- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Submitter
SUPPORT TOPIC File Information
- Submitted: Apr 08 2020 06:15 AM
- Last Updated: Nov 28 2020 05:32 PM
- File Size: 561.26MB
- Views: 105871
- Downloads: 26,473
- Author(s): Fleep, Rothbauerw, 3rdaxis, Skitso
- Manufacturer: Bally
- Year: 1995
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Download Theatre of Magic (Bally 1995) 2.4
115 Votes
Theatre of Magic 2.4
Original VPX recreation by ninuzzu & Tom Tower
New 2.x version made by team Fleep, Rothbauerw, 3rdaxis, Skitso
Physics redesign, flashers and many logic scripts redesign by Rothbauerw
Completely new sound system and sound files by Fleep
Visuals redesign - GI, Inserts, Flasher, and partial playfield redraw by Skitso
LUT sets by Skitso, 3rdaxis, Fleep, CalleV
Advice, Support and Various adjustments, fixes, blade art editing, gold saw mod and script additions by 3rdaxis
Thanks to ninuzzu & Tom Tower for their VPX recreation
Thanks to bord for new primitive playfield
Thanks to G5K for his primitive flippers
Thanks to flupper for his flasher dome and texture
Thanks to nickbuol and CalleV for their support and advice regarding TOM real table
Thanks to CalleV for high res blade art scans
Special thanks to:
nickbuol, CalleV, Amazaley1, Jon Osborne - for assisting with pinball recordings of videos and sounds for this big sound project
Features:
- Completely new sound system for mechanical sounds; Full SSF/DOF support in script
- Meticulous, redesigned physics including FastFlips
- Modular Flashers (Disable/Enable in script)
- VR Support (Disable/Enable in script)
- Outlane Difficulty options (Disable/Enable in script)
- Tiger Saw Mod allows for golden saw blades instead of silver
- Blade selection - original wood (Default) or blade art (Defined in script)
- LUT selection is done using left/right CTRL keys to toggle between LUTs, toggling can be disabled in script
Other Remarks:
- VPX 10.6 or higher with updated VBS scripts folder is required to run this table
- By default modulated flashers are disabled for better performance; Enable them for more realistic Flasher effects
- Modulated flashers will cause performance issues if you do not have windows real-time protection disabled
- Tiger Saw motor enabled in this table (requires rom tom_14hb)
- For sharp blade arts, Brute-force 4x SSAA must be enabled or go to the editor and check static rendering
- It is advised to keep Night/Day Scale, Light Emission Scale and Environment Emission Scale settings as they are in order to allow best compatibility for the LUTs selection
- VolumeDial - Global volume multiplier for the mechanical sounds in script
- All sounds are scripted, volumes can be modified down below in the script
- In rare cases restarting VPM will reset the switches without properly reinitialize the them. As result - the trunk does not function properly or the table has a missing ball. In such case delete NVRAM and cfg file and restart the game.
Changelog:
Version 2.0:
- Initial release with new visuals, physics, sounds and many fixes
Version 2.1
- Fixed left side of back wall GI lighting and flashers (Skitso)
- Adjusted the trajectory correction near the base of the flippers (Rothbauerw)
- Changed the start of stroke coil ramp up to 2.5 (Rothbauerw)
- Added walls to help prevent stuck balls (Rothbauerw)
- Fixed a bump in the right ramp that could cause stuck balls (Rothbauerw)
- Adjusted the left outer loop wall to feed properly to the right flipper (Rothbauerw)
- Plastic ramps friction adjustment (Rothbauerw/Fleep)
- Added few completely new visible bulbs with reflections (Skitso)
- Adjusted inlane flashers (Skitso)
- Adjusted LUT by 3rdaxis (3rdaxis)
- Adjusted trap door flashers (Skitso)
- Improved trapdoor texture (Skitso)
- Added two missing gate actuator scripts and sounds (Rothbauerw/Fleep)
- Adjusted catwalk ramp speed (Fleep)
- Adjusted sounds timing for trunk front and rear entrances (Fleep)
- Adjusted sounds timing for ball drop to playfield from right wire ramp and left plastic ramp (Fleep)
- Adjusted volume for various sounds (Fleep)
- Adjusted plastic ramps speed (Fleep/Rothbauerw)
