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  • Submitted: Apr 08 2021 10:30 PM
  • Last Updated: Feb 29 2024 05:00 AM
  • File Size: 38.35MB
  • Views: 9206
  • Downloads: 1,434
  • Author(s): Rom
    TerryRed
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 13 Feb 2024 Download RetroFlair - BAM Edition (PinEvent V2, FizX 3.3) 2.1

Download RetroFlair - BAM Edition (PinEvent V2, FizX 3.3) 2.2

* * * * * 16 Votes
PinEvent pup pupdmd ssf dof bam fizx



Screenshots
Download link:
 
https://mega.nz/fold...TZpFb714Tf_NNfA
 
 
RetroFlair - Bam Edition (PinEvent V2, FizX)
 
Version: 2.2 (Feb 2024)
 
 
This is Rom's classic Future Pinball table the lets us jam to classic Arcade and Amiga tunes.
 
I have updated it to my BAM Edition and PinEvent V2 mod to use the newest BAM features to create an amazing real-time visual treat with cool new additions, as well as excellent new mechanical sounds from FLEEP!
 
See cool features such as the new PAC-MAN, Outrun, and Speedball modes. New mesh inserts, new RGB G.I. lighting effects, new shadowmaps, ray cast shadows, and more.
 
 
This table has been fully updated with FizX physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
 
Posted Image

 
 
 
PinEvent V2
 
 
This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it.
 
Posted Image
 
 
 
For a video walkthrough of the updates, new features, and all game modes, watch here:
 
 
https://youtu.be/-ITAvJDBIO8
 
 
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Screenshots:
 
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Thanks to these awesome contributors:
 
ROM: original RetroFlair table build
TerryRed: BAM Edition table update, PinEvent V2, FizX
Schlabber34: insert jewel images
FLEEP: mechanical sounds
JLou: FizX and support
ravarcade: BAM and support
Nailbuster: Pinup Player, PUP DMD, PUP SSF support
Chris Leathley: Future Pinball
 
 
DISCLAIMER:
 
This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
 
 
====================================================================
 
 
This table is single player only.
 
 
====================================================================
 
 
Desktop Static Camera Views (attract mode)
  • during attract mode only, you can press plunger to toggle integrated static desktop camera views
  • if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script
Action Buttons - digital plunger, special 1, special 2 (gameplay)
  • all buttons/keys will act as an autoplunger and an action button during gameplay
RGB Animated G.I. Lighting

Flipper buttons will toggle between Default G.I., and RGB G.I. that will cycle through all colours. This can be done only during attract mode.
 
 
====================================================================
 
 
BAM Ray Cast Ball Shadows:
  • this table was created to look best with the new BAM Ray Cast Ball shadows
  • this feature is ENABLED on the table script by default
  • this feature requires a fast video card, and will use much more of your GPU
  • if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)
To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script)
 
BAM Menu - Light and Post Processing settings:
  • BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings
  • this is required to ensure that all lighting is set correctly at all times
  • on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS
 
Physics: FizX v3.3


===================================================================


Game not running smooth? Try the following:
  • run FP in Fullscreen, not Windowed
  • disable RayCast Ball Shadows in TABLE OPTIONS (in table script)
  • disable Reflections options in FP's Video / Rendering settings
  • reduce / disable Antialiasing in FP's Video / Rendering settings
  • disable any SSAO options in BAM plugins menu (disabled by default)
 
====================================================================


TABLE REQUIREMENTS (very important!)
  • all Visual C Runtime updates
  • DirectX
  • Future Pinball
  • the latest BAM update
  • FuturePinball.exe and FPLoader.exe patched for 4 GB access
  • BAM Settings files installed
  • FizX 1K ball model (for more accurate physics, default.zip in BAM folder)
  • the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
 
All of the above is included with the latest FP and BAM Essentials AIO package!

Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates.
 

https://www.vpforums...showtopic=51600
 
 
====================================================================


INSTALL INSTRUCTIONS (REQUIRED)
  • PLEASE read the Install Instructions (included with the table's zip file)
  • it shows you how to check what version of BAM you have installed
  • it shows you how to install all the REQUIRED items above
  • it shows you how to easily setup FP and BAM with the REQUIRED settings
It's super easy, and only takes minutes to do!


