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  • Submitted: Aug 14 2020 08:46 AM
  • Last Updated: Mar 17 2025 01:46 AM
  • File Size: 174.74MB
  • Views: 65427
  • Downloads: 13,088
  • Author(s): Wiesshund<br />Outhere (DOF and DOFConfig)
  • Manufacturer: Other - Pinball
  • Year: 1983
  • IPDB Link:
  • ROM: Link to ROM
  • Media Pack: Link to Media Pack
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 17 Sep 2023 Download Heavy Metal Rowamet 1983 VPX 4.0
  • 31 Aug 2022 Download Heavy Metal Rowamet 1983 VPX 1.5.2
  • 26 Aug 2022 Download Heavy Metal Rowamet 1983 VPX 1.5.1

Download Heavy Metal Rowamet 1983 VPX 4.0

* * * * - 66 Votes
Heavy Metal Rowamet Brazil Taito FSS SSF DOF



Screenshots
Rowamet's 1983 Heavy Metal movie pinball machine, re-imagined With 4 Player play and FSS.
It's Louder and Nastier it's 4.0
 
** Music must be downloaded separately Click Here **
Or here if dropbox fails you
FlexDMD Use Latest
Freezys DMDDevice extensions Use Latest
MUST USE VPX 10.0 revision 1465 or higher
B2S server 2.0.3 and VpinMAME 3.6
 
**** DUE TO NEW FORUM HOSTFILE SIZE LIMIT, DMD FOLDER IS A SEPARATE DOWNLOAD, PUT ENTIRE HvyMtl.DMD FOLDER IN YOUR TABLES FOLDER ****
                                                                ​ YOU NEED THE DMD TO PLAY THE NON CLASSIC VERSION ​

 There are 2 Separate tables.
 
Classic table is a standard stock pin, no fantasy physics, no crazy lighting or effects, no music, no nutty sounds, no DMD, no videos etc
If you want just a classic 1983 era table, then you will want that version.
It comes with a simple B2S that will fit on your 16.9 screen, or there is an OEM looking 4.3 backglass in the downloads area
 
Classic table has updated lighting for 10.8
Physics are based on JP's Physics 4
Script is much cleaned up
SSF sounds are revised.
It works with the DOF config Heavymtl
Removed collision from prims
 
Fantasy Table is an over the top version inline with the concept of the movie.
It has music from the movie.
It has a DMD with clips from the movie, table events, scoring etc
It has updated 10.8 lighting, it has crazy lighting effects
It has the table physics of a full freight train flying off a cliff at 100mph
It has crazy sounds
It has a modified version of JP's Physics 4
Removed collision from prims
A number of script issue have been resolved, some was rewritten to work more efficient.
For single screen users it has an option to do away with the external DMD and display the DMD on the apron.
It has a simplified hig rez backglass
The DMD supports real DMD displays and LCD DMD displays that only fit a normal sized DMD
For LCD users you can also chose to run one of 4 DMD resolutions
              128 x 32 dots
              256 x 64 dots
              128 x 71 dots
              256 x 143 dots
The last 2 sizes are suitable for running a Full Screen DMD
For LCD users, the table comes with a standard 4.1 and a 16.9 aperture DMD frame
A text file is also included with copy/paste DMD styles and instructions on what to do with them
(Full screen Example)
 
Posted Image
 
Both tables support FSS mode for those who use it
 
** NOTE ** the table will force you to set your user options before it will let you play
It is supposed to do that, all the options are explained and are all by themselves at the top of the script there are only a few.
Set these before you try playing and you want even see the warning
 
READ ME files comes with download
READ THEM!!!

 
 
***
Permission to Mod:
If you mod it, you upload here to VPF 1st
If you won't upload it to VPF, then you WON'T mod it
 
 
If you make a PUP pak, please just download the table, edit it yourself
and release it and your pup pak together so you can support it.
 
 


 

What's New in Version 4.0 (See full changelog)

  • Fixed g drive music link


Screenshots

Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots


Weisshund, thanks for the table! The issue I'm having is that I can't edit the script to select settings to play. . I can highlight a number but it won't allow me to change the value. Any thoughts?

Weisshund, thanks for the table! The issue I'm having is that I can't edit the script to select settings to play. . I can highlight a number but it won't allow me to change the value. Any thoughts?

 

er, that is very odd

VPX has no function to make the script read only.

 

Try exiting VPX

then open VPX directly not from a front end, just run VPinballX.exe, and have it open the table, but not run it, cause you can not edit if the table is running.

Then click the script button, and see if you can edit it then?

I truly love seeing this table evolve!

Hoping for a PUP pack someday. 

Great work!

Thank you again.

-joshua

I truly love seeing this table evolve!

Hoping for a PUP pack someday. 

Great work!

Thank you again.

