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  • Submitted: Apr 07 2021 06:20 AM
  • Last Updated: Dec 06 2023 10:49 AM
  • File Size: 26.88MB
  • Views: 18544
  • Downloads: 3,494
  • Author(s): TerryRed
    Nailbuster
  • Permission to MOD?: No

Previous Versions

  • 16 Apr 2022 Download PinEvent V2 Guide and Files - DOF, PUP SSF, PUP DMD - for Future Pinball 1.0

Download PinEvent Guide (for TerryRed's releases on Future Pinball) 3.0

* * * * * 16 Votes
DOF mx pup pupdmd ssf pup stream



Screenshots
PinEvent V2 Guide and files for Future Pinball

I created PinEvent V2 so I could have a complete feature set and quality standard for my own table releases on Future Pinball.


PinEvent V2 features:
  • DOF (direct output framework) for cabinet feedback and lighting
  • Night mode (turn off DOF noise makers at night)
  • Pinup Player / PuP-Packs
  • PUP DMD for a dazzling modern display for scores, text and videos
  • PUP SSF (surround sound feedback) and 3D positional ball rolling
  • PUP Stream which can stream the PUP DMD display into FP directly
  • no need for additional apps to control DOF or PuP
  • TILT BOB support for analogue nudge
  • optional PinEvent V2 global settings
  • optional custom PinEvent V2 settings per table
  • works in ALL modes (Desktop, Cabinet, VR)
 

What is PinEvent V2 used with?

All of TerryRed's PinEvent V2 releases for Future Pinball


PinEvent V2 features are all optional:
  • PinEvent V2 tables work in all setups (Desktop, Cabinet, VR)
  • they don’t require additional files to be able to run
  • you need DOF and Pinup Player installed if you wish to use those features
 
Why was PinEvent V2 created?
  • Future Pinball restricted the usage of external applications with tables. This made it difficult to add DOF and PUP support to Future Pinball tables
  • PinEvent V2 uses the new COM Extensions plug-in for BAM (made by Nailbuster and ravarcade) that allows Future Pinball to "directly" access DOF and Pinup Player and be able to use ALL their features!
  • as a result I was able to make a new script / command standard for myself to add DOF / PUP / SSF features to any Future Pinball table
 
What does PinEvent V2 do?

PinEvent V2 will manage and control DOF, PUP SSF, PUP DMD, PUP Stream, TILT BOB, and Night Mode features automatically.


How PinEvent V2 Works
  • on startup, the table will check for PinEvent_V2_Settings.txt in the Scripts folder
  • if it’s found, then it will use the user’s settings in that file to enable PinEvent V2 features
  • if it’s not found, then it will use PinEvent V2 Custom Table settings in the table script
  • if DOF or PuP are not installed, then the DOF and PuP features are disabled and their commands are bypassed (the table will operate like a normal Future Pinball table)
  • if PUP DMD is enabled, it will verify if the correct PuP-Pack is installed
  • if the PuP-Pack is not installed or is an incorrect version, all PUP features are disabled
  • if PuP is detected and enabled, the PuP-Pack is started
  • if DOF is detected and enabled, a DOF session is started
  • the table starts
  • shortly after the table starts (3-6 secs), any PUP Stream options enabled will appear on the table
  • the table will now play and be able to trigger and control DOF, PUP SSF, PUP DMD (if enabled)
 
PinEvent V2 Custom Table Settings
  • this option can be used to override settings in the PinEvent_V2_Settings.txt file
  • this can be handy if you have a desire to have different settings for a specific table
  • these settings are what will be used if PinEvent_V2_Settings.txt file can’t be found
 
Pinup Player PuP-Packs
  • each PinEvent V2 PuP-Pack has multiple “Options” to choose from for every type of setup
 
Thanks to:

- ravarcade for the many updates to BAM that allowed this to be possible
- ravarcade and DJRobX for the PuP Plug-in that allows PUP Stream to work
- Nailbuster for Pinup Player, the PUPDMD Framework, and help with vbs code examples



For a video showcase of PinEvent in action, watch these epic videos:
 
 
https://youtu.be/QICv4MiGCHU
 
 
 https://youtu.be/j9k37VCbQXI
 
 
https://youtu.be/PjtfGE5p5Pg
 
 
 
 
Posted Image
 
 
 
DISCLAIMER

Please DO NOT use the name PinEvent in your table mods or code
  • “PinEvent” refers to my own table releases only
  • “PinEvent” has specific features and updates that represent my own work
  • please do not use the name “PinEvent” when referring to PUP or DOF mods of a FP table
  • I don’t want any confusion
  • I will not give support to any mods of PinEvent tables or code
  • I will only give support and add updates to my own PinEvent releases
PinEvent V2 tables and mods

