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  • Submitted: Apr 15 2021 05:52 PM
  • Last Updated: Aug 21 2021 06:21 PM
  • File Size: 35.88MB
  • Views: 14483
  • Downloads: 3,736
  • Author(s): mfuegemann (VP9)
    Rascal (VPX conversion)
    Aubrel (VPX enhanced MOD)
  • Manufacturer: Gottlieb
  • Year: 1989
  • IPDB Link:
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 23 Apr 2021 Download Big House (Gottlieb 1989) MOD 2.2
  • 21 Apr 2021 Download Big House (Gottlieb 1989) MOD 2.0a
  • 21 Apr 2021 Download Big House (Gottlieb 1989) MOD 2.0

Download Big House (Gottlieb 1989) MOD 2.3

* * * * * 48 Votes
Big House bighouse



Screenshots
Big House Gottlieb 1989, 
Originally made for VP9 by mfugemann (2015)
VPX conversion by Rascal (2019)
VPX enhanced MOD by Aubrel (2021)
 
Big House is a very underrated pinball game. This table was already very well done and needed only to be updated and improved for vpx.
I added in this new version some nice features to really much improve the gaming and the visual experiences.
By the way, everything has been done to match at best the real pinball machine.
 
I did a very big work on the overall lighting and the sound of this table and checked every details to render at its best.
-The overall lighting power is set automatically depending of the LUT chosen.
-The overall lighting power is updated in live depending of the current GI state.
-Darkness level is updated in live and can be set in the scrip to be just "as you want".
-Most collision sounds and the sound code are updated.
 
Some Mods have been also included (apron color, blades, instructions in french)
 
Most important changes :
- Lighting redone completely
- Sound redone almost completely
- Script code updated and improved
- Right ramp and captive ball moves improved
- GI lights fixed and positioned to match the real pinball
- Luts selection by Right MagnaSave
- Mods selection by Left MagnaSave
- Ball and flippers shadows
- Playfield cleanups (and sharpness by movieguru)
- Physics and gameplay improved
- Visual, sound and configuration options added
- Multiball light show improved
- Many small details, materials changed,...
- New backwall for desktop users
- Digital display added for desktop users
...
 
I love this pinball and really hope you will enjoy it :)
 

What's New in Version 2.3 (See full changelog)

  • 2.3:
  • - LightsLevelUpdate and DarkLevelUpdate codes updated
  • - Digital display added for desktop users
  • - Desktop POV settings updated
  • - A few small changes, fixes and improvements
  • 2.2:
  • -"Dark Light Show" script rewritten and really much improved
  • -Overall lighting improved
  • -More inserts cleanings
  • -LUT's and LUT's selection updated with "dark modes"
  • -Dark levels can be set in the script
  • -VPinMAME version compatibility lowered to 3.10
  • -Many Cleanings and small fixes
  • ...
  • 2.0a: HotFix ^^'
  • (Mods selection crash fixed)
  • 2.0:
  • - More playfield cleanups
  • - New Apron Plunger Blades colors to match the real pinball
  • - Pursuit Lights improved
  • - Multiball Light Show enhanced
  • - General lighting adjusted
  • - Script code changes/cleanups/improvements
  • - Sound and volumes adjusted
  • - Luts selection by MagnaSave Right
  • - Mods (apron/blades) selection by MagnaSave Left
  • - Controler selection modernized for vpx (now auto)
  • - Plunger fixed
  • - Many visual/sound/config options added in the script
  • - Many small (and very small!) adjustments and details everywhere
  • ....
  • 1.6:
  • - Bumpers and Upper-GI lights fixed to work like the real pinball (the old "L15" playfield light is fixed also)
  • It improvess a lot the multiball light-show.
  • - Backdrop lights and rendering enhanced
  • - New backwall for desktop users
  • - Ramp moves script and position improved
  • - Center flasher color changed back to yellowish
  • - Captive-ball script and chain enhanced
  • - Some lightning improvements
  • - Some playfield inserts added and some playfield cleanings
  • - Playfield sharpness enhanced by movieguru (thanks to him!)
  • - Some sounds have been updated and fixed
  • - Some materials have been updated
  • ...and a few more small fixes and changes...
  • 1.5:
  • - Many missing materials fixed
  • - Many materials replaced/changed/updated
  • - Many mechanical sounds and collision added/updated
  • - Ball and flipper shadows added
  • - Nearly all lights and flashers have been changed/replaced/updated
  • - A few small changes have been made to better match the real table or to improve the visual result and the gameplay.
  • ...


Screenshots

Screenshots


Thanks for the updates. It's much better than the 1.5 I started with. But I still had to toggle a lot of mech sounds from back glass to table in the sound manager. Sounds even better then.

 

Can you tell me what the dark option is in the script? (From 0 to 1 with default 0.8).  I'm not seeing any difference with it on or off so I've left it off for now. Unless I'm missing something subtle.

Can you tell me what the dark option is in the script? (From 0 to 1 with default 0.8).  I'm not seeing any difference with it on or off so I've left it off for now. Unless I'm missing something subtle.

It changes the darkness when the GI switches off (during multiball and some sequences ingames)

It updates also in live during play the lighting power of all the lights and flashers of the game depending of the current GI illumination and darkness and by areas

 

1 is nearly full dark when all GI lights are disabled

0 is natural lighting of the table (effect disabled).

0.8 is good and dark enough I think but you can set it as you want.

 

It's only activated ingame so you won't see any difference without playing ;)

 

If you want to set general darkness you can use dark LUTs and/or the VPX Day/Night slider :)

Hello, thank you for this great mod. How can I make score display with orange letters/numbers? The blue is hard to see 

Thank you!

Thanks! nice looking table


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