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SUPPORT TOPIC File Information

  • Submitted: Jun 23 2020 10:28 PM
  • Last Updated: Jul 24 2020 02:59 PM
  • File Size: 354.06MB
  • Views: 19031
  • Downloads: 3,451
  • Author(s): ClarkKent
    Ninuzzo
    unclewilly
  • Manufacturer: Capcom
  • Year: 1996
  • IPDB Link:
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 01 Jul 2020 Download Big Bang Bar 2.4.2
  • 24 Jun 2020 Download Big Bang Bar 2.4.1
  • 23 Jun 2020 Download Big Bang Bar 2.4

Download Big Bang Bar 2.4.6

* * * * * 32 Votes
bbb



Screenshots
mod by ClarkKent
based on unclewilly and  Ninuzzoversion
 
Clark's changelog:
 
*) added scanned playfield (high resolution Cruse scan)
 
*) added scanned plastics (bought a plastics set by crowd funding, scanned it and revised the graphical data)
 
*) added scanned apron decals
 
*) repostitioned every single object to be aligned with the scanned playfield
 
*) reworked almost every primitive to look like as close as possible to the original design with the help of hundreds of photos
 
*) redesigned the capcom specific gates, return lanes, scoop, protectors and several other small objects
 
*) redesigned all wire ramps so that they can even be used on the real machine (which are already integrated in a private BBB build)
 
*) redesigned the main plastic ramp to have the full functionality and looks of the real ramp
 
*) new dancer and animation from Flupper
 
*) added several new sound samples
 
*) adjusted physics
 
*) many changes and improvements were done with the help of three BBB owners making photos, measuring things and giving advices
 
*) this construction should be as close as possible to the real thing, down to each screw
 
*) thanx to everybody who was helping in this projec
 
unclewilly added alien lock mirror animation

What's New in Version 2.4.6 (See full changelog)

  • 2.4.6
  • *) correct green targets at the main ramp added. Thanx to Flupper for some help on the round one
  • *) correct sized apron, missing metal parts added, corrected hight, fully correct positioned and sized decals, wire adjusted
  • *) ball guides adjusted, all ball guides named correctly as seen in the manual.
  • *) slingshot- and returnlanes adjusted
  • *) plunger lane metal ramp corrected
  • *) intersection ramp adjusted, missing metal holder added, correct coil type added
  • *) all wire ramps adjusted to the intersection ramp corrections
  • *) screw threads in the transparent posts added
  • *) screw washers added as seen on the real machine
  • *) metal protectors adjusted
  • *) gate wires corrected
  • *) several textures improved
  • and several other small adjustments to increase level of details.
  • 2.4.2
  • Changelog:
  • *) fixed diverter movement
  • *) fixed ball shadow (JP)
  • *) fixed mirror texture (and separated the primitives group)
  • *) added an invisible wall at the right gate to prevent ball stuck
  • *) added new and correct flipper finger decals redraws (made for real BBB)
  • *) added new targets qualify mode decal AW00187-11 decal redraws (made for real BBB)
  • *) added new scanned target decals AW00187-1 to 8
  • *) added new scanned spinner decal AW00187-9 to 10
  • *) added ramp decal AW00187-12 redraw (also made for real BBB)��
  • reduced mirror animation texture size. should work for everyone now




please dont report files as broken simply because it will not run for you.  the original file runs perfectly fine on my system.

the file has been updated with reduced texture sizes so it should work for everyone now.  although its still showing as broken because your hardware was not good enough to run it in its original form

It ran for me one time. After closing it completely, it crashes before even trying to load the table. As soon as VPX 10.6 final opens it. Not reporting as broken, worked very well when i first opened it. Not sure what's going on with my end though, all other tables work fine. 

 

Troubleshootin' time for me :)

 

i5-6402P Processor

16GB DDR4 Ram
GefForce GTX 1660ti Super 

there is problems with the flippers : they still works even when you lost all your balls (end of play)

 

edit: and the DOF of the flippers are still working when the flippers are deactivated between balls (when you lose a ball )

 

seem that the script is not the last version of this table... perhaps look at thalamus script repository for update ?

again on my "special desktop PC" works fine, table is also blue after loading but it switch to normal when start game...

All good now Unclewilly.  Thanks for the quick update.  Looks fantastic......

I've always thought that the broken file report was there for problems with the archive, not the game itself. Perhaps Noah can clarify this for the masses.

 

Cheers,

 

Nursie

Photo
quartex2003
Jun 24 2020 11:24 PM

Working great and loving the table, very much appreciated thanks

Works perfect on my ryzen 7. its only blue when a feature is not hit.

Crashes on mine and I'm running a ryzen7 with a gtx1070 so it's not my system

awesome job but the physics are really off? i can barely  make the main ramp shot, the flippers feel really weak, playing it  in my cab and pushing the buttons with full force the ball feels too heavy and slow, anybody with the same "problem"?  maybe the real table is like that, im using the latest vpx with the latest vpinmame

 

Looks fantastic but is too hard for my taste


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