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SUPPORT TOPIC File Information

  • Submitted: Jun 23 2020 10:28 PM
  • Last Updated: Jul 24 2020 02:59 PM
  • File Size: 354.06MB
  • Views: 19031
  • Downloads: 3,451
  • Author(s): ClarkKent
    Ninuzzo
    unclewilly
  • Manufacturer: Capcom
  • Year: 1996
  • IPDB Link:
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 01 Jul 2020 Download Big Bang Bar 2.4.2
  • 24 Jun 2020 Download Big Bang Bar 2.4.1
  • 23 Jun 2020 Download Big Bang Bar 2.4

Download Big Bang Bar 2.4.6

* * * * * 32 Votes
bbb



Screenshots
mod by ClarkKent
based on unclewilly and  Ninuzzoversion
 
Clark's changelog:
 
*) added scanned playfield (high resolution Cruse scan)
 
*) added scanned plastics (bought a plastics set by crowd funding, scanned it and revised the graphical data)
 
*) added scanned apron decals
 
*) repostitioned every single object to be aligned with the scanned playfield
 
*) reworked almost every primitive to look like as close as possible to the original design with the help of hundreds of photos
 
*) redesigned the capcom specific gates, return lanes, scoop, protectors and several other small objects
 
*) redesigned all wire ramps so that they can even be used on the real machine (which are already integrated in a private BBB build)
 
*) redesigned the main plastic ramp to have the full functionality and looks of the real ramp
 
*) new dancer and animation from Flupper
 
*) added several new sound samples
 
*) adjusted physics
 
*) many changes and improvements were done with the help of three BBB owners making photos, measuring things and giving advices
 
*) this construction should be as close as possible to the real thing, down to each screw
 
*) thanx to everybody who was helping in this projec
 
unclewilly added alien lock mirror animation

What's New in Version 2.4.6 (See full changelog)

  • 2.4.6
  • *) correct green targets at the main ramp added. Thanx to Flupper for some help on the round one
  • *) correct sized apron, missing metal parts added, corrected hight, fully correct positioned and sized decals, wire adjusted
  • *) ball guides adjusted, all ball guides named correctly as seen in the manual.
  • *) slingshot- and returnlanes adjusted
  • *) plunger lane metal ramp corrected
  • *) intersection ramp adjusted, missing metal holder added, correct coil type added
  • *) all wire ramps adjusted to the intersection ramp corrections
  • *) screw threads in the transparent posts added
  • *) screw washers added as seen on the real machine
  • *) metal protectors adjusted
  • *) gate wires corrected
  • *) several textures improved
  • and several other small adjustments to increase level of details.
  • 2.4.2
  • Changelog:
  • *) fixed diverter movement
  • *) fixed ball shadow (JP)
  • *) fixed mirror texture (and separated the primitives group)
  • *) added an invisible wall at the right gate to prevent ball stuck
  • *) added new and correct flipper finger decals redraws (made for real BBB)
  • *) added new targets qualify mode decal AW00187-11 decal redraws (made for real BBB)
  • *) added new scanned target decals AW00187-1 to 8
  • *) added new scanned spinner decal AW00187-9 to 10
  • *) added ramp decal AW00187-12 redraw (also made for real BBB)��
  • reduced mirror animation texture size. should work for everyone now




Photo
agentEighty6
Jun 26 2020 02:16 AM

UncleWilly or CK, this is a fantastic update to BBB!

 

If you check Sol 51, you can activate and de-activate the flippers based on its state. 

 

Something like this:

SolCallback(51)  ="SolGameOn" 'Game on/off control
 
'******************************************
'        Flippers
'******************************************
 
dim GameStateOn
 
Sub SolGameOn(Enabled)
If Enabled Then
GameStateOn = True
Else
GameStateOn = False
End If
End Sub
 
SolCallback(sLRFlipper) = "SolRFlipper"
SolCallback(sLLFlipper) = "SolLFlipper"
 
 
Sub SolLFlipper(Enabled)
If Enabled and GameStateOn = True Then
PlaySoundAtVol SoundFX("fx_flipperup"), LeftFlipper, VolFlip
Controller.Switch(33) = 1
LeftFlipper.RotateToEnd
Else
If GameStateOn = True Then
PlaySoundAtVol SoundFX("fx_flipperdown"), LeftFlipper, VolFlip
End If
Controller.Switch(33) = 0
LeftFlipper.RotateToStart
End If
End Sub
 
Sub SolRFlipper(Enabled)
If Enabled and GameStateOn = True Then
PlaySoundAtVol SoundFX("fx_flipperup"), RightFlipper, VolFlip
Controller.Switch(34) = 1
Controller.Switch(68) = 1
RightFlipper.RotateToEnd
RightFlipper1.RotateToEnd
Else
If GameStateOn = True Then
PlaySoundAtVol SoundFX("fx_flipperdown"), RightFlipper, VolFlip
End If
Controller.Switch(34) = 0
Controller.Switch(68) = 0
RightFlipper.RotateToStart
RightFlipper1.RotateToStart
End If
End Sub

Hi UW,

 

thank You for this great release! The quality of the playfield and plastics scans is incredible.

The above mentioned Sol51 was introduced by DJRobX to VPinMame, if I am remembering correctly. It still is somewhat artificial but works in most cases.

 

Michael

works fine on my cabinet......

Looks very Nice. But when I play the ball jerky.

Thank you for the update.

Photo
strangeleo72
Jul 24 2020 06:31 PM

welcome back SCOTT!!!

If you haven't downloaded this table, whatcha waiting on!!!  One of the best tables around.  Who new!

One of my favorite tables, thanks so much for your continuing upgrades !!!

Photo
Flash Table Lover
Jul 26 2020 03:00 AM

Thank you unclewilly and everyone for your expertise and amazing work!! 

Photo
Dutchpinball
Sep 06 2020 11:45 AM

Thank you for this nice table! 


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