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Download Waterworld (Gottlieb 1995) MOD 1.2
23 Votes
waterworld water world
I'm pleased to share here my very first contribution 
This is a MOD (mostly visual/graphic/sound) of the amazing VisualPinball Table Waterworld !!!
This table was built for VP9 by mfuegemann and converted to VPX by Goldchicco & 32assassin (with also the help from Arrestis for the playfiled/apron and Arngrim for DOF script)
Thanks to all involved!
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
For this MOD I just polished it the best I can the flashers, some lights, some plastics, some materials, I did many small changes and fixes on ramps, playfield,... and added the collision sounds.
Unfortunately this table lacks good ressources... but even like that, it's was really enjoyable and now I hope it will even more good!!
By the way I have to say that even if I spent a lot of time trying to improve this table, I'm not so happy:
- Most of the changes I did on the arts are nearly invisibles (I think I lost a big amount of time for nearly nothing...)
- The overall improvment of this mod is not as good as expected when started (but it was a very good training ^^ ).
Thanks again to Goldchicco who gave me the permission to release and share this mod.
This is a MOD (mostly visual/graphic/sound) of the amazing VisualPinball Table Waterworld !!!
This table was built for VP9 by mfuegemann and converted to VPX by Goldchicco & 32assassin (with also the help from Arrestis for the playfiled/apron and Arngrim for DOF script)
Thanks to all involved!
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
For this MOD I just polished it the best I can the flashers, some lights, some plastics, some materials, I did many small changes and fixes on ramps, playfield,... and added the collision sounds.
Unfortunately this table lacks good ressources... but even like that, it's was really enjoyable and now I hope it will even more good!!
By the way I have to say that even if I spent a lot of time trying to improve this table, I'm not so happy:
- Most of the changes I did on the arts are nearly invisibles (I think I lost a big amount of time for nearly nothing...)
- The overall improvment of this mod is not as good as expected when started (but it was a very good training ^^ ).
Thanks again to Goldchicco who gave me the permission to release and share this mod.
What's New in Version 1.2 (See full changelog)
- MOD 1.2
- - Boat mesh modified with a reduced cabin height (now the wave can be lowered).
- - Boat primitive uv map fixed (texture issues fixed)
- - Wave height position reduced
- - Flasher lights heights increased and intensities reduced (should fix oversaturation shown on some systems)
- - Top flasher fixed (was disabled by accident in previous version)
- - Flippers and inlanes adjusted
- - Bottom GI lights modulate values increased to 0.999
- - Wall012 material updated to match the other plastics renderings.
- - Upper left walls side images coordinates fixed
- - Most old or unused images removed (file size reduced)
- MOD 1.1
- - Collision sounds added
- - LUT selection (R Ctrl) and lightsLevelUpdate
- - Iaakki's FadeDisableLighting added
- - GI hallos improved
- MOD 1.0 (first release)
- - Tournaent mode with Left-MagnaSave (L Ctrl)
- - Buyin with Buyin button (2) 😛
- - most of the lights, flashers, arts, plastics have been improved/updated/changed
- - Many materials updated, some walls and ramps adjusted
- - Some playfield image improvements
- - POV settings (FS and DT) are set for a 16:9 display
- - Backdrop shared by Batch included
- - ...
Screenshots
Play great and was hoping this would be updated. Thank you
Genial mesa, muchas gracias!
Thank you ❤️
I've been playing this a lot lately, having never played it before. It's actually becoming one of my favorite tables to play. It's just really fun and satisfying, good flow and shots, unique center toy that is unlike anything else I've seen. That ramp that moves and allows you to keep adding balls in the wave with successful shots for multiball. Great music, callouts and sounds. Great job on this Aubrel, thank you!
This table is for sure underrated, I doubt many even know of it's existence. It's deserving in my opinion of a VPW upgrade, or Bord type blender madness. It looks and plays great already, but I can imagine what a beauty this would be with new 3D plastic ramp models, pre baked general illumination lighting and Fluppers newer flashers. Man it would look incredible.. fleep sounds and nFozzy physics wouldn't hurt either
I would love to do it myself... But basically all of that is out of my skillet lol. I can dream!
rom name : waterwld.zip
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Great job, thanks for the table. Plays well and who doesn't like a multiball game...