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  • Submitted: Apr 10 2020 06:50 PM
  • Last Updated: Jun 01 2021 06:29 PM
  • File Size: 663.46MB
  • Views: 48821
  • Downloads: 9,296
  • Author(s): jpsalas (Designer of original Pokemon Pinball)
    Art by wpilot (Mark Paulik - Marcade MODs)
  • Manufacturer: Original
  • Year: 2021
  • IPDB Link:
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 22 May 2020 Download Blade Runner 2049 1.3
  • 27 Apr 2020 Download Blade Runner 2049 1.2.2
  • 24 Apr 2020 Download Blade Runner 2049 1.2.1

Download Blade Runner 2049 2.0

* * * * * 65 Votes
Blade Runner Blade Runner 2049 Deckard VPX Joi Officer K Sci-Fi science fiction Replicant Denis Villeneuve



Screenshots
BLADE RUNNER 2049 v2.0 (2021)
[a Marcade MOD of JP's Pokemon Pinball]
***************************************************
Many special thanks to JP for making the original Pokemon Pinball and all the people who contribute to this forum!

Blade Runner 2049 v2.0 marks a major upgrade from previous versions. I originally produced this table mod when I was very new at doing anything with VPX. So I wanted to do a revisit of this table and upgrade major elements that I wasn't fully happy with in my original design. 

The Upgrades are as follows:
• All new 3D assets and revisions to previous 3D assets.
• Complete overhaul of lighting and adjustment to visuals
• Animated Vid screens througout the cityscape.
• Polish and fix to some of the Audio
• Complete overhaul of the DMD for better readability.
• Apron now includes score field to house the DMD (additional no score Apron provided)
• Added some of JP's new 3.0 Physics settings for better ball control
• Fixed various issues with elements in the table build that weren't properly aligned

As with all my MOD designs: I have a single screen table so I prefer to have the DMD display on the Playfield or on the Apron.
I have provided an additional NO SCORE Apron/Plastics setup for those that want to move the DMD to another area.
This will require some knowledge of how to make adjustments in Visual Pinball. 
Select the Apron in VPX and under options change the image to: "BR2049_plastics_noScore.png"
The DMD was designed by JP for his Pokemon table so I'm not sure how to get the DMD to display in various second screen or Dedicated DMD screen setups. Look to the forums for assistance in this matter as I am unfortunately unable to assist with any DMD configurations.

I created this update to celebrate surpassing 4k downloads with this table. I had no idea the table would reach that many players when I designed it.
Thanks to all who work and support VP and VPForums.

Cheers!
Mark (wpilot)
 

What's New in Version 2.0 (See full changelog)

  • v2.0 Complete table upgrade with all new 3D objects and lighting. Other visual perks. JP's
  • Physics 3.0 upgrade Sound Upgrades
  • v1.3 Visual Upgrade with a new 3d model of the spinner (and the drone that detached from the roof) some adjustments to the spinner police lights
  • v1.2.2 Some further lighting refinements to the whole table. Redesign of the Apron which includes a fun new addition to K's Blaster :)
  • Adjusted some scripting slightly.
  • *******************************
  • v1.2.1 Further tweaks to the side panel art to better match with the rest of the table and reduce stretching of the images. Some color changes to the metal screws around table to fit with the plastics art. Some further tweaking to sound. Found one other Pokemon reference in the scripting where it referred to "CATCH" which I changed to "HUNT"
  • *******************************
  • v1.2 Adjustments to table lighting. Art changes to the 4 ball styles. Audio changes to music and FX to make it a little better balanced. Added side panels with city scenes. Back wall art has been modified. I changed some of the Script where "Hatching" and "Pokemon" were referenced.
  • Updated all art to the DMD to improve image quality. Small adjustments to the flashers.
  • *********************************************
  • v1.1 Fixed an issue with the ball not making it thru the right ramp. Ball size corrected in Code.
  • Initial build based off of Pokemon Pinball v2.1.0
  • Contains new art and sound and 3D assets.




Photo
InfectedJello
Oct 11 2021 10:49 PM

My ball is a pokeball. How do I change it to just a regular silver ball?

I no expert, but give this a try.

 

I think I might be having some problems with the sound on this table (which is beautiful BTW). Everything sounds really low (frequency not volume) almost like I'm underwater. Also my SSF exciters vibrate almost constantly and loudly, like a shaker. It sort of sounds like it might be by design, but I can't tell. Anyone else experience anything like that?

Go into the VPX menu >Table>Sound Manager and click on the sounds (you can play them first) that ar too overpowering for the exciters and click BGOut on the right side. It will transfer the table sound to be a backglass sound coming from your backbox speakers. I did the same with some of the overpowering vibrational sounds. Although it can also be super cool to feel the vibration feedback . You can also lower the volume so the exciters kick less. I don't know if Wpilot , the author, is aware of people using SSF (exciters and bass pucks) for table sounds. 

ps: you need to restart to enable the changes

 

i have the same problem

exciter is too up!

 

i change table on backglass in sound manager: it's better but not again good

How do you lower the table volume for this non rom table. 