====================================================================


How to run Future Pinball to play the table
  • PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
 
====================================================================


PROBLEMS?

Read the Install Instructions included in the table's zip file. It tells you everything you need to know!


====================================================================
 
Table MODS
  • please read the Disclaimer in the Install Instructions included with the table
  • please ask me first, as I am still updating this table
====================================================================

What's New in Version 2.2 (See full changelog)

  • 2.2
  • - updated FizX physics code (includes some fixes) and physics xml settings
  • - removed flipper nudge commands that are no longer needed
  • - updated table to reflect changes in new physics code and settings
  • 2.1
  • - updated table for FizX physics v3.3 (much more efficient with CPU usage)
  • - new Debug options that can be enabled / disabled
  • - new Toggle_Static_Camera option (disables toggling the static view during attract mode with plunger button)
  • - use_RayCast_Shadows can now completely disable ray cast shadows (no need to disable in the BAM menu after)
  • Note: this table update requires the new BAM 1.5-373 update (included in my newest FP and BAM Essentials AIO)
  • 2.0
  • - table completely updated for FizX v3.2 physics
  • - new Lighting settings in TABLE OPTIONS in the table script
  • - small fixes
  • - updated PuP-Pack
  • BAM Edition 1.9 - FizX v3.0 update!
  • - updated table for FizX v3.0
  • - new built in Static Camera Views for Desktop mode (toggle with plunger / special buttons during attract mode)
  • - plunger and special buttons all active autoplunger
  • - small fixes
  • - new install instructions
  • - ball rolling sounds changed in table and in pup-pack
  • =======================================
  • 1.8 - FizX physics and Ball Rolling Sound updates and fixes
  • - updated FizX physics code to change how ball ID's are handled to prevent conflicts
  • - updated FizX physics code for more efficient Rubber bounce handling
  • - updated Ball Rolling Sound code to change how ball ID's are tracked to prevent conflicts
  • - removed old PUPRollingUpdateTimer commands that are no longer used (would give an error if PinEvent Settings were forced to be disabled)
  • ============================================
  • 1.7 - FizX v2.0 hotfix, settings, profiles, fps
  • - updated to JLou's newest FizX v2.0 code
  • - added JLou's bug fix for ball falling into 2nd or 3rd set of flippers
  • - new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings!
  • - FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile)
  • - FizX XML_FPS is now set in its own section
  • - updated FizX Profiles to only change FizX Flipper settings
  • - there are no longer FizX Profiles used for different physics xml settings
  • - any settings needed for a different PHYSICS XML FPS is now set in the FizX FPS settings section
  • ===========================================
  • BAM Edition v1.6
  • - added xBAM.FixScore to prevent any possible score overflow crashes
  • - updated table and physics to FizX v2.0 (now use 1K Physics ball model zip file)
  • - updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF (no more smoke ball rolling code)
  • - updated PinEvent V2 PinMechSound code to support new FizX auto hit events based on PF materials
  • - added more FLEEP mechanical sounds to support new FizX dynamic ball hit events
  • - this allows for amazing new dynamic mechanical and SSF sounds for the entire table!
  • Important! Please Read!
  • - this update REQUIRES BAM 1.5-357
  • - patch both FP and BAM for 4 GB access after updating BAM, to be sure they are both patched
  • - install the 1K Physics Ball model now! (as default.zip in BAM folder) FizX v2.0 no longer uses the older 8K Physics Ball!
  • - if using PUP features, you MUST install the NEW PuP-Pack to use with this table, or PUP features won't work!
  • - if you installed Baller Installer and UPDATED it to the new Jan 2023 update, then you "should" be fully updated and ready for this new table update!
  • =======================================
  • BAM Edition v1.5
  • - updates to the table, layout, code, sound, music, items, lighting, models, etc
  • - removed older items / surfaces / lights no longer used
  • - adjusted table geometry to allow for better ball flow
  • - updated BAM lighting and post processing
  • - updated entire table's G.I. and lighting
  • - new insert models, lighting, textures, normal maps, decals
  • - new shadowmaps for G.I and flashers (made to work properly with ray cast ball shadows)
  • - new FLEEP mechanical sounds
  • - updated entire table for FizX physics
  • - added PinEvent V2 support for DOF, SSF, PUP DMD, PUP Stream, TILT BOB, etc
  • - added TABLE OPTIONS to customize many things on startup, and for performance, etc.
  • - added new RGB lighting option for G.I.
  • - added Drain and Tilt Red colour changes to inserts, and added light sequences
  • - adjusted bumper colours and images to match the PacMan ghosts
  • - added option to not play intro music
  • - new RGB flashers (on the slingshots) that change colour to match the game's progress
  • - new Pac-Man mode! (eat pills, avoid ghosts to eat Power Pill, then hit Bumpers to eat ghosts)
  • - new Custom Balls for Default, and Pac-Man
  • - new Speedball mode (hit all Opponent targets, then avoid random Opponent and get the Power Ball)
  • - new Outrun mode (avoid cars, hit Checkpoint ramp 3 times to change Outrun tunes to complete the mode)
  • - new marquee images for left sign that change for each tune
  • - added side rails for cabinet views
  • - lots of other updates and details I can't keep track of :)


