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SUPPORT TOPIC File Information

  • Submitted: Dec 31 2020 05:42 AM
  • Last Updated: Aug 02 2021 12:43 PM
  • File Size: 173.72MB
  • Views: 15904
  • Downloads: 4,461
  • Author(s): Goldchicco
    32assassin
    Andrei Miraklov
  • Manufacturer: Sega
  • Year: 1998
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 30 Jul 2021 Download Viper Night Drivin' (Sega 1998) 1.0c
  • 30 Jul 2021 Download Viper Night Drivin' (Sega 1998) 1.0c
  • 29 Jul 2021 Download Viper Night Drivin' (Sega 1998) 1.0c

Download Viper Night Drivin' (Sega 1998) 1.0d

* * * * * 40 Votes
Goldchicco 32assassin Andrei Miraklov



Screenshots
VPX table by: Goldchicco, 32assassin & Andrei Miraklov
 
vp9 base table by: Ruqlem & Destruk
 
Special Thanks to :
 
32assassin for helping me with this release.
 
Andrei Miraklov for the 3D toys and his AMAZING talent.
 
Chucky87 for the Apron Image
 
Batch for the backdrop image for Desktop users.
 
Movieguru for working on the plastics images
 
The Community of Visual Pinball Addicts AND VP NATIONS on Facebook to step forward and offer their help
 
Also built into the table is the JP Salas LUT selector. Hold down the LEFT MAGNASAVE and then press the RIGHT MAGNASAVE to cycle through the 10 different LUT brightness's, do this before starting a game since this table use the magnasave buttons.
 
LUT files thanks to Vogliadicane
 
Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
 
All Logos, Copyrights and Trademarks are property of their respective owners.
 
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
 
Permission to Mod: Yes with approval

What's New in Version 1.0d (See full changelog)

  • ver 1.0d
  • New Ball Guide & Slingshots plastics Image (Thanks @Xavier)
  • ver 1.0d No Glow Ball
  • New Ball Guide & Slingshots plastics Image (Thanks @Xavier)


Screenshots

Screenshots Screenshots


Photo
onedevotee75
Sep 24 2024 05:02 PM

 

 

Hello there,

 

 

I am getting light flares that obscure the whole table once the table starts.

 

I have tried the No Glow Ball table version and the regular table version of the files.

 

Is there a ROM to change, or  a script entry I should look at?

 

There is a Wordpad document I made with screenshots to look at.

 

 

Thank you for reading my message.

 

I am having the same issue with any VPX version above 10.7

 

Once the ROM fully loads, the table will light up so brightly that the entire playfield disappears.

 

Same here.

 

Use vpx 10.6
 

Had the same Bug and fixed it with changes in the script.
Replace existing code between line 284 to 314 with following Code:

 
Sub GITimer_Timer()
If Not GITimer.Enabled Then GITimer.Enabled = True

' Erhöhe / verringere GIStep je nach GIDir
GIStep = GIStep + GIDir

' 1) GIStep begrenzen (nur 0 bis 2)
If GIStep < 0 Then GIStep = 0
If GIStep > 2 Then GIStep = 2

Debug.Print GIStep

' set opacity of the shadow overlays (angepasst auf max. 2 statt 4! Das war ja viel zu viel..)
SetShadowOpacityAndGIOverhead
SetGIIllumination
SetGIIlluminationInv
Set3DModels
SetMaterials
SetRamps

' GI on/off nur in Schritten 0–2 => Timer stoppen wenn am Ende
If (GIDir = 1 And GIStep = 2) Or (GIDir = -1 And GIStep = 0) Then
GITimer.Enabled = False
End If
End Sub

Sub SetShadowOpacityAndGIOverhead()
    fGIOn.Opacity        = (ShadowOpacityGIOn / 2) * GIStep
    fGIOn.IntensityScale = (GIStep / 2)

    fGIUV.Opacity        = (ShadowOpacityUVOn / 2) * (2 - GIStep)
    fGIUV.IntensityScale = (2 - GIStep)

    GIOverhead.IntensityScale = GIStep / 2
End Sub

Photo
nclearblack
Jul 14 2025 11:16 PM

This is the fix for fixing the ramps only registering once per game. All credit for this fix goes to jpsalas. Sub sw18_hit:PlaySound "Gate5":Controller.Switch(18)=1:End Sub Sub sw19_hit:PlaySound "Gate5":Controller.Switch(19)=1:End Sub Sub sw25_hit:PlaySound "Gate5":Controller.Switch(25)=1:End Sub Sub sw26_hit:PlaySound "Gate5":Controller.Switch(26)=1:End Sub Sub sw28_hit:PlaySound "Gate5":Controller.Switch(28)=1:End Sub

need to changed to:

Sub sw18_hit:PlaySound "Gate5":vpmTimer.pulseSw 18:End Sub Sub sw19_hit:PlaySound "Gate5":vpmTimer.pulseSw 19:End Sub Sub sw25_hit:PlaySound "Gate5":vpmTimer.pulseSw 25:End Sub Sub sw26_hit:PlaySound "Gate5":vpmTimer.pulseSw 26:End Sub Sub sw28_hit:PlaySound "Gate5":vpmTimer.pulseSw 28:End Sub The lines with the sw27_Hit and sw27_Unhit are ok

Photo
adamman12345
Oct 28 2025 04:05 PM

Am I the only one that thinks this table needs a serious overhaul?


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