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Submitter
SUPPORT TOPIC File Information
- Submitted: Jun 23 2021 11:21 PM
- Last Updated: Jun 27 2021 05:51 AM
- File Size: 174.09MB
- Views: 10212
- Downloads: 2,319
- Author(s): Herweh, Csilk
- Manufacturer: Williams
- Year: 1991
-
IPDB Link:
- ROM: Link to ROM
- Media Pack: Link to Media Pack
- Permission to MOD?: Yes, with approval
Previous Versions
Download Hurricane (Williams 1991) [Csilk MOD] 1.4
22 Votes
VPX 10.6 Csilk Herweh Hurricane Williams MOD RTxBS New
WORKS WITH VPX 10.6 NOW
Topic: https://www.vpforums...086#entry481068
' Version 1.4 Csilk MOD (Based off of 1.0.1 by Herweh)
'
' Csilk would like to thank all those below as well as credit anyone that contributed in any shape or form,
' without you guys this MOD would never have existed.
'
' Herweh for allowing me to publish this MOD version and also to everyone elses shoulders I stand on.
' RothFozzy for quick flip script, that thing is the cats pajamas!
' Thalamus for some great script work and for having that github to inspire me to mod and do my own stuff
' Wyltes awesome shadow RTxBS script, can't wait to see your revised one =D
' Bigus for better default lighting examples (Your versions lighting is terrific and authentic!)
' Fordy for testing my changes and for feedback
' Pezima for testing my changes and for feedback
' Noah and the rest of the VPforums crowd, such an awesome community and I'm glad to be a part of it
' Visual Pinball X for being so damned good that it made me buy a PinCAB and start modding!
' JPSalas for being an inspiration and for the rolling ball sound code
' Flutter for LUT code and LUT filters from TOTAN4K.
'
' If I have missed your credit please say so and I will edit and reupload a new version with your credit in place!
'
' Also Special thanks to:
' - OldSkoolGamer, ICPjuggla, JimmyFingers, Koadic: For creating a very cool VP9 build from where I borrowed some table elements and pieces of codes (especially the math code for the Juggler and the Ferris wheels)
' - OldSkoolGamer: For providing me all the artwork he designed for the VP9 build. Thx so much bro!
' - Cosmic80: For some help reworking the playfield and some plastics
' - Wrd1972: For bringing me back to VP and a lot ideas and stuff from his Dr. Dude build (the Dr. was my starting point for this build)
' - Flupper: For flasher domes template and his awesome Whitewater table, from where I borrowed stuff and ideas (like flipper bats and much more). And especially for his ramp tutorial, his mail support and help during my first steps in Blender
' - ClarkKent: For physics and aligning help. And some good advice and hint how accurate a VP author has to be ;-)
' - Dark, nFozzy and Knorr: For locknuts, bolts and screws
' - 32assassin: For the Juggler Box from his Hurricane WIP build
' - Sliderpoint: For ideas and resources from his Cyclone build
' - Dark: For the Williams apron template
' - Dark: For the gates primitives template
' - Ninuzzu: For the ball shadow code
' - DJRobX and RothbauerW: For some code in my script like the SSF routines
' - The one and only JPSalas: For all you are doing for the VP world. For the lamp code. And I'm sure I have some more code and/or ideas from you in my build ;-)
' - JimmyFingers: For some sound routines
' - Kiwi: For helping me adjusting some of the VP objects
' - tttttwii, Westworld and Thalamus: For beta testing and some good hints
' - VPX development team: For always lifting VP to the next level
' - All I have forgotten. Please send me a PM if you think I should add you to the 'Thx' section here. My fault!
Topic: https://www.vpforums...086#entry481068
HURRICANE (Williams 1991) Csilk MOD 1.4
' Csilk MOD Development by Csilk 6/26/21 (original table development by Herweh 2019 for Visual Pinball 10)
' Version 1.4 Csilk MOD (Based off of 1.0.1 by Herweh)
'
' Csilk would like to thank all those below as well as credit anyone that contributed in any shape or form,
' without you guys this MOD would never have existed.
'
' Herweh for allowing me to publish this MOD version and also to everyone elses shoulders I stand on.
' RothFozzy for quick flip script, that thing is the cats pajamas!
' Thalamus for some great script work and for having that github to inspire me to mod and do my own stuff
' Wyltes awesome shadow RTxBS script, can't wait to see your revised one =D
' Bigus for better default lighting examples (Your versions lighting is terrific and authentic!)
