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  • Submitted: Dec 10 2021 10:10 PM
  • Last Updated: Jan 04 2022 06:41 PM
  • File Size: 36.67MB
  • Views: 9622
  • Downloads: 826
  • Author(s): HorsePin
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 12 Dec 2021 Download Moon Station (HorsePin 2021) 1.0.1
  • 12 Dec 2021 Download Moon Station (HorsePin 2021) 1.0.1
  • 10 Dec 2021 Download Moon Station (HorsePin 2021) 1.0

Download Moon Station (HorsePin 2021) 1.0.2

* * * * * 4 Votes
pingod pingod.vp



Screenshots
This is the first game release using PinGod.Vp. PinGod.Vp is a small framework / helper to build pinball games scripted with C#.
 
Visual Pinball can interact with the display when a controller is installed. This only needs to be done once (like PinMame) and the latest setup is included in the download. (source is available, find PinGod.VP thread)
 
Full source code and assets for the table can be found in GitHub. MoonStation Github Source . Inside the Visual Pinball directory you can find "SVG" files etc which you could use for wheels etc.
 
-------------------------------------
Instructions
-------------------------------------
 
1. Run the PinGod.VP.Setup (1 click install) and copy scripts to visual pinball
2. Open the table in Visual Pinball 10.7 and run the game
3. Use F2 on the window and move / resize. (You can make it fullscreen if on a cab)
4. Use F1 to bring up options for sound, display, game and pingod.
 
 
* If you want to move the table. Update the script to the location of the MoonStation game in the tables script
 
* If you want to make changes to the script like above, you can do it in the script provided instead of editing the table, the table should use this script when table is run
 

What's New in Version 1.0.2 (See full changelog)

  • - Initial Release
  • - (Source code and table + assets) https://tinyurl.com/y4kakley
  • - Added export hot fix
  • 1.0.2
  • - Pingod: Added settings in game accessed by F1
  • - Pingod: Select song moved to new sounds menu
  • - VP: Added missing sounds, bumper, flipper panning, slings..Screws, bolts. Lowered plastics.


Screenshots

Screenshots Screenshots


bloquée par anti virus aie...

Mi antivirus me dice que el fichero zip contiene MALWARE  !!

Photo
Rosieodonell
Dec 11 2021 08:57 PM

i keep getting a fail when trying to download this

i keep getting a fail when trying to download this

 

Sorry, fix is in. Something was in the export which was giving "anti" virus preventing from it running.

 

i keep getting a fail when trying to download this

 

Sorry, fix is in. Something was in the export which was giving "anti" virus preventing from it running.

 

"Something" was in the export?  Yeah.....  I'm not touching this.

 

 

i keep getting a fail when trying to download this

 

Sorry, fix is in. Something was in the export which was giving "anti" virus preventing from it running.

 

"Something" was in the export?  Yeah.....  I'm not touching this.

 

 

Yes, use at your own risk BUT the whole game / controller is open source, so you can see if anything is "fishy" and build it yourself.

 

Also, I have blogged my progress of it here anyway, from May this year, so would I be spending months crafting you a virus?

Photo
jejepinball
Dec 28 2021 12:22 PM

Hi, great work with PinGod.VP controller.

MoonStation don't works for me : I see the backglass for a few seconds and it disappear, the table stay with the message 'Loading Display'.

 

In the log file (C:\Users\Me\AppData\Roaming\Godot\app_userdata\MoonStation\logs) I have :

Godot Engine v3.4.stable.mono.official.206ba70f4 - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2
OpenGL ES Batching: ON
 
Mono: Log file is: 'C:/Users/Me/AppData/Roaming/Godot/app_userdata/MoonStation/mono/mono_logs/2021-12-28_11.55.39_10924.log'
WARNING: Font oversampling only works with the stretch modes "Keep Width", "Keep Height" and "Expand", not "Ignore". To remove this warning, disable Rendering > Quality > Dynamic Fonts > Use Oversampling in the Project Settings.
   at: _update_root_rect (scene/main/scene_tree.cpp:1133) - Font oversampling only works with the stretch modes "Keep Width", "Keep Height" and "Expand", not "Ignore". To remove this warning, disable Rendering > Quality > Dynamic Fonts > Use Oversampling in the Project Settings.
pingod:enter tree
cmd line available: 1
gamedata loaded from file
settings loaded from file

 

Is there a problem with the font warning ?

 

Remark : the table 'Knight Rider' works for me.

Any Idea for resolve the problem ?

Hi, great work with PinGod.VP controller.

MoonStation don't works for me : I see the backglass for a few seconds and it disappear, the table stay with the message 'Loading Display'.

 

In the log file (C:\Users\Me\AppData\Roaming\Godot\app_userdata\MoonStation\logs) I have :

Godot Engine v3.4.stable.mono.official.206ba70f4 - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2
OpenGL ES Batching: ON
 
Mono: Log file is: 'C:/Users/Me/AppData/Roaming/Godot/app_userdata/MoonStation/mono/mono_logs/2021-12-28_11.55.39_10924.log'
WARNING: Font oversampling only works with the stretch modes "Keep Width", "Keep Height" and "Expand", not "Ignore". To remove this warning, disable Rendering > Quality > Dynamic Fonts > Use Oversampling in the Project Settings.
   at: _update_root_rect (scene/main/scene_tree.cpp:1133) - Font oversampling only works with the stretch modes "Keep Width", "Keep Height" and "Expand", not "Ignore". To remove this warning, disable Rendering > Quality > Dynamic Fonts > Use Oversampling in the Project Settings.
pingod:enter tree
cmd line available: 1
gamedata loaded from file
settings loaded from file

 

Is there a problem with the font warning ?

 

Remark : the table 'Knight Rider' works for me.

Any Idea for resolve the problem ?

Same to me. Any help will be apreciatted.

  • Même problème
  • alors que vos autres tables tournent parfaitement
  • merci par avance

Is there a problem with the font warning ?

 

Remark : the table 'Knight Rider' works for me.

Any Idea for resolve the problem ?

 

Can you try delete the settings.save ?  "C:/Users/Me/AppData/Roaming/Godot/app_userdata/MoonStation" . When you run the game from anywhere again this should get created.


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