers and sometimes it rolls past, sometimes it does not. That is as accurate as we could make it. If you want to change that, you could change the release speed of the plunger object to 85 or higher.
If you think the Whirlwind 1.0 version was really good.....the updated Whirlwind 1.1 puts a blush on its face. The update is amazing!!
Get it, it is absolutely the best table in VPX currently!
Let me explain why:
The graphics on the update are on a different level of realism. The amount of detail is incredible and it all looks so hyperrealistic.
The lighting and flashers idem dito! Physics: Real!
The sound......wow....the sound! Fleep should get a pay rise!
. The sound design in terms of SSF (Sound/vibration feedback)has been lifted to an incredible realistic level.
I "just" have a 2.1 exciter/bass puck audio system for table sounds (no solenoids) and I can honestly say that the vibrations (and sounds) of the flippers and all other table components feel just like the real table.
Magnificent!
Well done guys and everbody involved! Thank you so much!
Vraiment Super !
Quel beau travail !
Grand grand merci et Bravo !!
Absolutely great update, thank you.
@markoshugo: the plunger in 1.1 behaves more like the real one. The plunger in 1.0 was too strong, you could not make the skillshot. In 1.1, a full pull should bring the ball to the top of the red bumpers and sometimes it rolls past, sometimes it does not. That is as accurate as we could make it. If you want to change that, you could change the release speed of the plunger object to 85 or higher.
perfect. i´ll stick with 1.1.never play a real one before. thanks you so much flupper and team again. we love this table sooo much. its literally a piece of art. pushing vpx to the limits. and im in love with the pdf you attached. thanks you!!!
Thanks for update 1.1 and the "Making Of" pdf is an interesting read......and well done.
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i think it's the best vpx table i've ever seen in every points, it's beautiful and the gameplay is amazing. geat work thank you very much!!