You are free to mod PinEvent tables, but please consider the following:
  • some PinEvent tables may be an update to a table from someone else who may not want their creations converted to or used on another program such as Visual Pinball. This can be confirmed at the top of the table script
  • if modding, please wait a long while after I release a table, and ask me first as I am always adding updates and fixes
  • I may make changes to both the DOF config and the pup-pack in the future which will no longer be compatible with older table versions
  • PinEvent tables have complex control code for PUP and DOF
  • table mods may be used by some people in a cabinet with expensive feedback and lighting hardware. If you can’t test all of these features, then you could be allowing the table to cause unknown damage to the cabinet or hardware!
  • I will not recognise any mods as “PinEvent” tables, and will not give support for them. I will direct ALL support to you
  • I worked VERY hard to create a standard of “quality” and “support” for my releases. Please respect that.
Please DO NOT modify my DOF configs for PinEvent tables on DOF Config Tool
  • I have VERY specific DOF configs that are designed to work with PinEvent updates only!
  • you can make your own DOF changes on your own Private config
  • DO NOT submit changes from your private DOF config for Public consideration! (if there is a problem on one of my tables, please message me)
  • I specifically added separate “PinEvent only” configs so that everyone is free to use the normal FP configs to mod other FP tables for DOF
You CAN add FizX, PuP and DOF to your own tables or mods (you don’t need PinEvent code)
  • here is an All In One Example table and Tutorial that includes everything you need to add FizX physics, FLEEP sounds, DOF, PUP SSF and Ball Rolling sounds to your own FP tables easily!
https://pinballnirva...y-to-add.21983/
 
 
 
========================================================================
 
 
******   PinEvent V2 Guide and Files ******
 
Created by: TerryRed
 
PinEvent V2 Guide: 3.0, Oct, 2023

 
 
What is included?
 
  • PinEvent V2 Guide
  • PinEvent_V2_Settings.txt (for global settings)
 
 
This guide is now completely updated
  • I now have all my guides and tutorials in PDF format
  • this new guide has been created to be used with the FP and BAM Essentials AIO package
  • all my guides and tutorials are now only included with the FP and BAM Essentials AIO package
 
 
You can download the FP and BAM Essentials AIO package here:
 
https://www.vpforums...0&st=0&p=520783
 
 
 
A video tutorial that walks you through this guide can be seen here:

https://youtu.be/2sZ...wvOifTid79ifMq4

Chapters

00:00 Start
01:20 What is PinEvent?
04:28 PinEvent features
07:19 How does PinEvent work?
10:31 PinEvent Lite
11:21 Disclaimer
13:03 Requirements (for DOF, PUP, etc)
16:13 Windows, Defender, Security issues
17:57 PinEvent Settings
20:12 PinEvent Custom Table Settings
21:35 Pinup Player
26:09 PUP SSF
29:06 Future Pinball Backbox problems (the evil villain for FP PuP-Packs)
34:40 TILT BOB
37:21 DMDExt
40:22 PUPDMD
42:19 PuP-Pack Options
49:34 PUP Stream
54:46 PUP Stream setup
56:52 PUP Stream quick demo
1:01:34 How to install PinEvent table and PuP-Pack
1:04:40 PinEvent TABLE OPTIONS (in table script)
1:07:53 Popper options (to disable FP Backbox and DOFLinx, run DMDExt, etc)
1:16:05 Start FP BAT files (no front-end, disable FP Backbox, run DMDExt, etc)
1:17:32 Debugger features
1:19:56 Tables MUST use correct PuP-Pack version!
1:22:11 Closing

What's New in Version 3.0 (See full changelog)

  • 3.0
  • - This guide is now completely updated
  • - I now have all my guides and tutorials in PDF format
  • - this new guide has been created to be used with the FP and BAM Essentials AIO package
  • - all my guides and tutorials are now only included with the FP and BAM Essentials AIO package
  • - new video tutorial
  • 2.1 - Popper launch script example updates
  • - updated Popper's launch script to use folder paths that are inline with Baller Installer
  • - updated DMDExt launch script example for Popper to use the Future Pinball folder's path to run dmdext.exe
  • - there should be a copy of dmdext.exe and DmdDevice.ini installed in the Future Pinball folder (this gets installed when you install the FP and BAM Essentials AIO package)
  • 2.0 - updates and PinEvent Lite
  • - updated all new relevant info
  • - removed outdated info
  • - added PinEvent Lite info
  • - added "FP and BAM Essentials AIO" files info
  • 1.1
  • - updated various bits of the Guide
  • - added new information relevant to new version of Baller Installer
  • - updated FAQ
  • ==============================================
  • This is the new PinEvent V2 standard I will be using going forward for all my releases.
  • Copy the new PinEvent_V2_Settings.txt file to your "Future Pinball \ Scripts" folder. Then edit it to enable the features you want to use.
  • Please read the all new PinEvent V2 Guide. It will tell you everything you need to know. Many things have changed, and there are new features as well such a the new TILT BOB key feature.
  • All new PinEvent Install Guide 2.0
  • - this has been overhauled into a new PDF
  • - links to the newest locations for PinEvent tables
  • - new links to my various other new guides and their new locations
  • - new Baller Installer section with a link to my "Baller Installer - FP Tips Guide"
  • - now includes links and info for the new DMDExt (freezy) 1.9 that now had FP DMD support
  • - all Popper Launch Script examples now include DMDext
  • - and a bunch of other crap




