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  • Submitted: Dec 19 2020 12:03 PM
  • Last Updated: Dec 23 2020 12:01 PM
  • File Size: 96.8MB
  • Views: 17782
  • Downloads: 3,295
  • Author(s): Siggi
    Alessio
    VPW
  • Manufacturer: Stern
  • Year: 2016
  • IPDB Link:
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 19 Dec 2020 Download Siggis’ Spider-Man Classic (Spider-Man VE, Stern 2016) VPW Mod 1.0.0

Download Siggis’ Spider-Man Classic (Spider-Man VE, Stern 2016) VPW Mod 1.0.1

* * * * * 31 Votes



Screenshots
Siggis’ Spider-Man Classic (Spider-Man VE, Stern 2016): VPin Workshop Mod
 
This is a mod of a mod based on Siggis’ excellent Spider-Man Classic graphics mod of the Spider-Man Vault Edition table (Stern 2016) made for Vpx originally by Alessio. Includes nFozzy physics, Fleep sounds, new metal textures, 3D inserts, new RGB GI lighting, minimal VR room by Sixtoe, and much more! Many thanks to everyone whose hands have touched and improved this table in the past.
 
This release wouldn't have been possible without the legacy of those who came before us.
 
Thank you to Flupper for 3D insert techniques and Flasher domes. Thank you to Fleep for the sound package. Thank you to Rothbauerw and NFozzy for physics. Thank you to Wrd1972 for bouncy standup targets.

What's New in Version 1.0.1 (See full changelog)

  • 'VPW edits
  • ' 00X - benji/iaakki - various versions
  • ' 006 - iaakki - NF script updated one more time, GI resolved, solenoid light control added, insert materials redone and adjusted, insert text flasher should be done
  • ' 009 - iaakki - GI rework and various tweaks. Sidewalls are borked
  • ' 010 - Benji - Added reflective metal texture to walls (only reflect with SSR Enabled) and color graded all the graphics. Added preliminary beveled edges to bottom half of plastics
  • ' 011 - iaakki - RGB GI implemented, various fixes
  • ' 014 - iaakki - pf&text images reworked, inserts made more shallow, GI adjusted different when mode on
  • ' 015 - iaakki - villain spots created, heads material swapped
  • ' 016 - Benji - Adjusted bevels and baked GI onto playfield (experimental) old playfield still in image manager
  • ' 017 - iaakki - redid rgb gi, some cleanup
  • ' 018.6 - Sixtoe - Added VR room and associated switches, replaced most flashers & hooked up flash prims to lighting, added global rgb gi flasher, tweaked spotlights and added character prims to lighting system, aligned ramps, unified timers, added ball shadow, repalced green goblin for comic version, reverted playfield, aligned apron wall and made visible, raised Apron, changed trigger shapes, removed numerous old incorrect walls and lights, raised metal screws and fittings up slightly
  • ' 018.7 - Tomate - replaced wire run prims and textures
  • ' 019 - Sixtoe - Made more holes in playfield for triggers aand targets, added wood drop sides, added new wall for sw43a image, added backglass to gi system, hooked up light refllection flashers on sandman and added some to goblin and lock lights.
  • ' 020 - Benji - Added color grade to  playfield from 019
  • ' 021 - Benji reintroduced more yellows to overall color grade
  • ' 022 - tomate - spiderwebs and diverters redone, new textures for metals, diverters and spiderwebs. Improved wire ramp textures
  • ' 023 - Sixtoe - fixed some depth bias issues, fixed rear back wood, fixed pop bumper flashers, fixed a few flashers
  • ' 024 - tomate - Some tweaks to the textures, shadows in the apron and reduction of the file weight by lowering the resolution of some textures
  • ' 025 - iaakki - Latest NF flips code, cabinetmode, fixed desktop mode, small fix to default pov, readjusted flips and fixed trigger areas
  • ' 026 - iaakki - RGB GI brightness adjusted
  • ' 029 - oqq -  added some missing variables. swapped out 1 at ballwithball colission ( not sure if its the right one ) . Bumper sound ... svapped out Vol(activeball) with 0.2 at RandomSoundBumperTop
  • ' 031 - tomate - add Goblin's bracket and some work on Goblin texture
  • ' RC1 - iaakki - default options set, flipnudge check fixed, sandman standup target bank physics reworked
  • ' RC2 - tomate - new prims and brackets for all villains, Sandman texture fixed so it doesn't collide with the ramp, add some thickness to central plastic, shadows added to apron
  • ' RC3 - tomate - new bumper rings prims and new textures
  • ' RC4 - Sixtoe - redid sandman and ock "holder" prims and textures, fixed goblin lighting, fixed spider sense lighting, unlinked difficulty rubbers from main prim and repositioned correctly, removed floating screw, various depth bias issues corrected, cleaned up unused images
  • ' RC5 - iaakki - Some inserts fixed
  • ' RC6 - iaakki - flupper domes
  • ' RC7 - iaakki - dome flasher adjust, info fields updated, script cleanup
  • ' RC8 - oqq/tomate - add movement to goblin bracket and separate prims
  • ' RC9 - Sixtoe - Added invisible walls to stop ball being lost under top right ramp and hopping over centre targets, updated laser sensor lights, split cover plastics and adjusted position and materials so they're in the right place, added ultra minimal vr room options, colour corrected DMD
  • ' RC10 - Sixtoe - Fixed what I broke because I can't code at 2am, various tweaks
  • ' v1.0.0 - iaakki/sixtoe - Final tune and testing
  • ' v1.0.1 - sixtoe - made plastic protector over green goblin collidable and increased size of protector wall under venom ramp to prevent balls being trapped


Screenshots

Screenshots


Photo
Nathan 1980
Dec 20 2020 10:22 AM

thank's :)

Photo
polishedball
Dec 22 2020 02:41 AM

This looks amazing!  thanks to all 

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belzebub23771
Dec 22 2020 09:39 AM

Looks amazing, plays really fine!! Thank you so much for your effort!!

Very very nice play of light. But the ball gets blocked during the game. It disappears from the playfield !!! does anyone have the same worries as me?

Photo
HansLandhauer
Dec 23 2020 08:25 PM

Hi,

 

I have a problem with all VPW Mod Tables.

They work fine and also are great fun, but I cannot show the playfield graphic in the middle.

 

I already tried adjusting inclination, lights etc. but nothing works.

Every other table works with my setup. I play in desktop mode only. My machine is good enough for the physics and all.

I really don't know what might be the problem, since it seems to work on your computers just fine.

 

Please help :(

Great Mod, thanks a lot!!!

Make sure you're running 10.6.1;

https://www.vpforums...&showfile=11572

Wow, this is probably the best VPX thing that will happen this year for me. Thanks! The table looks SO much better now and your additions are great too.

This is the best lighting in a VPX game I've seen. Awesome mod! Keep up the great work. Cheers.

SOLVED: Needed to use VPX 10.6.1

 

 

Hi, can someone please help me out? The table is beautiful first off. Unfortunately, the ball freezes and the table locks up completely soon after launching the ball and as it enters the playfield. The Scripts window opens up with the following line of code highlighted:

 

2759       UpdateMaterial "Flashermaterial" & nr,0,0,0,0,0,0,ObjLevel(nr),RGB(255,255,255),0,0,False,True,0,0,0,0 

 

I'm running VPX 10.6 and the latest VPinMame.

 

Thanks in advance for any assistance the community can provide!


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