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Submitter
SUPPORT TOPIC File Information
- Submitted: Oct 30 2021 10:57 PM
- Last Updated: Sep 17 2023 05:08 AM
- File Size: 43.95MB
- Views: 15997
- Downloads: 3,088
-
Author(s):
CARLOSGUIZZO
HALEN
Gaston
PedatEr because Intructions!
mfuegemann
JP Salas **
Toxie
Fuzzel
Cyberperez
Wiesshund
DMD by Scutters Inc - Manufacturer: Other - Pinball
- Year: 1983
-
IPDB Link:
- Permission to MOD?: Yes, with approval
Previous Versions
Download Haunted Hotel (LTD do Brasil 1983) 4.0
35 Votes
LTD Haunted Hotel (1983)
VPX 10.8 rev 1445 or better REQUIRED - there will not be a VPX 10.6 version
VpinMAME 3.6 latest REQUIRED
****** IMPORTANT PLEASE READ THE FOLLOWING!! ***********
This table uses 4 flipper buttons, if you do not have magnasave buttons mapped, then map them to something
your existing flipper keys will work but multiball will be less than optimal.
This is how the real table works, it will not be changed.
Yes, that really is how the multiball worked on the real machine
No, it will not be getting changed
Table script has a few user options, check them before you play, you can set the following
ROM volume, default is -12 values 0 to -32 are valid
Hide will let you hide the desktop backdrop parts if you dont like them
UseFlexDMD will display a simple scoreboard on your DMD screen, made by Scutters
Language sets the Apron text language, you got 3 choices
FlexDMDHighQuality, if you have an LCD DMD, this will give you a high resolution 256x64 pixel DMD
if you have a real DMD do NOT use that option, you dont have enough Dots, your PinDMD will not be amused
If you want a shiny metal ball, turn off logo mode, set decal to <none>
and pick the shiny environment instead of the moody one
The ROM comes in the zip, because you might not find it elsewhere until i can get someone to upload it to VPU
*************** Ok you can play now without reading the rest ***************************
Lockbar Fire changes through 20 LUT levels
LUT saves on table exit
Some monitors may require raising the environmental lighting a bit, just raise the environmental emission scale from 0.3 to 0.5 or 1.0 what ever suits your screen
but put in a coin and start the game once before deciding that the LUT levels are not bright enough
The Table does not retain credit or high scores on exit, the controller was either incapable of doing so or VpinMAME does not have the required information to emulate it
It is not a bug
There is no fancy GI lighting here, the table actually did not have any outputs left to run more than 1 channel of GI lighting, which was for the cellar
So the all the upper Playfield lighting simply goes off when the game is over.
Table features 3 levels of playfields, and a very unique multi ball mode where you play all 3 playfields at the same time
Table does have an FSS mode, for anyone who plays in that fashion or wants to maybe convert it to VR (it actually has a full cabinet)
Gameplay rules are on the apron, they are 4k vector text so you can read them, and i made them light up so you can read them in the dark even.
Table comes with a B2S backglass, but someone please, make a new proper vector art glass, the included one is just an unskewed photo of the original on a black 16:9 background
You can mod this directB2s for the LED and Lamp values.
This table is the result of over a year of work, and is sort of a combined effort of those listed as authors
whether they were actually willing participants or not is another story, but all listed played some part directly or indirectly in the table coming into being.
Which began with getting the ROM to actually work in VpinMAME, which you dont want to hear about because it is long and boring.
Read table info or the table embedded notes to find out who is guilty of what
Table Code and Objects are freely open for modding and i have even included data on the ROM and VpinMAME
including switch, solenoid and lamp matrices
BUT
The graphics are NOT mine except for some small parts i did, they were hand made by Predator
You need to ask him about reusing the graphics, do not re-use his artwork without his permission
Fun Fact
This table in raw form is 4.2GB including all the research materials
******************** NOTICE *****************************
THIS TABLE MAY NOT BE HOSTED AT VPD!!!!
UPLOAD IT TO VPD AGAIN AND I PULL THE TABLE AND NO MORE UPDATES
YOU KNOW WHO YOU ARE
************************************************************
VPX 10.8 rev 1445 or better REQUIRED - there will not be a VPX 10.6 version
VpinMAME 3.6 latest REQUIRED
****** IMPORTANT PLEASE READ THE FOLLOWING!! ***********
This table uses 4 flipper buttons, if you do not have magnasave buttons mapped, then map them to something
your existing flipper keys will work but multiball will be less than optimal.
This is how the real table works, it will not be changed.
