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  • Submitted: Jan 13 2021 03:36 PM
  • Last Updated: Feb 26 2021 06:11 PM
  • File Size: 316.45MB
  • Views: 19195
  • Downloads: 6,270
  • Author(s): Mod by Antisect
    VPX conversion by Goldchicco & 32assassin.
    VP9 table by: oooPLAYER1ooo
  • Manufacturer: Alvin G
  • Year: 1992
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Download Al's Garage Band Goes On A World Tour (AlvinG 1992) anti(Mod) 2

* * * * * 44 Votes
Als Garage Band World Tour AlvinG



Screenshots
Aiming for greater visual accuracy and hopefully better physical accuracy (not my strong point, but I'm learning) 
 
This is a Authorized Mod based on the VPX conversion by Goldchicco & 32assassin.
VP9 table by: oooPLAYER1ooo
 
This is based on World Tour table my friend owned in the late 90's, it was beat up and scratched and I've tried to replicate it on this table.

What's New in Version 2 (See full changelog)

  • V2
  • Changed pretty much everything so I've decided to release this as version 2
  • Increased table dimensions to accommodate the new behind the table Backbox.
  • The Backbox is now real and not a fake animation. The ball now fires from the box and on to the ramp in one fluid motion like it should.
  • Its now easy to get the ball into the backbox as it doesn't bounce off.
  • The top wire rail and backbox now goes out of the table back like the real table.
  • Added studs to guitar play field, so ive been told that studs on the real table divert the ball so it goes down the middle lane, which never happened on previous versions, It now works correctly and now has a chance to go down the middle lane.
  • New guitar play field image and plastic fence (its more accurate, plus the right height this time)
  • Brand new ramp sign post, better textures and primitive.
  • Remade the guitar hand scoop (for the 6th time) as I wasn't satisfied with it, its now totally accurate in shape and size. (it even wiggles a little bit when the ball fires up)
  • Remade bottom table plastics into primitives, the split level plastics are now real instead of fake.
  • New plastic ramp as the original was miles too big.
  • Top table plastics textures improved.
  • Remade top spinning disk targets as they were way off in size and position.
  • Remade all wire ramps and added lighting textures, the old ones were to thick. They are exact in size and position now.
  • Futher improved physics, using nfozzy's physics for posts and rubbers. Also flippers working better.
  • Added missing sounds and improved lots of the existing sounds.
  • Updated rolling sound routine (rolling sounds now on plastic ramp and guitar playfield).
  • New apron and texture.
  • New textures for woods and metals, new screw primitives (by nFozzy).
  • Lighting redone again from scratch, shadow casting from the flashers is now much better (I attempted this before but wasn't very good) .
  • Left ramp new lighting and textures.
  • Proper fading flashes and lighting effects.
  • Removed lots of legacy objects and scripts.
  • Added LUT script by JPSalas (Use the magnasave keys)
  • Added a few table options at the top of the script.
  • Loads of new and improved details that i've probaly forgotten about.
  • Fixed plunger bug at last, fixed multiball missing ball bug.
  • Thanks to JPSalas as ive learnt lots from studying his tables (and stealing his scripts).
  • This is probably the last update for this table (except for bugfixes) as its stating to send me nuts.


Screenshots

Screenshots


Nice table! It is much "realer" looking than the last table I had of this one.

Looks awesome cant wait 2 play it. :)

Hi antisect,

first of all thank you for the improvements to this nice table and for sharing the time you spent on it with the community.

Fixed a massive oversight that nobody noticed (my fault), so I wont mention it

 

Are you arguing about the rightmost outgoing lane issue?

 

Now I can save the ball, while in your former issue it was impossible to avoid the ball from entering that lane when coming there above the right slingshot.

 

Thank you again

 

Have a great day.

 

Massimo

Hi antisect,

first of all thank you for the improvements to this nice table and for sharing the time you spent on it with the community.

Fixed a massive oversight that nobody noticed (my fault), so I wont mention it

 

Are you arguing about the rightmost outgoing lane issue?

 

Now I can save the ball, while in your former issue it was impossible to avoid the ball from entering that lane when coming there above the right slingshot.

 

Thank you again

 

Have a great day.

 

Massimo

 

I fixed that too, but no that's not it (i accidentally left the 'element detail slider' all the way to minimum, with it forced on)

Hi. antisect,

 

Oh yes, I got it too, but I always use to set it to maximum, so I didn't complain about that :-)
 

Thank you for the nice table again.

 

Massimo

Photo
Voorheesnightmare
Aug 23 2022 11:29 PM

thanks

Thanks! Nice work!

Photo
FakenameBill
Jan 07 2024 08:10 PM

Still getting the crash at line 255 when attempting to launch the ball. Anyone know a script fix for this?

Thank you version V2 is much improved

Photo
superblobster
Feb 25 2024 03:13 AM

Sadly this table is broken. Ball gets stuck in the metal thing on the lower right side.

Sometimes nudging up helps, sometimes not...


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