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SUPPORT TOPIC File Information

  • Submitted: Jul 15 2021 04:47 AM
  • Last Updated: Jan 14 2026 02:16 AM
  • File Size: 53.56MB
  • Views: 179469
  • Downloads: 69,656
  • Author(s): jpsalas
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 07 Sep 2025 Download JP's Deadpool 6.0.0
  • 13 Dec 2024 Download JP's Deadpool 5.5.0
  • 06 Dec 2024 Download JP's Deadpool 5.1.4

Download JP's Deadpool 6.1.0

* * * * * 227 Votes
deadpool



Screenshots
This table is a tribute to the Stern table from 2018. It will be soon 3 years since Stern released Deadpool, so it was time for a little tribute.
 
This is not a 100% replica of Stern's table or a ripoff of it, there are layout differences, graphic & sound differences, and most of all rules differences. Read the included manual, everything about the table is explained there.
 
If you are using a cabinet with an LCD screen for the DMD then there is one option at the top of the script to make it look better:
Const FlexDMDHighQuality = False which you can change to True and FlexDM will display at 256x64
 
Even if this is a very reduced version of Deadpool you may have fun with it, it has 7 battles, a lot of multiballs, combos, things to collect (Ninja Stars, Chimichangas and weapons) that will boost your bonus and when you have enough of them will give you extra goodies :) The table includes about 130 voices from the game, 22 songs and 42 quotes from the first Deadpool movie.
 
During battles you may stack multiballs to help you finish them, and even start other modes and keep collecting goodies.
 
The main layout difference is that the top lanes and right loop are more traditional, and the ball will never return to the plunger, but it will feed to the flipper.
Graphically, only the playfield looks like Stern's table, but the plastics are based on the red leather of Deadpool's suit.
 
Have fun!
JP

What's New in Version 6.1.0 (See full changelog)

  • 6.1.0 Updated 14.01.2026
  • Script changes by leon1638:to get the table a little closer to the real one:
  • - lildpmb starts on 2 hits
  • - battle is ready after every new ball
  • - sabretooth takes damage from left and right loop
  • - juggernaut takes damage from wolverine loop
  • - dead targets were incrementing pool count instead of dead
  • - add parentheses around checkdeadpool if statements to prevent OR AND issues
  • - enable ball saves for multiballs
  • - change attackpower to 2 and 1 from 1 and .5
  • - disco loop spins only count outside battles
  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • 5.5.0 Updated 13.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • 5.1.4 Updated 06.12.2024
  • - New playfield mesh to stop the ball stuck on top of the flippers.
  • 5.1.3 Updated 24.05.2024
  • - Updated for VPX8 release version (adjusted reflections & flashers, equirectangular ball)
  • - Playfield mesh with holes
  • - added a screenshot for scutters file explorer handler
  • 5.1.2 Updated 26.08.2023
  • - Remade the LilDP animation. Using the LilDP model by OneSharpEdge. I animated the head and the arms by themselves. I think the animation looks much better now and more random.
  • 5.1.1 Updated 22.08.2023
  • - New Lil Deadpool toy with a lot of animations, thanks to OneSharpEdge. Also the side blades are from him.
  • - Some new music added by wiesshund.
  • 5.0.0 Updated 29.06.2023
  • - Updated for VPX8.
  • including
  • - new playfield thanks to EbiIsLit, althoug I used my insterts,
  • -new physics, with the new Rev 3 physics, including the new flipper code by JLouLouLou
  • - and adjusted the ball, lights, flashers, primitive animations, all thanks to VPX8 (vbousquet :) ).
  • - new DMD letters, more readble under FlexDMD.
  • So, YES, this table is for VPX8 and it won't work as expected under an older VPX.
  • 4.0.1 Updated 05.02.2023
  • - Fixed the Extra Ball.
  • 4.0.0 Updated 14.08.2022
  • - Added new lildp figure, thanks to Thalamus.
  • - Updated to my VPX7 physics
  • - Added my new VPX7 LUT changer to darker the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
  • - some small changes here and there.
  • 1.0.8
  • - Fixed script error in line 3445, there were missing a True command. Thanks jgirking for repćorting the error.
  • - Enabled timer to reduce the playfield multiplier after 30 seconds play, as described in the manual.
  • 1.0.8
  • - Fixed script error in line 3445, there were missing a True command. Thanks jgirking for reporting the error.
  • - Enabled timer to reduce the playfield multiplier after 30 seconds play, as described in the manual.
  • 1.07: Updated 29.12.2021
  • - fixed berserker. It never started because of a missing line. Thanks to CPAG0821 for spotting the error.
  • 1.06: Updated 06.09.2021
  • -fixed DMD not showing the new awarded bonus multiplier.
  • - thanks to Cimmerian for spotting some missing sounds and graphics from the script. The sounds and images were already in the table but they weren't used.
  • - fixed highscore entry for several players.
  • 1.0.5 Updated 29.07.2021
  • - Last attempt to released locked balls after multiball is finished :)
  • - added about 40 new lildp voices :)
  • 1.0.4 Updated 27.07.2021
  • - Fixed lilDP multiball not resetting right.
  • - Fixed collecting Disco Multiball Super Jackpot.
  • - Fixed some DMD timings.
  • 1.0.3 Updated 25.07.2021
  • - Fixed ball getting stuck behind lilDP targets
  • - added the lockbar to the selection of the battles (without triggering a "boom").
  • 1.0.2 Updated 17.07.2021
  • - fixed selecting battles with the StartGameKey does not add a new player on the first ball anymore.
  • - added extra DOF commands by outhere
  • - added outhere suggestion: do not reset lilDP droptargets between balls if it is not needed.
  • - added outhere suggestion: added a delay for the autoplunger so the ball waits a little before it is plunged.
  • - adjusted 5 ogg sound to the backglass.
  • - fixed "choose your battle" mode posible errors when in multiball.
  • - fixed the posibility if lilDP targets being down after lilDP multiball.
  • - added: open the top gates when starting lilDP multiball, due to the hurry up.
  • - fixed sound problems by setting 5 ogg files to the backglass (thanks to outhere for finding them)
  • 1.0.1 Updated 16.07.2021
  • - Fixed script error and adjusted some DMD timers
  • 1.0.0 Released 15.07.2021




