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SUPPORT TOPIC File Information

  • Submitted: Oct 17 2020 08:02 AM
  • Last Updated: Sep 09 2025 06:20 AM
  • File Size: 28.88MB
  • Views: 75093
  • Downloads: 18,849
  • Author(s): jpsalas
  • Manufacturer: Stern
  • Year: 2013
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 13 Dec 2024 Download JP's Star Trek LE (Stern 2013) 5.5.0
  • 06 Dec 2024 Download JP's Star Trek LE (Stern 2013) 5.0.1
  • 02 Dec 2024 Download JP's Star Trek LE (Stern 2013) 5.0.0

Download JP's Star Trek LE (Stern 2013) 6.0.0

* * * * * 94 Votes
Star Trek



Screenshots
Based on the table by Stern from 2013.
 
Thanks to Carlos Guizzo for the images of the real Star Trek that I used for reference.
and to Thalamus for testing the table.
 
Table & graphics redrawn by me.
 
The playfield is a little more pink than red, just like the pictures from space.
 
The layout should be as close to the Stern table as I can make.
 
It includes the prototype vuk which sends the ball up to the ramp.
 
It uses the latest LE rom, st_162h, which can be downloaded from the Stern site.
 
I made this table just to see if I could make VPX to play just like in the video series HOW TO PLAY PINBALL by CRAIG PULLEN, as seen here:
https://www.homeleis...o-play-pinball/

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • - Activated the modulated flashers as default.
  • 5.5.0 Updated 13.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • 5.0.1 Updated 06.12.2024
  • - New playfield mesh to stop the ball stuck on top of the flippers.
  • 5.0.0 Updated 12.06.2024
  • - Updated for VPX8 release version (adjusted reflections, lights & flashers, equirectangular ball, flipper animations)
  • - some graphical changes (playfield mesh with holes, incandescent lights)
  • - added a screenshot for scutters file explorer handler
  • 4.3.1 Update 06.02.2024
  • - Fixed the cabinet side diodes that stopped working in 4.3.
  • 4.3 Updated 1.11.2023
  • - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
  • - Updated LUT images, 10 shades and 10 warmer shades.
  • - Updated to my latest set of mechanical sounds.
  • - Fixed a little the flashers.
  • 4.0.0 Updated 21.5.2022
  • - Updated to my VPX7 physics
  • - cleaned up graphics & reduced the size of the table
  • - Added my VPX7 LUT changer to darker the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
  • - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
  • - and a few small changes here and there.
  • 3.0.0 Released 17.10.2020


Screenshots

Screenshots


Such an amazing table!! Thanks so much for your time and effort on this! It's just SO good!!!

Photo
house of hayne
Aug 14 2022 04:32 PM

is it me or did SSF go away

Beautiful but just an issue for me. When I try to change LUT, i have this error:
 
 
 
Runtime error
-------------
Line: 168
Nombre d'arguments ou affectation de propriété incorrects: 'NextLUT'
 
Do I have to change something in the script? 
 
 
 
 
Sub table1_KeyDown(ByVal Keycode)
    If keycode = LeftTiltKey Then Nudge 90, 6:PlaySound SoundFX("fx_nudge", 0), 0, 1, -0.1, 0.25
    If keycode = RightTiltKey Then Nudge 270, 6:PlaySound SoundFX("fx_nudge", 0), 0, 1, 0.1, 0.25
    If keycode = CenterTiltKey Then Nudge 0, 8:PlaySound SoundFX("fx_nudge", 0), 0, 1, 0, 0.25
    If Keycode = LockBarKey then Controller.Switch(71) = 1
    If keycode = LeftMagnaSave Then Controller.Switch(71) = 1:  bLutActive = True
    If keycode = RightMagnaSave Then 
Controller.Switch(71) = 1
If bLutActive Then NextLUT: End If
End If
    If Keycode = LeftFlipperKey then Controller.Switch(84) = 1
    If Keycode = RightFlipperKey then Controller.Switch(86) = 1:Controller.Switch(82) = 1
    If vpmKeyDown(keycode)Then Exit Sub
    If keycode = PlungerKey Then PlaySoundat "fx_PlungerPull", Plunger:Plunger.Pullback
End Sub
 
Sub table1_KeyUp(ByVal Keycode)
    If Keycode = LockBarKey then Controller.Switch(71) = 0
    If keycode = LeftMagnaSave Then Controller.Switch(71) = 0: bLutActive = False: LutBox.text = ""
    If keycode = RightMagnaSave Then Controller.Switch(71) = 0
    If Keycode = LeftFlipperKey then Controller.Switch(84) = 0
    If Keycode = RightFlipperKey then Controller.Switch(86) = 0:Controller.Switch(82) = 0
    If vpmKeyUp(keycode)Then Exit Sub
    If keycode = PlungerKey Then PlaySoundAt "fx_plunger", Plunger:Plunger.Fire
End Sub
Photo
Energetics79
Aug 16 2022 12:28 PM

my flippers get stuck with a just zipped rom...but renaming the bin to the zip name did the trick

The update is working very well. I like the improved Physics v7. It feels closer to the VPW physics when feeling a bit of weight to teh ball. Thank you very much!
Photo
onedevotee75
Aug 21 2022 02:26 PM

Thank you very much. Looks very nice and plays very well. Great atmosphere during play :)

Does anyone have a higher res version of the instruction card for JP's version than what is included on the apron image, by any chance?

 

I have a script that displays them on-demand on my desktop-mode arcade cab, and the card embedded in the table is pretty tiny and hard to read. 

i dont know how to get this running. it keeps saying it needs the rom which i did dl from the stern website.  i renamed and named and did all sorts to match the st_162h

but nothings worked yet. 

i dont know how to get this running. it keeps saying it needs the rom which i did dl from the stern website.  i renamed and named and did all sorts to match the st_162h

but nothings worked yet. 

Go into the script, change line 70 from st_161h to st_162h

Awesome!  Will v4 work with the PUP pack?

 

Thanks again!


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