Thanks for all your hard work @TerryRed. PinEvent V2 is working fine in my cab but only if I launch tables from my frontend (PinballY). If I starts BAM and then load the table, Jaws - Bigger Boat Edition v1.1 for example, there are no DOF effects. Any idea?

Are you sure it's PinEvent's DOF that is running? It could be DOFLinx if you have that running.

 

Be sure DOFLinx is not running at all when running a PinEvent table (it will interfere with the table's DOF).

 

Be sure you have DOF enabled (in PinEvent_V2_settings.txt) for the mode you are playing in.

 

If it's still not working after all that (it should work outside of a front-end), then something on your system is restricting BAM from accessing DOF. If you have a Ghost Specter Lite install of Windows, that will mess up DOF for PinEvent.

 

Some people need to properly reregister the DOF COM object.

 

https://www.nailbust...id=dof_registry

Yes, I'm sure DOFLinx is not running, but if I run it manually before FP, only the flipper solenoids on Jaws BBE work, no bumper, no Teensy, no shaker... But again, launching BAM from PinballY (there is no batch file setted to be launched before FP), each toy works as expected. I'm on Windows 11 x64. I've tried changing the registry entry mentioned in the link that you posted and I've also been playing around with the "Run as administrator" option for .exe files, but I'm still in the same situation.
 
In the PinballY installation and configuration instructions, MJR mentions that it is necessary to make a copy of the "GlobalConfig_B2Sserver.xml" file located in C:\DirecttOutpu\config and rename it to GlobalConfig_PinballY.xml, could this be related to why it's working fine in PinballY? I'm lost.

Be sure all exes are NOT Run as Administrator (FP / BAM / DOF / PUP / PBY / DMDext, etc). 

 

Then try running FP-BAM outside of PBY.

 

If that doesn't work, try running FP in debug mode (F9 from the editor), and see what it tells you. You want this working on its own first, and then get it working from a front end.

Yes, there seems to be some problem between DOF and FP.

untitled.png

'///////////////////////////////////////////////////////////////////////////////////////
'///////////////////////////////// PINEVENT V2 SETTINGS ////////////////////////////////
 
' By TerryRed
  PinEvent_Settings_Version = "2.1.0"
' April - 2022
 
' Note: PinEvent_V2_Settings.txt needs to be in your "Future Pinball\Scripts" folder!
 
' The PinEvent_V2_Settings.txt file is where the "default / global" PinEvent settings are set for ALL tables.
 
' For more information, consult the PinEvent V2 Guide.
 
 
'############### DOF, PUP DMD, PUP SFF - Settings ###############
 
' Change each setting to true for the features you want to use, and for each mode you play in.
 
 
'****** Desktop Settings ******
 
if xBAM.Camera.Mode = 0 then
DOF_enabled        = false
PUP_DMD_enabled    = false
PUP_SSF_enabled    = false
End if
 
'****** Cabinet Settings ******
 
if xBAM.Camera.Mode = 1 then
DOF_enabled        = true
PUP_DMD_enabled    = true
PUP_SSF_enabled    = true
End if
 
'****** VR Settings ******
 
if xBAM.Camera.Mode = 2 then
DOF_enabled        = false
PUP_DMD_enabled    = false
PUP_SSF_enabled    = false
End if
 
 
 
'############### PUP Stream - Settings ###############
 
' DO NOT enable PUP Stream until you have read how to use it in the PinEvent V2 Guide!
 
