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Download Star Trek - The Next Generation (Williams 1993)_Bigus(MOD) 2.0
70 Votes
This beauty from Knorr and Clark Kent is a great game.
I refined my previous makeover and added more sparkle.
2.0 is a new lighting and physics makeover for 10.8/3.6
Enjoy
I refined my previous makeover and added more sparkle.
2.0 is a new lighting and physics makeover for 10.8/3.6
Enjoy
What's New in Version 2.0 (See full changelog)
- 1.1 Lights, lighting, layout, physics, sound
- 1.2 Right cannon fixed, new LED bulbs lighting, better sound, ball shadows, new physics, script
- 2.0 New lighting and physics for 10.8/3.6
Great work as usual Bigus! Beautiful table. I am having a sound issue on this one though. No wire ramp sounds on this table. Is this on purpose? Also I noticed you cant see the ball roll past the upper playfield holes as in previous versions. Also on purpose? Just observations not sure if these were intentional. Thanks again Bigus!
SUPER job! I love this mod!! I noticed 2 things - #1. The right photon launch is too slow to get a shot to land in a target. #2: the center of the playfield has some strange ball-rolling physics sometimes. When the ball is slower coming straight down, it veers off unexpectedly like someone is picking up one side of the table.
AWESOME JOB!!!
I also noticed the wacky ball behavior and tried to figure-out the cause, but I'm stuffed if I know what's causing it. It's like a magnet, but there is none.
Love this table but unfortunately the updated flashing effects cause me stutter during multiball jackpots. does anyone still have a copy of 1.0 as i overwrote it by mistake and that version worked for me?
tkx a lot
I noticed that the rolling sound is very loud (to the extend of being annoying).
When checking the audio resources, I noticed that for the rolling_fx sound files, the volume was set to +1.
By changing all of them to 0, the rolling sounds improved a lot. With the +1, the actual volume calculation in the script became irrelevant, I think.
I noticed that the rolling sound is very loud (to the extend of being annoying).
When checking the audio resources, I noticed that for the rolling_fx sound files, the volume was set to +1.
By changing all of them to 0, the rolling sounds improved a lot. With the +1, the actual volume calculation in the script became irrelevant, I think.
Rookie question: how do you edit the volume field to change these values from 1.0 to 0.0? It doesn't seem possible directly within the VPX Sound Manager or script, and I can't figure out how to edit this portion of the ROM with PINMAME? Export the wav files and edit each one with an audio application? Many thanks in advance!
Nice updated table Bigus. It Plays Amazing. Thanks to everyone that helped with this table.
I am always having issues with this table that on startup it has to shoot 3 balls up to get them locked and only 2 are done. And when I then try to start the game is says "Locating balls" and refuses to start. One some occasions though, 3 balls are shot up and locked and game can be started. How can I fix this? This is the only table I have this problem with.
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GOOD WORKS
Thanks