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Submitter
SUPPORT TOPIC File Information
- Submitted: Feb 18 2021 05:36 AM
- Last Updated: Jul 11 2022 07:19 PM
- File Size: 6.49MB
- Views: 14671
- Downloads: 2,268
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Author(s):
Pinuck
Ported to VPX by tgx - Manufacturer: Williams
- Year: 1972
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IPDB Link:
- ROM: Link to ROM
- Media Pack: Link to Media Pack
- Permission to MOD?: Unspecified
Download Line Drive 1.0.0
25 Votes
vpx recreations
Someone requested that this VP9 table be ported to VPX so I gave it
a go as I also wanted a VPX version. All credit goes to Pinuck for his wonderful VP9 version,
all I did was make it work under VPX and add a few sounds and lighting.
Notes ** This is a cabinet view portrait mode table.
There are workarounds for other displays in the original release post found here.
You will need the file Line_Drive_FS_B2S.exe included in Pinuck's original VP9 table pack found here.
a go as I also wanted a VPX version. All credit goes to Pinuck for his wonderful VP9 version,
all I did was make it work under VPX and add a few sounds and lighting.
Notes ** This is a cabinet view portrait mode table.
There are workarounds for other displays in the original release post found here.
You will need the file Line_Drive_FS_B2S.exe included in Pinuck's original VP9 table pack found here.
What's New in Version 1.0.0 (See full changelog)
- Initial VPX release
Without a doubt one of my absolute favourite tables.
Just one problem though, my backglass has the 'animations' (e.g. score is in the wrong position, the runners run along the bottom of the screen instead between the bases, etc) displaying in the wrong position. I've tried various screenres.txt settings, but this doesn't help.
Has anyone else had this issue?

I have the problem that the animated BG splits on the displays 1 (table/playing field) and the display 5 in the middle. I have this effect only with this backglass. Every *.directb2s file is otherwise correctly and exclusively output on display 5.My screenres.txt looks like this:# Playfield Screen resolution width/height19201080# Backglass Screen resolution width/height16221014# Backglass Display Devicename screen number (\\.\DISPLAY)x for the Playfield or screen on position (@x) or screen index (=x)5Does anyone have an idea how I can get this corrected?PS: The display five is an android tablet which is controlled by a USB-SW-driver. Works perfectly with all other tables.Thanks!
2 things.
The B2S exe filename MUST be left as Line_Drive_FS_B2s.
The screenres.txt file must NOT include #'s.
Once I figured this out - the screens appeared where they should have.
Without a doubt one of my absolute favourite tables.
Just one problem though, my backglass has the 'animations' (e.g. score is in the wrong position, the runners run along the bottom of the screen instead between the bases, etc) displaying in the wrong position. I've tried various screenres.txt settings, but this doesn't help.
Has anyone else had this issue?
In case anyone has similar issues here is a workaround that works for my setup..
- Manually close the backglass process (Line_Drive_FS_B2S.exe) that was automatically launched by vpx. Alternatively assign the constant on line 29 to false
Const LaunchB2SBackglass = false ' true/false - use true to launch from VP, false from HyperPin
- Open the backglass process (Line_Drive_FS_B2S.exe) yourself via explorer (or a shortcut in my case).
- When you're finished playing the backglass process should close itself when the table shuts down.
FYI, the underlying issue appears to that the custom b2s executable DPI awareness is a little buggy. Not something easily fixed though without the source code unfortunately.
"Not something easily fixed though without the source code unfortunately."
This is why there is a flag setting. The original source for the animated backglass is unavailable.
Why does player on have no crowd noise but player 2 has full crowd noise?? Any fix for that??
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Thank you for the update. This table brings back so many memories as a kid. Was one of the 2-3 tables i looked for when i found VPX.