' - PUP Stream uses the BAM PuP plug-in to stream PuP windows into FP as a texture so you can see PUP "in" the FP table.
' - cabinet users MUST have the Future Pinball Backglass and Arcade mode disabled in FP Video settings when using this feature!
' - This feature may not work for everyone!
' - In some cases it could cause a crash if trying to stream from a window displayed on a secondary GPU
' - If PinEvent tables start to crash, try disabling PUP Stream to see if that is the problem
 
PUP_Stream_enabled = false
 
' These are the options available (not all tables will support each option)
 
PUP_Stream_Backglass_enabled = false ' PuP Backglass
PUP_Stream_FullDMD_enabled = true ' PuP FullDMD displayed on the FP backbox
PUP_Stream_ApronLeft_enabled = true ' left apron card
PUP_Stream_ApronRight_enabled = false ' right apron card
PUP_Stream_PF_Screen_enabled = true ' playfield mini screen
PUP_Stream_HUDLeft_enabled = true ' Desktop mode only, HUD on the top left
PUP_Stream_HUDRight_enabled = false ' Desktop mode only, HUD on the top right
 
PUP_Stream_Delay_Start = 3000 ' time in ms to delay PUP Stream on startup. You may need more time depending on the speed of your system
 
 
 
'############### PUP Stream - Default Windows ###############
 
' - set the names of the window that will be used for the PUP Stream options
' - FullDMD (PUPSCREEN5) is what is normally used
 
PUP_Stream_Backglass = "PUPSCREEN2"
PUP_Stream_FullDMD = "PUPSCREEN5"
PUP_Stream_ApronLeft = "PUPSCREEN5"
PUP_Stream_ApronRight = "PUPSCREEN5"
PUP_Stream_PF_Screen = "PUPSCREEN5"
PUP_Stream_HUDLeft = "PUPSCREEN5"
PUP_Stream_HUDRight = "PUPSCREEN5"
 
 
 
'############### NIGHT MODE ###############
 
' When Night Mode is toggled, the DOF noise makers (solenoids, etc) are disabled.
 
' - Set what key you will use to toggle Night mode
' - Consult the Future Pinball manual to know what the keycodes are. Example: 36 = J key
' - Night Mode Options are:  1 = Future Pinball Sound   2 = PUP SSF Sound
 
NightMode_Key_enabled = false
NightMode_Key = 36
NightMode_Option = 2
 
 
 
'############### ANALOGUE NUDGE - TILT BOB  ###############
 
' Set what key you will use for a Tilt Bob key (for cabinet players using a real Tilt Bob)
 
' - Consult the Future Pinball manual to know what the keycodes are. Example: 20 = T key
' - be sure you use a key that is not currently in use by Future Pinball!
' - Tilt Bob Debounce determines how much time needs to pass between registering tilt contacts
 
TiltBob_Key_enabled = true
TiltBob_Key = 20
TiltBob_Debounce_Time = 2000
 
 
 
'############### DOF Settings ###############
 
' Set what will be used for DOF (Direct Output Framework) mechanical feedback for pinball cabinets.
 
Flipper_DOF_enabled = true
Slingshot_DOF_enabled = true
Bumper_DOF_enabled = true
Solenoid_DOF_enabled = true
DropTarget_DOF_enabled = true
DropTargetReset_DOF_enabled = true
Target_DOF_enabled = true
Knocker_DOF_enabled = true
Chime_DOF_enabled = true
Bell_DOF_enabled = true
Shaker_DOF_enabled = true
Gear_DOF_enabled = true
Fan_DOF_enabled = true
 
 
 
'############### SSF Settings ###############
 
' Set what will be used for PUP SSF (surround sound feedback)
 
' - normally you can leave these all enabled, unless you have specific sounds you don't want to be used with SSF
 
Flipper_SSF_enabled = true
Slingshot_SSF_enabled = true
Bumper_SSF_enabled = true
Solenoid_SSF_enabled = true
DropTarget_SSF_enabled = true
DropTargetReset_SSF_enabled = true
Target_SSF_enabled = true
Knocker_SSF_enabled = true
Chime_SSF_enabled = true
Bell_SSF_enabled = true
Shaker_SSF_enabled = true
Gear_SSF_enabled = true
Fan_SSF_enabled = true
 
 
 
'///////////////////////////////// END OF PINEVENT V2 SETTINGS ////////////////////////////////
'//////////////////////////////////////////////////////////////////////////////////////////////

The problem isn't on the PinEvent / table's end... something on your system is preventing FP-BAM from being able to access DOF. Usually Admin / access related.

The problem isn't on the PinEvent / table's end... something on your system is preventing FP-BAM from being able to access DOF. Usually Admin / access related.

 

SOLVED. I was using a secondary SSD as a temporary drive hoping to extend the life of the primary and maybe gain a bit in performance, so I changed my Windows temp environment to point to D:\Temp and that was the problem. I changed the temp environments to default and that solved the problem.

 

untitled2.png

 

untitled0.png

2.0 - updates and PinEvent Lite

  • - updated all new relevant info
  • - removed outdated info
  • - added PinEvent Lite info
  • - added "FP and BAM Essentials AIO" files info

Raising the bar again :-) Thank you @terryred


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