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SUPPORT TOPIC File Information
- Submitted: May 05 2021 01:38 PM
- Last Updated: Aug 14 2024 11:28 PM
- File Size: 195.41MB
- Views: 12615
- Downloads: 2,673
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Author(s):
VPX table by 32assassin
Graphics and Sound Mod by Xenonph
Original Backglass Art by Ultrace - Manufacturer: Williams
- Year: 1981
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Unspecified
Previous Versions
Download Black Tiger Pinball (Williams 1981) v2.1
30 Votes
Black Tiger Pinball (Williams 1981) MOD v2.0
VPX table by 32assassin
Graphics and Sound Mod by Xenonph
Original Backglass Art by Ultrace
Welcome to Black Tiger Pinball!!
Based on Capcom's hit arcade game Black Tiger released in 1987. (Known as Black Dragon in Japan!)
Version 2.1
Converted images to WebP format which reduces file size.(VPX7.2 Required)
Converted Wav files in sound manager to ogg format which reduces file size.
Table size went from over 105 MB's to just under 42 MB's, with just the 2 conversions above.
I will be adding the Music files to the sound manager the next time I update this table.
Version 2.0
Converted mp3's to ogg format, and scripted music to be played from BlackTiger folder.
(Place BlackTiger folder in your Music folder)
Added NVOffset script command, so not to interfere with other tables using same rom.
Added option at top of script for those who were getting script error when entering Dungeon.
You can change to DProb=1 and there is no Light to Dark transition time.
It changes instantly instead of slow transition, but gets rid of your error.
Version 1.0
All sound effects and music come from the Black Tiger arcade rom.
I scripted the music to play 1 of first 2 levels music on first ball played, second ball is 1 of level 3 thru 6, third ball is levels 7 thru 9. (When Multi-Ball is activated, 1 of 3 boss music is played.)
Hitting Dungeon Kicker activates Dungeon music.
After 2-4 player game, the person with highest score gets extra time. Last mission completed music plays during this timed session.
The Black Tiger rom had 4 unused sound effects. I added them to drain hit.
I enlarged the magnets for Magna-Save and added an Auto Magna-Save Feature which can be activated in options at top of script, or toggled with Buy-In Key. (On by default)
When activated, the magnets will automatically activate for 2 seconds.(That is if you have 2 Magna-Save points. Build up your Magna-Save Points by hitting the lower playfield Skull targets.)
(Right lower drop targets fill up the right Magna-Save points, and left fill the left Magna-Save.)
Be warned that it is not perfect. The magnets catch the pinball about 96% of the time, and drops ball in inlane.
4% of the time the magnet flings ball either down side drain, or up over bumperslings if you have less than 2 Magna-Save Points.
Dropping all 6 upper playfield targets, not only advances the enemy target pics on the upper playfield targets , but also advances to next boss level upper playfield pic. The backgound in the upper playfield changes to each boss level in the game.
Added Dungeon Mode,(Brick plastics turn into Lava Plastics.),which is activated when hitting lower left kicker hole.
Dungeon Mode cannot be activated during Multi-Ball or Extra Time Mode.
You have 99 seconds before brick plastics are activated again, unless you lock a ball or lose ball in drain.
I added a modified version of JP's Lut script.(With permission.)
I used this to transition from Light to Dark.
So with the way this table works, it does not allow for the Lut option to be toggled by user.(Sorry!)
Added 6 DT Backdrops to choose from. (Click Backdrop and Options tabs on left side of editor, and on right side of editor you will see an arrow to change to desired DT Backdrop.)
I included 6 Backglasses. 3 different ones, Night and Day versions of each.
*************************************************************
I used 32assassin's VPX Pharaoh (Williams 1981) v1.0 table to make this mod.
I first would like to thank 32assassin for allowing mods without permission.
(Although I still personally asked for his permission to make this mod.)
I would also like to thank him for making a great table!!
There is much more important info on original download page.
He put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
Original Table...
https://www.vpforums...&showfile=11724
Find ROM here...
Table uses Pharaoh (L-2) rom. "pharo_l2"
https://www.vpforums...ds&showfile=798
IPDB...
https://www.ipdb.org...ine.cgi?id=1778
THIS TABLE IS DEDICATED TO MY BROTHER DAN!!!
I also would like to send a huge thanks to Ultrace for his artwork on the backglasses!
I used his spectacular wallpapers he created! (THANKS!!)
I also would like to thank Flupper for his great Flasher resource table!!
I would also like to thank Thalamus for telling me how to use resource tables!!
I would also like to thank STAT for his Change Team script, which I modified for the plastics and droptarget pic changes.
I also would like to thank JPSalas, Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
(They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
Place music in your music folder located where you installed Visual Pinball.
(DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!)
Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup.
(You should do this with all new tables you are trying out for first time to avoid weird table behaviour.)
All pics, sounds, trademarks, Logos and copyrights belong to their respectful owners.
All Pics and sounds were found using Yahoo pics, and Google.
This table is for personal home, and non-commercial use only. This table should be considered fan art.