Yes, that really is how the multiball worked on the real machine
No, it will not be getting changed
Table script has a few user options, check them before you play, you can set the following
ROM volume, default is -12 values 0 to -32 are valid
Hide will let you hide the desktop backdrop parts if you dont like them
UseFlexDMD will display a simple scoreboard on your DMD screen, made by Scutters
Language sets the Apron text language, you got 3 choices
FlexDMDHighQuality, if you have an LCD DMD, this will give you a high resolution 256x64 pixel DMD
if you have a real DMD do NOT use that option, you dont have enough Dots, your PinDMD will not be amused
If you want a shiny metal ball, turn off logo mode, set decal to <none>
and pick the shiny environment instead of the moody one
The ROM comes in the zip, because you might not find it elsewhere until i can get someone to upload it to VPU
*************** Ok you can play now without reading the rest ***************************
Lockbar Fire changes through 20 LUT levels
LUT saves on table exit
Some monitors may require raising the environmental lighting a bit, just raise the environmental emission scale from 0.3 to 0.5 or 1.0 what ever suits your screen
but put in a coin and start the game once before deciding that the LUT levels are not bright enough
The Table does not retain credit or high scores on exit, the controller was either incapable of doing so or VpinMAME does not have the required information to emulate it
It is not a bug
There is no fancy GI lighting here, the table actually did not have any outputs left to run more than 1 channel of GI lighting, which was for the cellar
So the all the upper Playfield lighting simply goes off when the game is over.
Table features 3 levels of playfields, and a very unique multi ball mode where you play all 3 playfields at the same time
Table does have an FSS mode, for anyone who plays in that fashion or wants to maybe convert it to VR (it actually has a full cabinet)
Gameplay rules are on the apron, they are 4k vector text so you can read them, and i made them light up so you can read them in the dark even.
Table comes with a B2S backglass, but someone please, make a new proper vector art glass, the included one is just an unskewed photo of the original on a black 16:9 background
You can mod this directB2s for the LED and Lamp values.
This table is the result of over a year of work, and is sort of a combined effort of those listed as authors
whether they were actually willing participants or not is another story, but all listed played some part directly or indirectly in the table coming into being.
Which began with getting the ROM to actually work in VpinMAME, which you dont want to hear about because it is long and boring.
Read table info or the table embedded notes to find out who is guilty of what
Table Code and Objects are freely open for modding and i have even included data on the ROM and VpinMAME
including switch, solenoid and lamp matrices
BUT
The graphics are NOT mine except for some small parts i did, they were hand made by Predator
You need to ask him about reusing the graphics, do not re-use his artwork without his permission
Fun Fact
This table in raw form is 4.2GB including all the research materials
******************** NOTICE *****************************
THIS TABLE MAY NOT BE HOSTED AT VPD!!!!
UPLOAD IT TO VPD AGAIN AND I PULL THE TABLE AND NO MORE UPDATES
YOU KNOW WHO YOU ARE
************************************************************
What's New in Version 4.0 (See full changelog)
- Update v4.0
- Updated physics JP Phys 4
- Update some sounds
- Updated lighting and flashers to VPX 10.8
Screenshots
good job on this one!
Hello, I have the required versions for both VPX 10.7 and VPinMAME. The table starts but the flippers on the upper level
and basement level do not work, but the ones in the middle floor do. Any suggestions for solutions?
Thank you.
vladaymir magna save operates middle flippers. ( or z and x if keyboard )
awesome table thanks to all who worked on this :-)
vladaymir magna save operates middle flippers. ( or z and x if keyboard )
awesome table thanks to all who worked on this :-)
Thank you! I was just thinking it worked like it does in Gottliebs Haunted House
where the left flipper controls the left flipper on the bottom and upper levels and vice versa
Table loads just fine. Can't seem to add coins or otherwise start the table.
Coins only seem to work by pressing "4" on the keyboard. At least for me
Hello, I have the required versions for both VPX 10.7 and VPinMAME. The table starts but the flippers on the upper level
and basement level do not work, but the ones in the middle floor do. Any suggestions for solutions?
Thank you.
Those are operated by your secondary flipper buttons (AKA Magnasave)
If you do not have magnasave buttons, you would need to set VPX to use the flipper button for both flippers and magnasave
Table loads just fine. Can't seem to add coins or otherwise start the table.
Check your VPMKeys.vbs
See that you have the correct inputs set for
Const keyInsertCoin1 = Insert coin in slot 1 Const keyInsertCoin2 = Insert coin in slot 2 Const keyInsertCoin3 = Insert coin in slot 3 Const keyInsertCoin4 = Insert coin in slot 4
You need to at least have have slot 1 equate to your coin switch
if you have only 1 coin switch, set them all to be the same
10.7....
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Amazing work on such an obscure table. Thanks so much !