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Download Jungle Queen (Gottlieb 1977) VPX conversion (no longer requires 10.7) [4Player version] v4.0
32 Votes
jungle queen vp9 conversion
Requires VPX 10.8 rev 1445 or higher
First and most importantly
I DID NOT MAKE THIS TABLE
Starman did, in 2013, for VP9.
I have changed very little, in my opinion.
Only what was needed to have it be a viable VPX table and have it work with the present B2S server
So i dont really consider this a finished table, but it is up and running enough for someone to do a makeover
or a total revamp
It you just want to play it, it does work fine for that too.
It fully supports 4 players, and there is a 4 player directB2S backglass with the table
I tried to remove none of the original code, even deprecated stuff
If it harmed nothing (some of the functions simply do nothing any more) i left it be
If it was harmful, i commended it out
I only modified what was required.
So, if you want to just play it, thats fine.
If you want an art project, works for that too
Or you can use it as a head start for a full on rebuild
Table uses all of Staman's art except the bumper caps, had to redo those as 1 dimensional caps dont do well in VPX
I changed and/or added some lighting as VPX does not use bumpers as lightbulbs
I swapped some sounds with 44k mono sounds for better SSF support
I did update the table to JP's physics, since i had to do materials anyway.
I changed out the kind of ballshadow used as the old way does not work so well for VPX, does not look right
but i left the original flipper shadows
I modified or added to the table script as needed to support the modern b2s server and a directb2s backglass
and to work with the present VPX scripts
this is an EM, no ROM needed
Completed Desktop mode backdrop
Table now supports 4 player in Desktop and Cabinet mode
And had a B2S Backglass
Added DOF commands, based on the default events list (NO not every event is used)
'E101 Left flipper
'E102 Right flipper
'E103 Slingshot left
'E104 Slingshot right
'E105 Bumper back left
'E106 Bumper back center
'E107 Bumper back right
'E108 Bumper Left
'E109 Bumper center
'E110 Bumper right
'E111 Knocker
'E112 Shaker
'E113 Gear motor
'E114 Red flashers
'E115 Green flashers
'E116 Blue flashers
'E117 Beacons
'E118 Fan
'E119 Strobes
'E120 Red undercab
'E122 Green undercab
'E123 Blue undercab
'E124 Bell
'E125 Hell ball motor
'E126 Hell ball Green
'E127 Hell ball Red
'E128 Hell ball Blue
'E129 Chime 1
'E130 Chime 2
'E131 Chime 3
PLEASE MOD!
Someone do new art and do this machine justice.
You dont even need to credit me, just upload a copy to VPF
First and most importantly
I DID NOT MAKE THIS TABLE
Starman did, in 2013, for VP9.
I have changed very little, in my opinion.
Only what was needed to have it be a viable VPX table and have it work with the present B2S server
So i dont really consider this a finished table, but it is up and running enough for someone to do a makeover
or a total revamp
It you just want to play it, it does work fine for that too.
It fully supports 4 players, and there is a 4 player directB2S backglass with the table
I tried to remove none of the original code, even deprecated stuff
If it harmed nothing (some of the functions simply do nothing any more) i left it be
If it was harmful, i commended it out
I only modified what was required.
So, if you want to just play it, thats fine.
If you want an art project, works for that too
Or you can use it as a head start for a full on rebuild
Table uses all of Staman's art except the bumper caps, had to redo those as 1 dimensional caps dont do well in VPX
I changed and/or added some lighting as VPX does not use bumpers as lightbulbs
I swapped some sounds with 44k mono sounds for better SSF support
I did update the table to JP's physics, since i had to do materials anyway.
I changed out the kind of ballshadow used as the old way does not work so well for VPX, does not look right
but i left the original flipper shadows
I modified or added to the table script as needed to support the modern b2s server and a directb2s backglass
and to work with the present VPX scripts
this is an EM, no ROM needed
Completed Desktop mode backdrop
Table now supports 4 player in Desktop and Cabinet mode
And had a B2S Backglass
Added DOF commands, based on the default events list (NO not every event is used)
'E101 Left flipper
'E102 Right flipper
'E103 Slingshot left
'E104 Slingshot right
'E105 Bumper back left
'E106 Bumper back center
'E107 Bumper back right
'E108 Bumper Left
'E109 Bumper center
'E110 Bumper right
'E111 Knocker
'E112 Shaker
'E113 Gear motor
'E114 Red flashers
'E115 Green flashers
'E116 Blue flashers
'E117 Beacons
'E118 Fan
'E119 Strobes
'E120 Red undercab
'E122 Green undercab
'E123 Blue undercab
'E124 Bell
'E125 Hell ball motor
'E126 Hell ball Green
'E127 Hell ball Red
'E128 Hell ball Blue
'E129 Chime 1
'E130 Chime 2
'E131 Chime 3
PLEASE MOD!
Someone do new art and do this machine justice.
