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  • Submitted: Oct 23 2020 08:43 PM
  • Last Updated: Oct 23 2020 08:43 PM
  • File Size: 123.2MB
  • Views: 4551
  • Downloads: 1,208
  • Author(s): cyberpez
  • Manufacturer: Data East
  • Year: 1990
  • IPDB Link:
  • Permission to MOD?: Yes, without approval

Download King Kong -proto (Data East 1990) 1.0

* * * * * 11 Votes
King Kong



Screenshots
The 8th wonder of the world... RaaarRrrrrRrrrrrr
 
Fun fact I've absolutely fallen in love with this table.  Javiar was nice enough to let me help out with his version and I became obsessed.  His version used what I like to call the King Sized Ramp.  But turns out there was also a VUK version with drop targets (think exactly the same as bttf).  So I had originally set out to MOD his version to include that..  While researching the table I was able to find enough good pics to start a playfield redraw..  and that snowballed into what you all get to try today.  
 
So...  there were 9 prototypes of King Kong made.  I have seen pictures of 4 or 5 different prototypes, and been in contact with the owner of prototype #9....  I have used my best guess work to put what I have seen into some sort of chronological order, then filled in the blanks..  so aside from proto #9 the different versions may or may not be accurate..  
 
Stuck ball disclaimer....  I whole heartily believe the reason this table never made it to production is there would have been wayyyy to may stuck or lost balls to ever route the table...  almost every tweak to the table between prototypes was to fix areas where a ball might have been stuck.  I've done my best to recreate this..  so in proto 1...  you will probably get a ball stuck under the plastic by the ball lock..  or around the top left bumper..  Proto 2 they tried to fix this..  ext ext..  Thamulas and I worked pretty hard to eliminate the ones that were my fault, but left in the ones that should technically be there.
 
So I set the table up so you can choose your prototype by cycling your manga save buttons...  or you can choose it via the script.  I also added two versions by my own liking.  or you can set it up to be customizable to your own liking.  Honestly I could wright a 20 page manual with all the different things but your time is better spend just getting in and playing it.  Try the default manga save swapping first then by all means dig into the options.
 
For options...  there are a lot..  but a lot of it has to do with the different prototypes..  but some can be set like say the ramp "black ramp" colors..  or a custom ball, or colored gi.. or flipper colors..  some things need a "default override" check...  VR related things (cab backglass and the sort)  Most all options should have descriptions or be fairly self explanatory.. good luck
 
Table is a complete scratch build.  Playfields, plastics, decals, and the sort re-drawn by me.  everything was done as accurately as I could come up with. Best of all it plays pretty decent if you ask me.
 
I have a gut feeling there is probably an updated rom than what we have.  The sw# for the "Millions Bananas"  target is correct, but I don't think it does anything.  There is also a gate with a switch on proto 9 at the lower entrance of the "black ramp"...  I don't know what its tied to, but its also only on proto 9 to my knowledge..  so enjoy the table for what it is.
 
Thanks and credits...
 
First off thanks to anyone that has ever had any sort of involvement with this table in the past.  People I know about...  Dazz, dup3d, gtxjoe, Javier and I'm sure others.  Following Dazz/gtxjoe's original wip thread is a whirlwind of excitement!!!!
 
Second thanks again to Javier for his vpx version.  Had he not done that, I would have not known about this table, nor dug this deep into it!!
 
Third thanks to the usual folk that help me along the way.
Wrd1972: for all the Wrd sorta stuff he does.  physics (via Roth’s implementation of nFozzy's physics) fine tuning object placement. ext ext ext ext.
rothbauerw: for being a stand up guy and a code wizard.  
Flupper: for help with the "black ramp" it looks so much better now than I ever hoped for!!  Flasher domes are his too. Some PF inserts borrowed.
schreibi34: Metal wall reflections and some PF inserts
nFozzy: for his lighting script and physics.
Arconovum: FSS code to get backglass working for FSS and VR
DJRobX: SSF code 
Thamulas: for playtesting.  the only bugs left are the ones we decided to keep, otherwise blame him :P
BrandonLaw: for playtesting early on.
Wildman: for his updated backglass, grab the latest if you have not already.
Dark: I know there nuts bolts and other random bits here and there.
Bord: same - random bits here and there.
Sixtoe: for some VR testing and tweaking
Benji and iaakki for their insert tutorial and a few borrowed inserts 
 
Last but not least the developers and other table authors.  This community is nothing without everyone doing their part!!!!!!
 
-cp


Screenshots

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looks awesome great job cant wait to play it. :)

thanks for sharing your work and for the passion you put into it, I can read it through the description
Photo
HansLandhauer
Oct 24 2020 11:12 AM

plays nice, but I get a black playfield where the grafic should be.

I have this issue with sveral other tables, but only in play-mode (f5), never when adjusting lights etc (f6).


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