-joshua

 

I myself probably will not make a PUP pack, i do not use nor have PinUP, so it would be a little hard for me to make and test one.
But you could make one easily.
Remove the FLexDMD and UltraDMD init subs from the script

 

then do exactly what this says to do with it

 

' COPY EVERYTHING BELOW TO THE TOP OF YOUR TABLE SCRIPT UNDER OPTION EXPLICIT

'****** PuP Variables ******

Dim usePUP: Dim cPuPPack: Dim PuPlayer: Dim PUPStatus: PUPStatus=false ' dont edit this line!!!

'*************************** PuP Settings for this table ********************************

usePUP = true ' enable Pinup Player functions for this table
cPuPPack = "pup-pack_name" ' name of the PuP-Pack / PuPVideos folder for this table

'//////////////////// PINUP PLAYER: STARTUP & CONTROL SECTION //////////////////////////

' This is used for the startup and control of Pinup Player

Sub PuPStart(cPuPPack)
If PUPStatus=true then Exit Sub
If usePUP=true then
Set PuPlayer = CreateObject("PinUpPlayer.PinDisplay")
If PuPlayer is Nothing Then
usePUP=false
PUPStatus=false
Else
PuPlayer.B2SInit "",cPuPPack 'start the Pup-Pack
PUPStatus=true
End If
End If
End Sub

Sub pupevent(EventNum)
if (usePUP=false or PUPStatus=false) then Exit Sub
PuPlayer.B2SData "E"&EventNum,1 'send event to Pup-Pack
End Sub

' ******* How to use PUPEvent to trigger / control a PuP-Pack *******

' Usage: pupevent(EventNum)

' EventNum = PuP Exxx trigger from the PuP-Pack

' Example: pupevent 102

' This will trigger E102 from the table's PuP-Pack

' DO NOT use any Exxx triggers already used for DOF (if used) to avoid any possible confusion

'************ PuP-Pack Startup **************

PuPStart(cPuPPack) 'Check for PuP - If found, then start Pinup Player / PuP-Pack

 

then go through the script and replace all of the

UltraDMD.CancelRendering

and
UltraDMD.DisplayScene

 

and put in 

PupEvent ###

in place of the ultraDMD lines

Like PupEvent 301, for what ever your scene 301 is

 

To avoid conflicting with DOF events, i would start your pup events at 300, far away from any DOF stuff

 

Weisshund, thanks for the table! The issue I'm having is that I can't edit the script to select settings to play. . I can highlight a number but it won't allow me to change the value. Any thoughts?

 

er, that is very odd

VPX has no function to make the script read only.

 

Try exiting VPX

then open VPX directly not from a front end, just run VPinballX.exe, and have it open the table, but not run it, cause you can not edit if the table is running.

Then click the script button, and see if you can edit it then?

 

That worked!  Thanks for the advice. One question regarding the flippers. Are they supposed to have like a ghosting effect? I thought maybe because I had to select the Ultra DMD option, there might have been a performance issue with my system, but I don't see any lag or anything else throughout the table.

That worked!  Thanks for the advice. One question regarding the flippers. Are they supposed to have like a ghosting effect? I thought maybe because I had to select the Ultra DMD option, there might have been a performance issue with my system, but I don't see any lag or anything else throughout the table.

 

 

 

 

 

 

Ghosting?

There is a flash at the flippers
and they have a shadow

Do they appear to be lagging to you?

 

Do they still seem to lag if you run the table in mode 0 ?

Greetings!

I've downloaded and installed this amazing table and music in the new folder but often get this error...

BASS music/sound library cannot load 'C;/VisualPinball/Music/HeavyMetal/HM-Heavy-Metal.mp3' 

(error 8:BASS_Init has not been successfully called)

 

Please advise and THANK YOU for a childhood pinball dream coming true.

Cheers!

Photo
BasemntGamer78
Apr 10 2021 01:47 PM

Awesome! Thanks for the update!

Thanks for the table/update. Gonna do some Plutonian nyborg and play this bad boy...

Greetings!

I've downloaded and installed this amazing table and music in the new folder but often get this error...

BASS music/sound library cannot load 'C;/VisualPinball/Music/HeavyMetal/HM-Heavy-Metal.mp3' 

(error 8:BASS_Init has not been successfully called)

 

Please advise and THANK YOU for a childhood pinball dream coming true.

Cheers!

Did you put the music in C:\Visual Pinball\HeavyMetal\ or just in C:\Visual Pinball\Music ?

 

It has to go in the former

Also, do you know what version of VPX you are running?
Is it a version less than 10.6.1?

Last thing that i can think of is perhaps the codecs on your system dont like the way the mp3 was encoded but you can fix that easy enough
use the program audacity and drop all the mp3's into it (yes all at the same time)
and then just click file, export multiple, and pick mp3, and point it at the existing folder

It will re-encode the mp3's in what ever way your PC finds player friendly.

 

You can also turn up the volume on them before exporting, just use the normalize effect, and set it to 0 decibels, and apply that to all the tracks
(just do control + A to select all)


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