You dont even need to credit me, just upload a copy to VPF
What's New in Version v4.0 (See full changelog)
- v4
- Updated physics, adjusted lighting
- Requires VPX 4.0 rev 1445 or higher
Screenshots
Thank you for the update.
Hi,
I've tested your conversion and I had the same error like ganbusia.
I'm new to the VP scripting but I found a few mistakes and tried to fix them all, to no avail because there are numerous.
So far, I managed to get the pinball to show up with its flashing lights + credits increasing for each coin inserted and every mechanical controls active.
However the pinball does not start games.
Also, my fix of your VPX file now generates a .directB2S file which I was suprised to find within my tables folder.
Could you please tell us who made this table and eventually drop a link to the author's post ?
I'm so eager to be able to play one the pinballs I was playing after high school (class of 78)
Const cGameName = "Jungle_Queen" 'THIS IS THE ROM NAME
'Dim Controller 'SEE LINE 113 IN controller.vbs FOR YOUR INFORMATION
'Set Controller = CreateObject("B2S.Server") 'SEE LINE 243 IN controller.vbs FOR YOUR INFORMATION
'Controller.B2SName = "Jungle_Queen" 'SEE LINE 250 IN controller.vbs FOR YOUR INFORMATION
'Controller.Run 'THIS SHOULD BE IN Table_Init !
'Dim B2SOn 'SEE LINE 128 IN controller.vbs FOR YOUR INFORMATION
Sub table_Init()
TableName = "JungleQueen"
LoadData()
On Error Resume Next
'ADDED BY Humanimal
vpmInit Me
With Controller
.GameName = cGameName
If Err Then MsgBox "Can't start Game" & cGameName & vbNewLine & Err.Description : Exit Sub
.SplashInfoLine = "Jungle Queen (Gottlieb 1977)" & vbNewLine & "VPX 10.8 no-ROM"
.HandleKeyboard = 0
.ShowTitle = 0
.ShowDMDOnly = 1
.ShowFrame = 0
.HandleMechanics = 0
.Hidden = VarHidden
.Games(cGameName).Settings.Value("rol") = 0 '1= rotated display, 0= normal
.Games(cGameName).Settings.Value("sound") = 1 '1 enabled rom sound
On Error Resume Next
Controller.SolMask(0) = 0
vpmTimer.AddTimer 2000, "Controller.SolMask(0)=&Hffffffff'" 'ignore all solenoids - then add the Timer to renable all the solenoids after 2 seconds
Controller.Run GetPlayerHWnd
On Error Goto 0
End With
'THIS FIRES AN ERROR
'Sub UpdateCredits
' Controller.B2SSetCredits Credits
' CoinReel.SetValue Credits
'End Sub
'ADAPTED FROM CODE SNIPET OF "Shamrock (Inder 1977) 1p v4.vpx"
Sub UpdateCredits
PlaySound "fx_relay"
CoinReel.SetValue Credits
If B2SOn Then
Controller.B2SSetCredits Credits
End If
End Sub
another failure. Downloaded both files and got the same results when trying to load
64 bit goes to an information window that says script but window is empty then goes back to load table screen
32 bit the same
plain visual pinball x halts on the error "script error line:27 ActiveX component can`t create object: "B2S.Server" press OK and it goes to a picture of the table tha does nothing
any clues
Hi,
I've tested your conversion and I had the same error like ganbusia.
I'm new to the VP scripting but I found a few mistakes and tried to fix them all, to no avail because there are numerous.
So far, I managed to get the pinball to show up with its flashing lights + credits increasing for each coin inserted and every mechanical controls active.
However the pinball does not start games.
Also, my fix of your VPX file now generates a .directB2S file which I was suprised to find within my tables folder.
Could you please tell us who made this table and eventually drop a link to the author's post ?
I'm so eager to be able to play one the pinballs I was playing after high school (class of 78)
I would check your VPX install.
Table requires VPX 10.8 and a recent revision of it
Table runs fine on all test machines, as well as for all others who downloaded it.
Gangbusia sounds like his scripts are out of date.
Probably yours as well
PLEASE USE THE SUPPORT THREAD, Big Red Button
No one is going to see this here.
Starman made the table and he is no longer with us.
You didnt generate a directb2s file, it came in the table download.
VBS literally cannot generate a directb2s file
There is no VPX 10.8 beta rev. 1445 available in github , so how players can be able to test your work ?
Looks great. Tried this with 10.8 64bit. The ABC top center lanes only seem to light up AFTER you lose your ball. Can someone post which version one should use with this table to correct this behaviour? Also, has anyone gotten DOF to work? I'm getting nothing from the slingshots or flippers (WRT DOF). Works fine on all other tables. Thanks in advance.
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another failure. Downloaded both files and got the same results when trying to load
64 bit goes to an information window that says script but window is empty then goes back to load table screen
32 bit the same
plain visual pinball x halts on the error "script error line:27 ActiveX component can`t create object: "B2S.Server" press OK and it goes to a picture of the table tha does nothing
any clues