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SUPPORT TOPIC File Information

  • Submitted: Nov 16 2020 01:51 PM
  • Last Updated: Sep 09 2025 06:23 AM
  • File Size: 18.31MB
  • Views: 37706
  • Downloads: 13,591
  • Author(s): jpsalas
  • Manufacturer: Stern
  • Year: 2003
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 13 Dec 2024 Download JP's Terminator 3 (Stern 2003) 5.5.0
  • 06 Dec 2024 Download JP's Terminator 3 (Stern 2003) 5.0.1
  • 02 Dec 2024 Download JP's Terminator 3 (Stern 2003) 5.0.0

Download JP's Terminator 3 (Stern 2003) 6.0.0

* * * * * 89 Votes
terminator jps



Screenshots
Based on the Stern's table from 2003.
 
This is a special version of the table which can be used with just one screen, both in desktop mode and in FS mode. It doesn't need any db2s. If you prefer to use a db2s with the RPG, then use the other VPX table :)
 
Although this is another of my "JP's..." versions, the layout and graphics should be as close as possible to the Stern table. The playfield graphics are from the prototype, with just a few small differences from the released version. All the graphics are very sharp and in 4k resolution. They are in png format that's why the huge size of the table, 26Mb :).
 
To add a little more "realism" I added a real RPG gun on the apron which you can use to shoot the targets :) Shoot the targets with the "plunger" key.
 
I added the "start tournament" key to the right maga save. 
 
This table includes all my latest fixes, like the Arcade  Physics 3.0, materials, and a new ball image which I made for the Taito tables (they are under updating), which I think it looks nice both in desktop and FS mode :) 
 
Enjoy! :)
 
 

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • - Activated the modulated flashers as default.
  • 5.5.0 Updated 13.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • 5.0.1 Updated 06.12.2024
  • - New playfield mesh to stop the ball stuck on top of the flippers.
  • 5.0.0 Updated 22.07.2024
  • - Updated for VPX8 release version (adjusted reflections, lights & flashers, equirectangular ball, flipper animations)
  • - some graphical changes (playfield mesh with holes, incandescent lights)
  • - added a screenshot for scutters file explorer handler
  • 4.3 Updated 1.11.2023
  • - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
  • - Updated LUT images, 10 shades and 10 warmer shades.
  • - Updated to my latest set of mechanical sounds.
  • - Fixed a little the flashers.
  • 4.0.1 Updated 15.10.2022
  • - Added missing text box for the LUT changer.
  • 4.0.0 Updated 13.10.2022
  • - Updated to my VPX7 physics
  • - cleaned up and deleted unused graphics & reduced the size of the table
  • - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL).
  • - Updated my mechanical set of sounds to a more "under the glass" sound.
  • - Changed the Environment image to enhance a little the object shadows.
  • - Some small script updates, like the Rolling sound and PlaySoundAt routines.
  • 3.0.1 Updated 18.11.2020
  • - fixed the Upper post, which I wired the wrong way to the solenoid (it went down when it had to go up)
  • - made the sw31b trigger bigger to easily grab the ball
  • 3.0.0 16.11.2020. Initial release.


Screenshots

Screenshots


looking forward to try this one, i will check the puppack.

Thanks a lot JP, you are the master!

Photo
Nathan 1980
Nov 16 2020 08:13 PM

:) Thank's.

Thanks JP! Amazing work as usual!

Nice work and great with the PuPPack

 

But I think I found a bug.
The Command Center does not meet. The ball does not Lock in the Hole.

Hi JP,

as always a great table from you.

The Taito ball looks great. I always used your Time Shock as favourite ball in best pinballs, but I plan to switch to this one for next tables. It has a very realistic look.

 

As always said, you are an artist.

 

Have great days.

 

Massimo

Love the table and the 3.0 physics. Thank you!

Very nice, thank you!

Nice work and great with the PuPPack

 

But I think I found a bug.
The Command Center does not meet. The ball does not Lock in the Hole.

 

I have the same Problem. The only way i can lock in CMD CTR is manual Ball Control. In regular Play the Ball stuck or just run trough the Orbit. 

Update the table with some fixes. I hope the command center works now :) But please always report bugs in the support thread, not here, as I don't get any information if someone post something is this "reviews" page.

Hi,

 

Thanks for this very good Job!!!!! 

 

I launched the table for the first time, and I have a script error (see picture).

 

I'm on VPX 10.6, and all your other tables works fine Gs35YtyGs35Yty

 

https://ibb.co/Gs35Yty


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