' Fordy for testing my changes and for feedback
' Pezima for testing my changes and for feedback
' Noah and the rest of the VPforums crowd, such an awesome community and I'm glad to be a part of it
' Visual Pinball X for being so damned good that it made me buy a PinCAB and start modding!
' JPSalas for being an inspiration and for the rolling ball sound code
' Flutter for LUT code and LUT filters from TOTAN4K.
'
' If I have missed your credit please say so and I will edit and reupload a new version with your credit in place!
'
' Also Special thanks to:
' - OldSkoolGamer, ICPjuggla, JimmyFingers, Koadic: For creating a very cool VP9 build from where I borrowed some table elements and pieces of codes (especially the math code for the Juggler and the Ferris wheels)
' - OldSkoolGamer: For providing me all the artwork he designed for the VP9 build. Thx so much bro!
' - Cosmic80: For some help reworking the playfield and some plastics
' - Wrd1972: For bringing me back to VP and a lot ideas and stuff from his Dr. Dude build (the Dr. was my starting point for this build)
' - Flupper: For flasher domes template and his awesome Whitewater table, from where I borrowed stuff and ideas (like flipper bats and much more). And especially for his ramp tutorial, his mail support and help during my first steps in Blender
' - ClarkKent: For physics and aligning help. And some good advice and hint how accurate a VP author has to be ;-)
' - Dark, nFozzy and Knorr: For locknuts, bolts and screws
' - 32assassin: For the Juggler Box from his Hurricane WIP build
' - Sliderpoint: For ideas and resources from his Cyclone build
' - Dark: For the Williams apron template
' - Dark: For the gates primitives template
' - Ninuzzu: For the ball shadow code
' - DJRobX and RothbauerW: For some code in my script like the SSF routines
' - The one and only JPSalas: For all you are doing for the VP world. For the lamp code. And I'm sure I have some more code and/or ideas from you in my build ;-)
' - JimmyFingers: For some sound routines
' - Kiwi: For helping me adjusting some of the VP objects
' - tttttwii, Westworld and Thalamus: For beta testing and some good hints
' - VPX development team: For always lifting VP to the next level
' - All I have forgotten. Please send me a PM if you think I should add you to the 'Thx' section here. My fault!
What's New in Version 1.4 (See full changelog)
- ' *************************
- ' VERSION CHANGE LIST
- ' *************************
- ' 1.4B Csilk MOD *THIS IS THE VERSION YOU HAVE*
- ' - Bugfix for gravity which was set incorrectly at .90 instead of 0.99
- ' - Added quadrants to RTxBS shadow routine for more light support without hitching
- ' - Added control variable BallShadowMaxLightSources, if you hiccup but want ball shadows try lowering this number
- '
- ' 1.4 Csilk
- ' - Redid all work in 10.6 so that it no longer requires 10.7 BETA
- ' - Control GI intensity with , (comma) down GI level, and . (period) up GI level
- ' - Control light intensity with NUMPAD MINUS and NUMPAD PLUS
- ' - Control variable for light falloff power (can adjust while in table view with the [ and ] bracket keys)
- ' - Control variable for light falloff (can adjust while in table view with the : [colon] key and ' [apostrophe])
- ' - Added LUTs from Fluppers TOTAN4K table, use the L key to cycle the LUT used (defaults to #19 of 20 : Mlager8)
- ' - Added Carnival modes toogle with NUMPAD SLASH
- ' - Added Carnival playfield light mode toggle with NUMPAD ASTERISK
- ' - Added ability to set playfield lights to default values
- ' - Added white flipper color
- ' - Added PALACE multi-color mod that cycles with carnival mode or not (defaulted to 1 [multicolor with cycle])
- ' - Adjusted lighting boxes on some of the elements
- ' - Adjusted RGB of many of the colors to be neon versions of the color
- ' - Adjusted material settings for some of the flipper colors
- ' - Adjusted flipper elasticity falloff to 0.25
- ' - Adjusted flipper friction to 0.95
- ' - Adjusted dampening to 0.30 (much lower, can cradle after inlane)
- ' - Adjusted sling elasticity and sling force (after viewing many youtube videos of hurricane being played)
- ' - Adjusted Top of slings should now bounce the ball properly or at least more like the real machine
- ' - Adjusted flipper arc again starting at 121/-121(69, -69)
- ' - Adjusted outlane rubber posts upwards
- ' - Adjusted flipper strength to 3200
- ' - Adjusted gravity to from 1 to 9.9
- ' - Adjusted ball mass from 1.0 to 1.7
- ' - Adjusted plunger to have a much higher force
- ' - Renamed LockedGIandFlipperModColors to LockedFlipperModColors (defaulted to disabled)
