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SUPPORT TOPIC File Information

  • Submitted: Aug 14 2020 08:46 AM
  • Last Updated: Mar 17 2025 01:46 AM
  • File Size: 174.74MB
  • Views: 63983
  • Downloads: 12,983
  • Author(s): Wiesshund<br />Outhere (DOF and DOFConfig)
  • Manufacturer: Other - Pinball
  • Year: 1983
  • IPDB Link:
  • ROM: Link to ROM
  • Media Pack: Link to Media Pack
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 17 Sep 2023 Download Heavy Metal Rowamet 1983 VPX 4.0
  • 31 Aug 2022 Download Heavy Metal Rowamet 1983 VPX 1.5.2
  • 26 Aug 2022 Download Heavy Metal Rowamet 1983 VPX 1.5.1

This file has been reported as broken because: The link to the table for Heavy Metal Rowamet 1983 VPX 4.0 is broken.


Download Heavy Metal Rowamet 1983 VPX 4.0

* * * * - 65 Votes
Heavy Metal Rowamet Brazil Taito FSS SSF DOF



Screenshots
Rowamet's 1983 Heavy Metal movie pinball machine, re-imagined With 4 Player play and FSS.
It's Louder and Nastier it's 4.0
 
** Music must be downloaded separately Click Here **
Or here if dropbox fails you
FlexDMD Use Latest
Freezys DMDDevice extensions Use Latest
MUST USE VPX 10.0 revision 1465 or higher
B2S server 2.0.3 and VpinMAME 3.6
 
**** DUE TO NEW FORUM HOSTFILE SIZE LIMIT, DMD FOLDER IS A SEPARATE DOWNLOAD, PUT ENTIRE HvyMtl.DMD FOLDER IN YOUR TABLES FOLDER ****
                                                                ​ YOU NEED THE DMD TO PLAY THE NON CLASSIC VERSION ​

 There are 2 Separate tables.
 
Classic table is a standard stock pin, no fantasy physics, no crazy lighting or effects, no music, no nutty sounds, no DMD, no videos etc
If you want just a classic 1983 era table, then you will want that version.
It comes with a simple B2S that will fit on your 16.9 screen, or there is an OEM looking 4.3 backglass in the downloads area
 
Classic table has updated lighting for 10.8
Physics are based on JP's Physics 4
Script is much cleaned up
SSF sounds are revised.
It works with the DOF config Heavymtl
Removed collision from prims
 
Fantasy Table is an over the top version inline with the concept of the movie.
It has music from the movie.
It has a DMD with clips from the movie, table events, scoring etc
It has updated 10.8 lighting, it has crazy lighting effects
It has the table physics of a full freight train flying off a cliff at 100mph
It has crazy sounds
It has a modified version of JP's Physics 4
Removed collision from prims
A number of script issue have been resolved, some was rewritten to work more efficient.
For single screen users it has an option to do away with the external DMD and display the DMD on the apron.
It has a simplified hig rez backglass
The DMD supports real DMD displays and LCD DMD displays that only fit a normal sized DMD
For LCD users you can also chose to run one of 4 DMD resolutions
              128 x 32 dots
              256 x 64 dots
              128 x 71 dots
              256 x 143 dots
The last 2 sizes are suitable for running a Full Screen DMD
For LCD users, the table comes with a standard 4.1 and a 16.9 aperture DMD frame
A text file is also included with copy/paste DMD styles and instructions on what to do with them
(Full screen Example)
 
Posted Image
 
Both tables support FSS mode for those who use it
 
** NOTE ** the table will force you to set your user options before it will let you play
It is supposed to do that, all the options are explained and are all by themselves at the top of the script there are only a few.
Set these before you try playing and you want even see the warning
 
READ ME files comes with download
READ THEM!!!

 
 
***
Permission to Mod:
If you mod it, you upload here to VPF 1st
If you won't upload it to VPF, then you WON'T mod it
 
 
If you make a PUP pak, please just download the table, edit it yourself
and release it and your pup pak together so you can support it.
 