Hope you enjoy!!
VPX table by 32assassin
Graphics and Sound Mod by Xenonph
Original Backglass Art by Ultrace
Welcome to Black Tiger Pinball!!
Based on Capcom's hit arcade game Black Tiger released in 1987. (Known as Black Dragon in Japan!)
Version 2.1
Converted images to WebP format which reduces file size.(VPX7.2 Required)
Converted Wav files in sound manager to ogg format which reduces file size.
Table size went from over 105 MB's to just under 42 MB's, with just the 2 conversions above.
I will be adding the Music files to the sound manager the next time I update this table.
Version 2.0
Converted mp3's to ogg format, and scripted music to be played from BlackTiger folder.
(Place BlackTiger folder in your Music folder)
Added NVOffset script command, so not to interfere with other tables using same rom.
Added option at top of script for those who were getting script error when entering Dungeon.
You can change to DProb=1 and there is no Light to Dark transition time.
It changes instantly instead of slow transition, but gets rid of your error.
Version 1.0
All sound effects and music come from the Black Tiger arcade rom.
I scripted the music to play 1 of first 2 levels music on first ball played, second ball is 1 of level 3 thru 6, third ball is levels 7 thru 9. (When Multi-Ball is activated, 1 of 3 boss music is played.)
Hitting Dungeon Kicker activates Dungeon music.
After 2-4 player game, the person with highest score gets extra time. Last mission completed music plays during this timed session.
The Black Tiger rom had 4 unused sound effects. I added them to drain hit.
I enlarged the magnets for Magna-Save and added an Auto Magna-Save Feature which can be activated in options at top of script, or toggled with Buy-In Key. (On by default)
When activated, the magnets will automatically activate for 2 seconds.(That is if you have 2 Magna-Save points. Build up your Magna-Save Points by hitting the lower playfield Skull targets.)
(Right lower drop targets fill up the right Magna-Save points, and left fill the left Magna-Save.)
Be warned that it is not perfect. The magnets catch the pinball about 96% of the time, and drops ball in inlane.
4% of the time the magnet flings ball either down side drain, or up over bumperslings if you have less than 2 Magna-Save Points.
Dropping all 6 upper playfield targets, not only advances the enemy target pics on the upper playfield targets , but also advances to next boss level upper playfield pic. The backgound in the upper playfield changes to each boss level in the game.
Added Dungeon Mode,(Brick plastics turn into Lava Plastics.),which is activated when hitting lower left kicker hole.
Dungeon Mode cannot be activated during Multi-Ball or Extra Time Mode.
You have 99 seconds before brick plastics are activated again, unless you lock a ball or lose ball in drain.
I added a modified version of JP's Lut script.(With permission.)
I used this to transition from Light to Dark.
So with the way this table works, it does not allow for the Lut option to be toggled by user.(Sorry!)
Added 6 DT Backdrops to choose from. (Click Backdrop and Options tabs on left side of editor, and on right side of editor you will see an arrow to change to desired DT Backdrop.)
I included 6 Backglasses. 3 different ones, Night and Day versions of each.
*************************************************************
I used 32assassin's VPX Pharaoh (Williams 1981) v1.0 table to make this mod.
I first would like to thank 32assassin for allowing mods without permission.
(Although I still personally asked for his permission to make this mod.)
I would also like to thank him for making a great table!!
There is much more important info on original download page.
He put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
Original Table...
https://www.vpforums...&showfile=11724
Find ROM here...
Table uses Pharaoh (L-2) rom. "pharo_l2"
https://www.vpforums...ds&showfile=798
IPDB...
https://www.ipdb.org...ine.cgi?id=1778
THIS TABLE IS DEDICATED TO MY BROTHER DAN!!!
I also would like to send a huge thanks to Ultrace for his artwork on the backglasses!
I used his spectacular wallpapers he created! (THANKS!!)
I also would like to thank Flupper for his great Flasher resource table!!
I would also like to thank Thalamus for telling me how to use resource tables!!
I would also like to thank STAT for his Change Team script, which I modified for the plastics and droptarget pic changes.
I also would like to thank JPSalas, Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
(They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
Place music in your music folder located where you installed Visual Pinball.
(DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!)
Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup.
(You should do this with all new tables you are trying out for first time to avoid weird table behaviour.)
All pics, sounds, trademarks, Logos and copyrights belong to their respectful owners.
All Pics and sounds were found using Yahoo pics, and Google.
This table is for personal home, and non-commercial use only. This table should be considered fan art.
Hope you enjoy!!
What's New in Version v2.1 (See full changelog)
- Version 2.1
- Converted images to WebP format which reduces file size.(VPX7.2 Required)
- Converted Wav files in sound manager to ogg format which reduces file size.
- Table size went from over 105 MB's to just under 42 MB's, with just the 2 conversions above.
- I will be adding the Music files to the sound manager the next time I update this table.
- Version 2.0
- Converted mp3's to ogg format, and scripted music to be played from BlackTiger folder.