- Additional new lut (Skitso)
- Re-scripted and re-edited vanish lock and solenoid kickout sounds (Fleep)
- Redone back wall lights from ground up (Skitso)
- Redone back wall flashers from ground up (Skitso)
- Remade ALL GI lights from ground up (perfect accurate shadows) (Skitso)
Version 2.2
- Added DOF scripting for undercab RGB (Rothbauerw/arngrim)
Version 2.3
- Fixed a false flipper down sound sub call upon a drain (Rothbauerw)
- Gold Rails and Lockdown Bar mod option (In script) (3rdaxis)
- LUT toggle sound effect for front/rear channels (Can be disabled/enabled in script) (Fleep)
- Minor sound level tweaks for vanish lock (Fleep)
Version 2.4
- Slightly improvement on physics for better flick control (Rothbauerw)
- Improvement on physics live catches (Rothbauerw)
- Cleaned up trajectory correction to fix an occasional odd angle (Rothbauerw)
- Reduced the diameter and the elasticity of loop post and vanish post to prevent a possibility of ball rejection by the posts (Rothbauerw)
- Commented out a debug statement in the flasher code (Rothbauerw)
- Easy tweak (FlipperCoilRampupMode) for Coil-Ramp up behaviour in script (Fleep/Rothbauerw)
- Catwalk ramp sound sometimes would not trigger sound; Fixed now (Rothbauerw)
For anyone who struggle with error U22 here's what to do:
Press F1 to bring up the ROM options menu, and then select "Skip ROM startup tests"
This table requires Theatre of Magic (1.4H Coin Play) - rom "tom_14hb" which is a clone of - Theatre of Magic (1.3X) - rom "tom_13"
You will need both to be in your roms folder
Also - Using PinMame32 - ensure your roms shown as valid and not corrupted
Original VPX recreation by ninuzzu & Tom Tower
New 2.x version made by team Fleep, Rothbauerw, 3rdaxis, Skitso
Physics redesign, flashers and many logic scripts redesign by Rothbauerw
Completely new sound system and sound files by Fleep
Visuals redesign - GI, Inserts, Flasher, and partial playfield redraw by Skitso
LUT sets by Skitso, 3rdaxis, Fleep, CalleV
Advice, Support and Various adjustments, fixes, blade art editing, gold saw mod and script additions by 3rdaxis
Thanks to ninuzzu & Tom Tower for their VPX recreation
Thanks to bord for new primitive playfield
Thanks to G5K for his primitive flippers
Thanks to flupper for his flasher dome and texture
Thanks to nickbuol and CalleV for their support and advice regarding TOM real table
Thanks to CalleV for high res blade art scans
Special thanks to:
nickbuol, CalleV, Amazaley1, Jon Osborne - for assisting with pinball recordings of videos and sounds for this big sound project
Features:
- Completely new sound system for mechanical sounds; Full SSF/DOF support in script
- Meticulous, redesigned physics including FastFlips
- Modular Flashers (Disable/Enable in script)
- VR Support (Disable/Enable in script)
- Outlane Difficulty options (Disable/Enable in script)
- Tiger Saw Mod allows for golden saw blades instead of silver
- Blade selection - original wood (Default) or blade art (Defined in script)
- LUT selection is done using left/right CTRL keys to toggle between LUTs, toggling can be disabled in script
Other Remarks:
- VPX 10.6 or higher with updated VBS scripts folder is required to run this table
- By default modulated flashers are disabled for better performance; Enable them for more realistic Flasher effects
- Modulated flashers will cause performance issues if you do not have windows real-time protection disabled
- Tiger Saw motor enabled in this table (requires rom tom_14hb)
- For sharp blade arts, Brute-force 4x SSAA must be enabled or go to the editor and check static rendering
- It is advised to keep Night/Day Scale, Light Emission Scale and Environment Emission Scale settings as they are in order to allow best compatibility for the LUTs selection
- VolumeDial - Global volume multiplier for the mechanical sounds in script
- All sounds are scripted, volumes can be modified down below in the script
- In rare cases restarting VPM will reset the switches without properly reinitialize the them. As result - the trunk does not function properly or the table has a missing ball. In such case delete NVRAM and cfg file and restart the game.