 


 

What's New in Version 4.0 (See full changelog)

  • Fixed g drive music link


Screenshots

Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots


 

 

 

Still no luck, FlexDMD is properly installed and registered. Works great with all of JP Salas' tables. ROM is good, freezy dmd all good also . Table starts beeps once then shuts down. Oh, well. Thanks for the reply. I'll just run it with the no dmd option. I have over 1000 VPX tables up and running.

 

 

I kind of can not help, i am asking specific things but getting no real answers to work with :(

Photo
justindavis010101
Aug 30 2020 12:50 AM

I really like this table 1.2.0 and it plays great. Just one minor issue. I have to move a blank blocker DMD every time so i can see the Ultra DMD underneath. Then it plays as normal. Any idea how to fix this guys?

Photo
coreduo0099
Aug 31 2020 04:38 AM

I really like this table 1.2.0 and it plays great. Just one minor issue. I have to move a blank blocker DMD every time so i can see the Ultra DMD underneath. Then it plays as normal. Any idea how to fix this guys?

you might need to right click on your backglass and try the hide dmd options

is this only table using flexdmd????  never had to have it before lol

to bad table looked cool.... but this flexdmd shit is for the birds. worked 1 game then nvram unclean 

Wiesshund this is a 5 star table. Plays great and no issues on my end. The people who have issues it seems to be on the user end. Great work my man keep it up!

to bad table looked cool.... but this flexdmd shit is for the birds. worked 1 game then nvram unclean 

That is not flexDMD or any kind of fault

That is how i coded the table

It means you exited the table in an unclean state
shoot all the balls down the drain and let the table reset.
The DMD tells you exactly what to do.

Rowamet used old Taito hardware to build their tables.
The hardware had a power loss feature, if power was lost, when the table came back on, it booted up with the game still in play.
of course the physical ball had already gone down the drain, not exactly a great feature probably.
That feature is in the rom though, so can not disable it as far as i can find, so i made the table let you know.

 

If you dont exit the table in mid game, you wont even see the message

 

alternately, you can just delete the heavymtl.nv file from Vpinmame\nvram, which erases the power off state

 

This is probably better posted in the support thread

 

to bad table looked cool.... but this flexdmd shit is for the birds. worked 1 game then nvram unclean 

That is not flexDMD or any kind of fault

That is how i coded the table

It means you exited the table in an unclean state
shoot all the balls down the drain and let the table reset.
The DMD tells you exactly what to do.

Rowamet used old Taito hardware to build their tables.
The hardware had a power loss feature, if power was lost, when the table came back on, it booted up with the game still in play.
of course the physical ball had already gone down the drain, not exactly a great feature probably.
That feature is in the rom though, so can not disable it as far as i can find, so i made the table let you know.

 

If you dont exit the table in mid game, you wont even see the message

 

alternately, you can just delete the heavymtl.nv file from Vpinmame\nvram, which erases the power off state

 

This is probably better posted in the support thread

 

Is a great table and media pack! Seems nv is my only route as the table never resets after balls drained tried 10 games in row all nvram error. ROM sucks lol the music notice kills me lol.

all you have to do is shoot the balls down the drain until the rom triggers game over (which is how ever many balls pinmame says is left), and then it is reset and ready to go

but deleting the nv file does it quickly

 

It only does that if you exit the table when the game isnt over

Hi Weisshund,

first of all, thank you for your time spent on this nice table and for sharing it with the community.

 

To fix the nvram issue you can embed my patch that JPsalas embedded in his Taito tables.

For example, download the JPsalas' Shark - Taito 1982 table and take a look at the end of the script, there you'll get a section that he called: "NVram patch for Taito do Brasil tables by Pmax65"

Import that block of code and place the three calls NVramPatchExit, NVramPatchLoad and NVramPatchKeyCheck as per explained there in the remarks lines.

Then, just adjust the constant GameOverLampID to the ID number of the game-over lamp and the issue should be over.

The only thing that remains unfixed is that in case you exit the table with the ball not in the drain you'll lost the eventual record scored during that play session.

Not that bad I think.

 

In case of trouble fell free to contact me, of course.

 

Again thank you for this nice table.

 

Have a great day.

 

Massimo


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