- (Place BlackTiger folder in your Music folder)
- Added NVOffset script command, so not to interfere with other tables using same rom.
- Added option at top of script for those who were getting script error when entering Dungeon.
- You can change to DProb=1 and there is no Light to Dark transition time.
- It changes instantly instead of slow transition, but gets rid of your error.
Screenshots
A lot of "If" condition don't terminate well : there are "Exit Sub" instead of "End If"
Example : line 966
@jejepinball
If you are using updated beta core.vbs, then you need to update your Backglass Server program, or you will get errors from any table using the nvoffset command.
Find new Backglass Server program here...
version 1.3.1.1
https://www.vpforums...&showfile=12553
Line 966 is the end sub for m207 timer, there is no If command in that sub.
962 Sub m207_Timer
963 EndMusic
964 m205.enabled=true:PChange
965 m207.enabled=False
966 end sub
Hope this helps you.
@jejepinball
If you are using updated beta core.vbs, then you need to update your Backglass Server program, or you will get errors from any table using the nvoffset command.
Find new Backglass Server program here...
version 1.3.1.1
https://www.vpforums...&showfile=12553
Line 966 is the end sub for m207 timer, there is no If command in that sub.
962 Sub m207_Timer
963 EndMusic
964 m205.enabled=true:PChange
965 m207.enabled=False
966 end sub
Hope this helps you.
Thank You, I did not know that new versions of B2S Server were available.
For if commands :
This is an example : "Exit Sub" is correct in this line ? Maybe "End If" is optional.
Sub m208_Timer
If DProb=1 Then Table1.ColorGradeImage = "LUT9" :Dim RNB:For each RNB in Plastics: RNB.BlendDisableLighting = 1:Next:m208.enabled=False:Exit Sub
If Table1.ColorGradeImage = "LUT9" Then Dim RNA:For each RNA in Plastics: RNA.BlendDisableLighting = 1:Next:m208.enabled=False:Exit Sub
NextLUT
m209.enabled=True:m209.interval=50
end sub
@jejepinball
The reason I have the Exit Sub, is the timer is toggling NextLUT every partial second until it reaches LUT09. If I don't exit the sub when this happens, it will keep toggling NextLUT. It goes from Light to dark transition when entering dungeon. And vice-versa when dungeon mode is over.
The DProb=1 Line is for people who were getting NextLUT error, so I added option at top of script so it goes from Light to Dark instantly, instead of counting up the LUTs, and transitioning from Light to Dark slowly. This Line is telling it to be LUT09, as opposed to next Line where it is asking if it is LUT09.
I did add the End If to both of those lines right after your post above.
When i do, the Light to dark transition does not work after entering dungeon..
You can add the End Ifs and check for yourself.
Here are the changes i made,,,
'****************
Dim DProb
Sub m208_Timer
If DProb=1 Then Table1.ColorGradeImage = "LUT9" :Dim RNB:For each RNB in Plastics: RNB.BlendDisableLighting = 1:Next:m208.enabled=False:End If:Exit Sub
If Table1.ColorGradeImage = "LUT9" Then Dim RNA:For each RNA in Plastics: RNA.BlendDisableLighting = 1:Next:m208.enabled=False:End If:Exit Sub
NextLUT
m209.enabled=True:m209.interval=50
end sub
Sub m209_Timer
If Table1.ColorGradeImage = "LUT9" Then Dim RNB:For each RNB in Plastics: RNB.BlendDisableLighting = 1:Next:m208.enabled=False:m209.enabled=False:End If:Exit Sub
NextLUT
m208.enabled=True
end sub
Sub m210_Timer
If DProb=1 Then Table1.ColorGradeImage = "zLUT9" : m210.enabled=False:End If:Exit Sub
If Table1.ColorGradeImage = "zLUT9" Then m210.enabled=False:End If:Exit Sub
NextLUTB
m211.enabled=True:m211.interval=50
end sub
Sub m211_Timer
If Table1.ColorGradeImage = "zLUT9" Then m210.enabled=False:m211.enabled=False:End If:Exit Sub
NextLUTB
m210.enabled=True
end sub
Are these placed correctly?
If you want to exit sub when DProb=1, I think the code must be :
:Exit Sub:End If
I add errors with this lines, so I thought there was a problem with the missing of "End If", but it was before the update of B2S Server. Now all is OK.
Darn it. I read your note to not play the music too late. Is there any way to fix the sound problem?
Darn it. I read your note to not play the music too late. Is there any way to fix the sound problem?
You can download again, and new music should be fine.
If you play it through a media player, they usually add a tag to it, and it messes it up sometimes where it will not play in Visual Pinball.
... nevermind.... ![]()
Incredible experience! Feels like I just rolled in a new physical table in. Everything is top notch. Music, physics, lighting. Great job on this one.⚪
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Hi, I have an error with the function NVOffset() : controller.ROMName don't exists.
In my core.vbs :
If Controller.Version >= 03050000 Then
rom = controller.ROMName
Else
rom = controller.GameName
End If