Photo
Harry Koseck
Feb 20 2022 10:36 PM

Hello to all.
This table is great, but I noticed a problem at the beginning of a game. When you lose a ball with ball save on, it's ok.
But then after losing the first ball, the second ball goes without pressing the launch ball, same for the other balls.
Have you noticed the same problem?

Hi , i just go blade runner 2049 v3.0 but in this version dof is not working , no solenoids , no leds nothing . Pup is working .

And on version 2.0 pup don't work but dof is working .

 

Any ideas why dof is not working in v3.0 .

 

There should be something wrong in the script then

thx

Superbe table, merci pour ce beau travail !

Such a gorgeous and fun game!  My only problem is the sound.  Everything sounds crackly, as if the volume is too high and it is being hard limited rather than going through an audio compressor.  I've tried changing the sounds to play through the backglass, and I've tried lowering the volume, but nothing works.  (I'm playing on a PC, not a cab).  When I turn the volume down using Visual Pinball sound manager, it stays crackly, just less loud.  Such a shame becuase this is a gorgeous table! (same in 1.3 and 2)

Where did you get this version 3.0?
 

Hi , i just go blade runner 2049 v3.0 but in this version dof is not working , no solenoids , no leds nothing . Pup is working .

And on version 2.0 pup don't work but dof is working .

 

Any ideas why dof is not working in v3.0 .

 

There should be something wrong in the script then

thx

For those of you who want the DMD moved from the table apron to your PinDMD3
Replace line 1595 with this:

'FlexDMD*************************************************************************************
Dim FlexDMD
Dim DMDScene

Sub DMD_Init() 'default/startup values
    Set FlexDMD = CreateObject("FlexDMD.FlexDMD")
    If Not FlexDMD is Nothing Then
        FlexDMD.TableFile = Table1.Filename & ".vpx"
        FlexDMD.RenderMode = 2
        FlexDMD.Width = 128
        FlexDMD.Height = 36
        FlexDMD.Clear = True
        FlexDMD.GameName = cGameName
        FlexDMD.Run = True
        Set DMDScene = FlexDMD.NewGroup("Scene")
        DMDScene.AddActor FlexDMD.NewImage("Back", "VPX.bkempty")
        DMDScene.GetImage("Back").SetSize FlexDMD.Width, FlexDMD.Height
        DigitsBack(0).Visible = False
        For i = 0 to 35
            DMDScene.AddActor FlexDMD.NewImage("Dig" & i, "VPX.dempty&dmd=2")
            Digits(i).Visible = False
        Next
        For i = 0 to 19 ' Bottom
            DMDScene.GetImage("Dig" & i).SetBounds 4 + i * 6, 3 + 16 + 2, 8, 8
        Next
        For i = 20 to 35 ' Top
            DMDScene.GetImage("Dig" & i).SetBounds (i - 20) * 8, 3, 8, 16
        Next
        FlexDMD.LockRenderThread
        FlexDMD.Stage.AddActor DMDScene
        FlexDMD.UnlockRenderThread
    End If
'End Sub
'FlexDMD*************************************************************************************
'Sub DMD_Init() 'default/startup values



Then replace the whole "Update DMD" section with this:

'**************
' Update DMD
'**************

Sub DMDUpdate(id)
    Dim digit, value
    If Not FlexDMD is Nothing Then FlexDMD.LockRenderThread
    Select Case id
        Case 0 'top text line
            For digit = 20 to 35
                DMDDisplayChar mid(dLine(0), digit-19, 1), digit
            Next
        Case 1 'bottom text line
            For digit = 0 to 19
                DMDDisplayChar mid(dLine(1), digit + 1, 1), digit
            Next
        Case 2 ' back image - back animations
            If dLine(2) = "" OR dLine(2) = " " Then dLine(2) = "bkempty"
            DigitsBack(0).ImageA = dLine(2)
            If Not FlexDMD is Nothing Then DMDScene.GetImage("Back").Bitmap = FlexDMD.NewImage("", "VPX." & dLine(2) & "&dmd=2").Bitmap
    End Select
    If Not FlexDMD is Nothing Then FlexDMD.UnlockRenderThread
End Sub

Sub DMDDisplayChar(achar, adigit)
    If achar = "" Then achar = " "
    achar = ASC(achar)
    Digits(adigit).ImageA = Chars(achar)
    If Not FlexDMD is Nothing Then DMDScene.GetImage("Dig" & adigit).Bitmap = FlexDMD.NewImage("", "VPX." & Chars(achar) & "&dmd=2").Bitmap
End Sub

 

Dude..... you are incredible!!!!   As is the author of this table!   

 

I was so bummed as a beginner not knowing how to get the DMD to work.... and this worked perfectly!   

 

I am learning so much the more I read and play around.   So many amazing people in here.  

 

This table just went to a new level with the dmd working on the cabinet!    

 

For those who are very very new..... in VPX click on view from the top.... then script.... and follow the code recos above.  

 

Note:  When you see a ' in the code... that simply means comment the line out (ie: disregard) 


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