- ' - Removed GI locking from the aforementioned control variable (use UP, DOWN, LEFT, RIGHT arrow keys to change GI colors)
- ' - Removed randomization of certain colors from certain elements so that they don't oversaturate as often
- ' - Reverted inlane shaping changes as they were largely unwarranted
- ' - Bugfix RTxBS collection size reduced (if hiccuping please disable ball shadows)
- ' - Bugfix bumper tops not setting to correct materials
- ' - Bugfix for non carnival mode color selections (should now be able to disable it and set all colors etc)
- ' - Bugfix for the broken flipper color magnasave options
- ' - JPSalas credit added to mention the rolling ball sounds
- ' **************************
- ' OLD VERSION CHANGE HISTORY
- ' **************************
- ' 1.3 Csilk MOD
- ' - Finished adding GI Color customization script code, use the arrow keys to cycle colors of different table elements
- ' - Finished adding flipper color customization code, use left and right magnasave to change flipper colors
- ' - Added carnival mode =D
- ' 1.2 Csilk MOD
- ' - Reshaped inlanes and adjusted rubber posts of outlanes
- ' - Further adjustments to sling power and hit threshold
- ' - Changed flipper arc to 52 degrees, starting at 123/-123(71, -71)
- ' - Changed flipper rotation angle
- ' - Reduced friction on playfield by a ton to 0.25 down to 0.075
- ' - Increased flipper friction
- ' 1.1 Csilk MOD
- ' - Defaulted cabinet mode camera settings for 1080x1920 play
- ' - Defaulted rails to off
- ' - Adjusted left and right slings to be more powerful (more authentic)
- ' - Increased nudge effectiveness (by a large amount)
- ' - Added RothFozzy fast flips script, and removed my "hacks" that were in 1.0
- ' - Dunk the dummy now illuminates the entire dummy as well (this is not authentic but I like it)
- ' - Modified PALACE lettering for multiple colors (this is not authentic but I like it)
- ' - Changed many of the lights color to better reflect a carnival (this is not authentic but I like it)
- ' - Tweaks to luminosity and changed color of playfield (this is not authentic but I like it, greener playfield image)
- ' - Sharpened blurry peoples on playfield with a "cartoon" filter with darker lines (subjective if thats a good thing)
- ' - Extensive work on the lights
- ' - Added a quite a few more GI Modes and flipper color mod options
- ' - Corrected some of the rubber issues on default red and yellow flippers
- ' - Fixed an ugly reflection off the rail by lowering playfield reflections by default
- ' - Added Wyltes RTxBS ball shadow option
Screenshots
Changed BallShadowUpdateRate from -1 to 10 in the script and after a 5 minute no noticeable ball "pauses" Seems to have resolved the problem, thanks much.
Nice job man. Hopefully you are satisfied with the mods you have done. Looking forward to your next endeavour.
Bugfix 1.4B published, I also managed to do work on the ball shadow routine and improved its implementation to use 32 light sources instead of just 8
well it's still 8 at once but I broke the table up into 4 quadrants and as the ball enters a new quadrant it uses new lights sources... should have less hiccups (if any) and look better at the same time.
Enjoy!
It's about time to stick a fork in this one and move on, if anyone knows a VPX table that could use a good light show let me know.
Thanks for this update great job cool table Herweh, Csilk 
Starting work on Cyclone but I cannot release it till I know if I have permission to or not, trying my best to make my scripts table agnostic as much as possible so that I can release more mod tables without taking a week per table and still have the same quality of work as I have done with Hurricane.
Thanks! I appreciate your great work on this beautiful table!
Hi! I can't start the table with 10.7 Rev 249, Visual Pinbal crashes and goes back to Desktop without any error just before the table should appear. This is reproducable on 2 different VPins. With earlier Revision of 10.7 it seems to work. Any idea what the problem could be?
just use 10.6
I have no idea what the problem could be.
What a table. The lighting is crazy. It's like I'm 9 again and seeing my first black light posters. Amazing work and what makes it extra special is all the customization in the script. I knew exactly what i wanted in the beginning and within a half hour the table looked like i would have made it to release. I'm gonna have to hope you gave the same treatment to a few more tables now. Thanks!!!!!
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I do not have any hiccups while running 1ms cycle times on the carnival modes, try disabling or lowering BallShadowUpdateRate to 10 or disabled ball shadows and tell me if that helped the hiccups.