My God. It was very obvious. I'm sorry for my clumsiness.
Thanks. It is fixed.
I only doubt remains. I want to change some backdrops of the latest tables that require the latest version of Visual Pinball and I can't find the option to change it. Where is the option "DT image"?
I only managed to change one table. Maverick's is corrupted when I save it. Thanks in advance.

 

https://photos.app.goo.gl/3u3WbfJYQa8VPGrs5

https://photos.app.goo.gl/w7oNXoNorWWg8QULA

https://photos.app.goo.gl/g8wtKQ2W7J3VdTjz6

Update 1.4 is working well! Thank you again.

 

On my cab I use the Launch button as the "BOOM" button as it is the most intuitive button for it (Big red light up button).

I do run into the issue that when I launch the next ball I automatically activate BOOM while I want to keep it for later in my game during battles.

Is there a way that BOOM is deactivated while the ball is still in the plunger lane?

thank you JP, now lildp says he is busy ;-)) !! Cant stop playing, hard but so addictive and doesnt get boring!!

niiiceee :) thanks!
 

Version 1.05 tested. Great table!

But, there are some pink color wall between the flippers (name is "Wall073") ??
I can't find how to turn it off.

Version 1.05 tested. Great table!

But, there are some pink color wall between the flippers (name is "Wall073") ??
I can't find how to turn it off.

Same here but I think you can just delete it via VP. Im sure he'll tell us.

For my own use I added your EnableBallSaver in the littledp multiball and mechsuit multiball. Played the real table yesterday and it enables the ballsaver at the start of those multiballs for 15 seconds.

Are you able to share the code of how to do this. My Multiballs end pretty quick...haha.

Oh is it ?     bLilDPMB = False 'True during LilDP multiball ? Change to true?

Update 1.5 working well!
The pink wall between the flippers can just be selected and deleted.

thank you to you for the great table you made and deadpool she looks great

Yes, the pink wall can be deleted, I actually forgot to deleted before I released the table :) And I did it twice! :D

 

I reuploaded the table without that wall.

 

And for questions always go to the Support thread for the table, as nearly nobody reads these reviews, and all the fixes are explained in the Support thread :)


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