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Submitter
SUPPORT TOPIC File Information
- Submitted: Mar 24 2021 06:04 PM
- Last Updated: May 07 2021 06:18 PM
- File Size: 96.59MB
- Views: 22525
- Downloads: 3,556
- Author(s): B0SSMAN72, JPSalas
- Permission to MOD?: No
Previous Versions
Download Munsters 1.2






I used JPSalas Fire Action to create this. You have to use your own music. Add your music file name to line 13 where it says "music" If you don't want music and to get rid of the error, delete lines 7-23
What's New in Version 1.2 (See full changelog)
- 5-7-21
- I have done a lot of work on this. I fixed all lights that would keep blinking when they shouldn't. The bumpers and slingshots are fully lit now and brighter.
- I adjusted the lights to the rollovers and I added more lights to plastic pieces.
- I added a new Multiball. I got rid of the multiball that was built on the original table. It was such a hassle to get it going. You had to hit the six Herman targets and and lock a back. Do that again and lock the second ball, then once again you had to hit all targets again and lock the third ball. That is 21 steps just to get multiball. With my new Multiball , hit the lock twords the top right and you will start multiball.
- added a lightning image on the plunger lane which lights up when the ball rolls over it.
- lowered the volume on sound effects.
- Updated my gameplay video
- --------------------------------------------------
- I added many new things. I made a new ball image which is very shiny and reflective. I have two colors to chose from. Green for Herman, and Silver for anyone who does not want to use the green ball. Chose whichever one from your "Ball Image"
- I added lights to:
- bumpers, slingshots, circle targets, roll overs, spinner, ball save, outlanes, drain, ball release and the three ball locks.
- I added a ball save with a audio clip.
- I changed all metal pieces, posts and rubber pieces to match the playfield.
Screenshots
Thanks for sharing this table, bossman72. Good job!! Just copy and rename a mp3 file of choice to ' Munsters Theme talking' . That will do the job.
I had a problem launching the Table when it looked for C:\Visual Pinball\Music\music.mp3. This file is constantly played during play.
I chose to Copy and Rename the YFLoop.mp3 as music.mp3. This sound file is from the Young Frankenstein table. I deleted that unplayable table and kept the music around. Now this eerie violin music plays nicely under the Munsters' table sound effects.
My two cents...
What a wonderful table!!! I love this!
how long of a clip of music is needed ? thanks
and i tried to play so plays so is that rom needed ?
Thanks
.
I downloaded and installed the game but for some reason the backglass does not work nor does the game start any help would be helpful thanks
Ok i got the music working by renaming an mp3 file of my choice....You also have to get the rom for fire action as a reminder
Thank you! I downloaded the theme song and it worked perfectly,
Looking for the media files for the emporium front end. The Video marque file, the loading file and back glass media file. Any idea? Love the table.
Loving this table!! I've got the sound working. I'm having an issue with multiplayer. Once the table loads, it's automatically set for one player and you can't add players. When the initial game ends and you start a second game, it then allows you to add more players (up to four). Why does this not work after the initial launch? Secondly, the table gives you 5 balls, I want to change it to 3 balls. I found a bit of code in the script that says: balls = 3.....I changed it to balls = 1. When I re-launched there were no balls to start the table. I then changed it to balls = 2, again, no balls to be able to start. Any help would be appreciated with these two issues. Again great table!!!
Nice table but the table graphic is too much low resolution.
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Hi, nice table and found the music-file.
But often the flippers don´t work, after 10 secs or 20 secs the flippers are death