Changelog:
Version 2.0:
- Initial release with new visuals, physics, sounds and many fixes
Version 2.1
- Fixed left side of back wall GI lighting and flashers (Skitso)
- Adjusted the trajectory correction near the base of the flippers (Rothbauerw)
- Changed the start of stroke coil ramp up to 2.5 (Rothbauerw)
- Added walls to help prevent stuck balls (Rothbauerw)
- Fixed a bump in the right ramp that could cause stuck balls (Rothbauerw)
- Adjusted the left outer loop wall to feed properly to the right flipper (Rothbauerw)
- Plastic ramps friction adjustment (Rothbauerw/Fleep)
- Added few completely new visible bulbs with reflections (Skitso)
- Adjusted inlane flashers (Skitso)
- Adjusted LUT by 3rdaxis (3rdaxis)
- Adjusted trap door flashers (Skitso)
- Improved trapdoor texture (Skitso)
- Added two missing gate actuator scripts and sounds (Rothbauerw/Fleep)
- Adjusted catwalk ramp speed (Fleep)
- Adjusted sounds timing for trunk front and rear entrances (Fleep)
- Adjusted sounds timing for ball drop to playfield from right wire ramp and left plastic ramp (Fleep)
- Adjusted volume for various sounds (Fleep)
- Adjusted plastic ramps speed (Fleep/Rothbauerw)
- Additional new lut (Skitso)
- Re-scripted and re-edited vanish lock and solenoid kickout sounds (Fleep)
- Redone back wall lights from ground up (Skitso)
- Redone back wall flashers from ground up (Skitso)
- Remade ALL GI lights from ground up (perfect accurate shadows) (Skitso)
Version 2.2
- Added DOF scripting for undercab RGB (Rothbauerw/arngrim)
Version 2.3
- Fixed a false flipper down sound sub call upon a drain (Rothbauerw)
- Gold Rails and Lockdown Bar mod option (In script) (3rdaxis)
- LUT toggle sound effect for front/rear channels (Can be disabled/enabled in script) (Fleep)
- Minor sound level tweaks for vanish lock (Fleep)
Version 2.4
- Slightly improvement on physics for better flick control (Rothbauerw)
- Improvement on physics live catches (Rothbauerw)
- Cleaned up trajectory correction to fix an occasional odd angle (Rothbauerw)
- Reduced the diameter and the elasticity of loop post and vanish post to prevent a possibility of ball rejection by the posts (Rothbauerw)
- Commented out a debug statement in the flasher code (Rothbauerw)
- Easy tweak (FlipperCoilRampupMode) for Coil-Ramp up behaviour in script (Fleep/Rothbauerw)
- Catwalk ramp sound sometimes would not trigger sound; Fixed now (Rothbauerw)
For anyone who struggle with error U22 here's what to do:
Press F1 to bring up the ROM options menu, and then select "Skip ROM startup tests"
This table requires Theatre of Magic (1.4H Coin Play) - rom "tom_14hb" which is a clone of - Theatre of Magic (1.3X) - rom "tom_13"
You will need both to be in your roms folder
Also - Using PinMame32 - ensure your roms shown as valid and not corrupted
Absolutely phenomenal!
Premium work Guys!
One of my favourite tables, and what a fantastic job. The SSF effects are probably the best I've felt/heard.
Thank you so much!
Very pretty and plays great! Thanks Fellas.
thanks for this... it take a bit of time to use the new trajectory of the ball made by the flippers vs the previous version but it's beautifull ! great job !
Wow! Just wow..superb work! Thanks for sharing!!!
Yay! It has been fun playing the pre-release this week. Now for the final release. Thanks to everyone involved in the heavy lifting on this. I had to go back to check to see when I was first brought on board. Fleep hit me up on February 13, 2019. Wow. I knew that this was being worked on for a while, but didn't realize over 2 years for the final result, but it is worth it (easy for me to say). I have just been a minor player compared to what Fleep, Rothbauerw, 3rdaxis, and Skitso have done.
Outstanding work by them!
Thank you TEAM!!!!!!!
this is amazing! what a beautiful masterpeice! Thank you all for your work!
This is from beyond this planet! Wow, what a masterpiece.
Thank you a gazillion times for all people involved.
All your efforts are really appreciated!
Other files you may be interested in ..
- 18,361 Total Files
- 57 Total Categories
- 872 Total Authors
- 25,399,747 Total Downloads
- Big Indian Latest File
- Popotte Latest Submitter
user(s) are online (in the past 15 minutes)
members, guests, anonymous users










are all trademarks of VPFORUMS.
One of my favorite table, this looks just amazing!!! many thanks for the great work to the full team
Edit: whouaaaaaahhhh what a job you did guys! just impressive, I absolutely love it!!