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Download Big House (Gottlieb 1989) MOD 2.3
48 Votes
Big House bighouse
Big House Gottlieb 1989,
Originally made for VP9 by mfugemann (2015)
VPX conversion by Rascal (2019)
VPX enhanced MOD by Aubrel (2021)
Big House is a very underrated pinball game. This table was already very well done and needed only to be updated and improved for vpx.
I added in this new version some nice features to really much improve the gaming and the visual experiences.
By the way, everything has been done to match at best the real pinball machine.
I did a very big work on the overall lighting and the sound of this table and checked every details to render at its best.
-The overall lighting power is set automatically depending of the LUT chosen.
-The overall lighting power is updated in live depending of the current GI state.
-Darkness level is updated in live and can be set in the scrip to be just "as you want".
-Most collision sounds and the sound code are updated.
Some Mods have been also included (apron color, blades, instructions in french)
Most important changes :
- Lighting redone completely
- Sound redone almost completely
- Script code updated and improved
- Right ramp and captive ball moves improved
- GI lights fixed and positioned to match the real pinball
- Luts selection by Right MagnaSave
- Mods selection by Left MagnaSave
- Ball and flippers shadows
- Playfield cleanups (and sharpness by movieguru)
- Physics and gameplay improved
- Visual, sound and configuration options added
- Multiball light show improved
- Many small details, materials changed,...
- New backwall for desktop users
- Digital display added for desktop users
...
I love this pinball and really hope you will enjoy it
Originally made for VP9 by mfugemann (2015)
VPX conversion by Rascal (2019)
VPX enhanced MOD by Aubrel (2021)
Big House is a very underrated pinball game. This table was already very well done and needed only to be updated and improved for vpx.
I added in this new version some nice features to really much improve the gaming and the visual experiences.
By the way, everything has been done to match at best the real pinball machine.
I did a very big work on the overall lighting and the sound of this table and checked every details to render at its best.
-The overall lighting power is set automatically depending of the LUT chosen.
-The overall lighting power is updated in live depending of the current GI state.
-Darkness level is updated in live and can be set in the scrip to be just "as you want".
-Most collision sounds and the sound code are updated.
Some Mods have been also included (apron color, blades, instructions in french)
Most important changes :
- Lighting redone completely
- Sound redone almost completely
- Script code updated and improved
- Right ramp and captive ball moves improved
- GI lights fixed and positioned to match the real pinball
- Luts selection by Right MagnaSave
- Mods selection by Left MagnaSave
- Ball and flippers shadows
- Playfield cleanups (and sharpness by movieguru)
- Physics and gameplay improved
- Visual, sound and configuration options added
- Multiball light show improved
- Many small details, materials changed,...
- New backwall for desktop users
- Digital display added for desktop users
...
I love this pinball and really hope you will enjoy it
What's New in Version 2.3 (See full changelog)
- 2.3:
- - LightsLevelUpdate and DarkLevelUpdate codes updated
- - Digital display added for desktop users
- - Desktop POV settings updated
- - A few small changes, fixes and improvements
- 2.2:
- -"Dark Light Show" script rewritten and really much improved
- -Overall lighting improved
- -More inserts cleanings
- -LUT's and LUT's selection updated with "dark modes"
- -Dark levels can be set in the script
- -VPinMAME version compatibility lowered to 3.10
- -Many Cleanings and small fixes
- ...
- 2.0a: HotFix ^^'
- (Mods selection crash fixed)
- 2.0:
- - More playfield cleanups
- - New Apron Plunger Blades colors to match the real pinball
- - Pursuit Lights improved
- - Multiball Light Show enhanced
- - General lighting adjusted
- - Script code changes/cleanups/improvements
- - Sound and volumes adjusted
- - Luts selection by MagnaSave Right
- - Mods (apron/blades) selection by MagnaSave Left
- - Controler selection modernized for vpx (now auto)
- - Plunger fixed
- - Many visual/sound/config options added in the script
- - Many small (and very small!) adjustments and details everywhere
- ....
- 1.6:
- - Bumpers and Upper-GI lights fixed to work like the real pinball (the old "L15" playfield light is fixed also)
- It improvess a lot the multiball light-show.
- - Backdrop lights and rendering enhanced
- - New backwall for desktop users
- - Ramp moves script and position improved
- - Center flasher color changed back to yellowish
- - Captive-ball script and chain enhanced
- - Some lightning improvements
- - Some playfield inserts added and some playfield cleanings
- - Playfield sharpness enhanced by movieguru (thanks to him!)
- - Some sounds have been updated and fixed
- - Some materials have been updated
- ...and a few more small fixes and changes...
- 1.5:
- - Many missing materials fixed
- - Many materials replaced/changed/updated
- - Many mechanical sounds and collision added/updated
- - Ball and flipper shadows added
- - Nearly all lights and flashers have been changed/replaced/updated
- - A few small changes have been made to better match the real table or to improve the visual result and the gameplay.
- ...
Screenshots
do not start, give controller error in script
You need VP 10.6 final or 10.7 (not tested with other versions)
Please keep me informed
This new version DMD does not want to show up on desktop mode
Try to set AutoPlace = 0 in the script and keep me informed
with 10.6 write cannot create Activex component and we have line 206 in red
I tried this table recently. The bumpers are almost silent (not right surely?) and half the table sounds come though the back glass.
do not start, give controller error in script
You need VP 10.6 final or 10.7 (not tested with other versions)
Please keep me informed
This new version DMD does not want to show up on desktop mode
Try to set AutoPlace = 0 in the script and keep me informed
Well I did the varhidden in script set to 0 and that seems to bring up the DMD. Thanks for that other tip though. Will keep that in mind.
Thanks for the feedbacks ![]()
@Scorpion you should have also to update VPinMAME to 3.2 at least.
@PuffinStuffed varhidden should be activated only with directB2S ON... So for a desktop user it's not normal to get it... I will check, thanks for the information
I tried this table recently. The bumpers are almost silent (not right surely?) and half the table sounds come though the back glass.
The sound code has been updated with 2.0 version. Did you make an other try?
Thanks for the feedbacks
@Scorpion you should have also to update VPinMAME to 3.2 at least.
@PuffinStuffed varhidden should be activated only with directB2S ON... So for a desktop user it's not normal to get it... I will check, thanks for the information
I tried this table recently. The bumpers are almost silent (not right surely?) and half the table sounds come though the back glass.
The sound code has been updated with 2.0 version. Did you make an other try?
Ahh yes.... this is much better now! Seems I had version 1.5. A few very recent updates. The only thing I would pick fault with was that on my cab the LUT choices had barely any effect at all. I did see a very small difference with the last one, but nothing between the first three. Table seems to look OK as standard though, so no biggie.
Hi Aubrel, I have pinmame 3.3, now all ok
Ahh yes.... this is much better now! Seems I had version 1.5. A few very recent updates. The only thing I would pick fault with was that on my cab the LUT choices had barely any effect at all. I did see a very small difference with the last one, but nothing between the first three. Table seems to look OK as standard though, so no biggie.
New LUT's and dark ones have been added in very last new version I just uploaded. Also the way it now works is improved and the lighting is much better.
If you like this table please make a try ![]()
@scorpion: thanks for reporting, glad it works now ![]()
Thanks for the update version 2.2 Aubrel
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do not start, give controller error in script