Screenshots

Screenshots Screenshots Screenshots


Just awesome what more can i say, apart from THANKS.

Photo
floydian2023
Apr 09 2021 02:09 AM

Gotta install FP now lol....thanks Terry! Great work! Cant wait to play it!

Awesome. Thanks!

Photo
lowlifefalcon
Apr 09 2021 05:13 PM

one of the best playing tables i have seen! thanks terry!

Table script had PUP Stream enabled in Custom settings
 
This had no effect normally unless the user enabled custom settings in the table script
 
I disabled this and uploaded a new version with this change as its not supposed to be enabled by default

Thanks! Gonna be fun to try it out :)

Totally newb here. When I play this the ball goes directly to the right. Any thoughts on how to fix this?
Photo
SixOfTwelve
Apr 24 2022 07:03 PM

This is so much fun! Pure nostalgia. And it looks amazing too!

 

One thing I'm missing is an instruction card, or even a list of instructions that I can create my own card from. I couldn't find the proper texture to export in FP (VP thankfully gives you a preview option, FP doesn't seem to), so I'd be grateful for pointers - either the texture to export or a text-based list somewhere. Thank you!

The new 1.5 - PinEvent V2, FizX and table update will be available once site admins approve it. Enjoy!

 

 

BAM Edition v1.5
 
- updates to the table, layout, code, sound, music, items, lighting, models, etc
- removed older items / surfaces / lights no longer used
- adjusted table geometry to allow for better ball flow
- updated BAM lighting and post processing
- updated entire table's G.I. and lighting
- new insert models, lighting, textures, normal maps, decals
- new shadowmaps for G.I and flashers (made to work properly with ray cast ball shadows)
- new FLEEP mechanical sounds
- updated entire table for FizX physics
- added PinEvent V2 support for DOF, SSF, PUP DMD, PUP Stream, TILT BOB, etc
- added TABLE OPTIONS to customize many things on startup, and for performance, etc.
- added new RGB lighting option for G.I.
- added Drain and Tilt Red colour changes to inserts, and added light sequences
- adjusted bumper colours and images to match the PacMan ghosts
- added option to not play intro music
- new RGB flashers (on the slingshots) that change colour to match the game's progress
- new Pac-Man mode! (eat pills, avoid ghosts to eat Power Pill, then hit Bumpers to eat ghosts)
- new Custom Balls for Default, and Pac-Man
- new Speedball mode (hit all Opponent targets, then avoid random Opponent and get the Power Ball)
- new Outrun mode (avoid cars, hit Checkpoint ramp 3 times to change Outrun tunes to complete the mode)
- new marquee images for left sign that change for each tune
- added side rails for cabinet views
- lots of other updates and details I can't keep track of :)

UPDATE: Everyone needs to update their DOF Config Tool files "now" for the latest DOF update for RetroFlair BAM Edition (PinEvent V2, FizX)


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