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Submitter
SUPPORT TOPIC File Information
- Submitted: Sep 19 2020 08:41 AM
- Last Updated: Sep 17 2023 05:17 AM
- File Size: 33.52MB
- Views: 19151
- Downloads: 4,273
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Author(s):
Serpiko
Pinuck - Manufacturer: Gottlieb
- Year: 1978
- IPDB Link:
- ROM: Link to ROM
- Media Pack: Link to Media Pack
- Permission to MOD?: Yes, without approval
Previous Versions
Download Close Encounters of the Third Kind (Gottlieb 1978) 4.0
26 VotesVP9 VPX Gottlieb
6
VPX 10.8 REQUIRED
This is a conversion of the VP9 table by Serpiko and Pinuck to VPX.
I tried to retain as much of their work as possible and i have left all their notes and credits in the table and script
All i have done is update the table to play and run in VPX.
I have only changed things where needed due to changes in coding, or materials physics or function from VP9 to VPX
And added a few things like a FSS mode with backbox and digital scoring display
And a single screen desktop mode with digital score display
All credits to original authors, i have made nothing here really, simply brought a really fun old table out of yesterday.
The B2S Backglass was made by Herweh it is linked as the media pack.
ALL MODS MUST BE UPLOADED TO VPF
NO UPLOAD, NO PERMISSION TO MOD
This is a conversion of the VP9 table by Serpiko and Pinuck to VPX.
I tried to retain as much of their work as possible and i have left all their notes and credits in the table and script
All i have done is update the table to play and run in VPX.
I have only changed things where needed due to changes in coding, or materials physics or function from VP9 to VPX
And added a few things like a FSS mode with backbox and digital scoring display
And a single screen desktop mode with digital score display
All credits to original authors, i have made nothing here really, simply brought a really fun old table out of yesterday.
The B2S Backglass was made by Herweh it is linked as the media pack.
ALL MODS MUST BE UPLOADED TO VPF
NO UPLOAD, NO PERMISSION TO MOD
What's New in Version 4.0 (See full changelog)
- 4.0
- Updated physics
- Updated 10.8 vpx lighting
Screenshots
very good table, but give me error for audio buffer
I see that.
VPX 10.7 has enhanced audio capabilities that VPX 10.6 does not appear to have.
Primarily VPX 10.7 can use multi channel audio in the backglass, and VPX 10.6 can not use it at all.
What i will do, is put up a 2nd version for VPX 10.6 with those specific sounds causing your issue redone in plain format.
Wont take me long.
If you are curious, i put the bells (which you cant even hear right now) in the backglass in the center speaker (If one exists, if not, windows will simply divide it between the left and right channels) so that it sounds like the bells are really mounted up inside the backglass.
I will have a VPX 10.6 friendly version uploaded shortly, thanks for letting me know about this.
If you have 5.1 or 7.1 audio on your PC and try the table in VPX 10.7, you will see what i mean about the bells.
Hi,
I am having an issue with the second ball not coming out after the first ball drains.
Scorpions sound fix got me past the sound errors.
Thanks
Dont change that from 0 to 1
that is not the fix, as that is not the reason for the error.
I just uploaded what is the cure for the error as the error is simply due to VPX 10.6 not being able to use an audio type that VPX 10.7 can.
All setting that to 1 does is turn on ROM sound and the table does not use the ROM sound.
The original author went to a lot of trouble to give the table good sounds.
As for the ball issue
I can not replicate that.
Make sure you have a good ROM
Try clearing the nvram for the ROM
Try clearing the pinmame config for the table
How do you switch the table from FSS mode to DT mode?
I'm a desktop user and while it would be cool to play the game in FSS mode, it comes up in portrait mode.
Thanks for the upload. I play borgdog's vpx version frequently. Will be fun to compare.
hi, sorry I before do not understand that you used vpx 10.7
there is already an excellent vpx version of this game. why do another one ? I mean good on you and all, but i don't get it...
Dont change that from 0 to 1
that is not the fix, as that is not the reason for the error.
I just uploaded what is the cure for the error as the error is simply due to VPX 10.6 not being able to use an audio type that VPX 10.7 can.
All setting that to 1 does is turn on ROM sound and the table does not use the ROM sound.
The original author went to a lot of trouble to give the table good sounds.
As for the ball issue
I can not replicate that.
Make sure you have a good ROM
Try clearing the nvram for the ROMTry clearing the pinmame config for the table
The sounds are better without the rom.
But I am still having the ball issue after ball one is drained.
It is not the ROM. It works with the other version of the table.
Cleared nvram.
Cleared pinmame.cfg
I am using the table in a cabinet. Fullscreen. No FSS.
It seems like the ball is trying to come out but it is being rejected because the wire is moving near the eject point. Maybe open the end a bit???
Thanks for your help
How do you switch the table from FSS mode to DT mode?
I'm a desktop user and while it would be cool to play the game in FSS mode, it comes up in portrait mode.
change rotation from 270 to 0
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very good table, but give me error for audio buffer
need to change this from 0 to 1
.Games(cGameName).Settings.Value("sound")=1
Greetings
Scorpion