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Submitter
SUPPORT TOPIC File Information
- Submitted: Jan 24 2020 03:50 PM
- Last Updated: Feb 14 2020 11:43 PM
- File Size: 143.56MB
- Views: 22723
- Downloads: 6,168
- Author(s): DJRobX, Dids666, Bord
- Manufacturer: Stern
- Year: 2001
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download High Roller Casino 1.1
40 Votes
High Roller Casino
Plastics renderings and dynamic drop shadow technique by Bord
Special thanks to:
Stern for creating this fun table. Go put some quarters in a real machine soon!
Knorr for his Stern Apron prim.
Destruk, TAB, bmiki75 for the previous versions of this table that were used as a reference for this one
VPX and VPinmame dev teams
NFozzy, Rothbauerw for their excellent physics tutorial and fading lights classes.
Ninuzzu, JPSalas and others who have contributed script and other bits that make this work!
Nailbuster for his autoQA script
G5k, Nailbuster, TerryRed, Flupper, Freezy and all of the other inspirational contributors that keep this hobby interesting
RandR, Dazz, and Noah Fentz for hosting our community
About this Table
Straight up, the resources we had weren't great. There's no pretty 4k playfield scan, no crisp plastic scans. Photoshop and upscalers can only take it so far. If better resources become available we will update the table!
Known issues:
1) The ROM complains a lot about "possibly broken" switches. The switches that the diagnostic report identifies are very random.
2) The game may hang onto a ball at the pop entrance under the roulette wheel. I've caught this a couple times and confirmed that VPinMame thinks Switch 32 is active but the test menu shows it is not. So this must be either a bug in the game code or a bug in the emulation, probably the latter. Once the game does a ball hunt it will let go of it, so it's not a showstopper.
3) The roulette wheel is fairly complex for VPX. In multiball, if it dumps 3+ balls onto it at once, some of that dogpiling activity may slow down some systems. MaxBallsRoulette will delay autoplunges to try to mitigate this.
This table is for personal use only, and should not be included with a commercial product.
This table will be free to mod without permission after September 1,2020. Before then, please reach out to DJRobX or Dids666 before distributing mods of this table.
Special thanks to:
Stern for creating this fun table. Go put some quarters in a real machine soon!
Knorr for his Stern Apron prim.
Destruk, TAB, bmiki75 for the previous versions of this table that were used as a reference for this one
VPX and VPinmame dev teams
NFozzy, Rothbauerw for their excellent physics tutorial and fading lights classes.
Ninuzzu, JPSalas and others who have contributed script and other bits that make this work!
Nailbuster for his autoQA script
G5k, Nailbuster, TerryRed, Flupper, Freezy and all of the other inspirational contributors that keep this hobby interesting
RandR, Dazz, and Noah Fentz for hosting our community
About this Table
Straight up, the resources we had weren't great. There's no pretty 4k playfield scan, no crisp plastic scans. Photoshop and upscalers can only take it so far. If better resources become available we will update the table!
Known issues:
1) The ROM complains a lot about "possibly broken" switches. The switches that the diagnostic report identifies are very random.
2) The game may hang onto a ball at the pop entrance under the roulette wheel. I've caught this a couple times and confirmed that VPinMame thinks Switch 32 is active but the test menu shows it is not. So this must be either a bug in the game code or a bug in the emulation, probably the latter. Once the game does a ball hunt it will let go of it, so it's not a showstopper.
3) The roulette wheel is fairly complex for VPX. In multiball, if it dumps 3+ balls onto it at once, some of that dogpiling activity may slow down some systems. MaxBallsRoulette will delay autoplunges to try to mitigate this.
This table is for personal use only, and should not be included with a commercial product.
This table will be free to mod without permission after September 1,2020. Before then, please reach out to DJRobX or Dids666 before distributing mods of this table.
What's New in Version 1.1 (See full changelog)
- 1.0
- Initial release
- 1.1
- Corrected PF dimensions (noticed by Kiwi)
- DOF updates by Arngrim
- Fix tilt switch by Thalamus.
- Fix right upper sling, sometimes not firing due to incorrect alignment.
- Fix VPM hiding in FS mode
- Updated backwall Lights
- New pop bumpers, with color LED mod! You can go back to plain white in the script settings if you prefer.
- Updated, re-rendered flashers
- Other PF material/lighting tweaks by Bigus1
hello
good job !
but this table don 't work because " ligne 119 variable non definie " " no upper left flipper " ?
Thanks Rob!
Thank a lot DjRobX This table plays real nice and the graphics are very nice.
anyone else is having a very low rom volume? The rom sound is maxed out the audio is a lot lower than the other tables.
with vpinmame's new update, it's work ! ;-)
but I have no DMD score ?!
with vpinmame's new update, it's work ! ;-)
but I have no DMD score ?!
I also had this.
Changed line 100 (Dim UseVPMDMD:UseVPMDMD = false) from true to false and it worked for me.
Very nice table! Thanks.
anyone else is having a very low rom volume? The rom sound is maxed out the audio is a lot lower than the other tables.
YES! Thought it was just me!
I get all of the sound effects at full volume... ball rolling sounds, mechanical sounds, bumpers, coin insert, etc. But the music, voices, and the orchestra hits when bonuses show are at like half the volume. I've checked everything I can think of and all of my volumes are maxed out. Not seeing this with any other table that I'm aware of.
So if anybody has any ideas, I'd love to hear 'em! :-)
Tastes great, less filling;) Nice work brother. Plays like a dreams and looks sharp.
Thank a lot DjRobX This table plays real nice and the graphics are very nice.
anyone else is having a very low rom volume? The rom sound is maxed out the audio is a lot lower than the other tables.
Got my volume raised....
Had to press 9 to get into the volume adjustment, then press 8 until volume is maxed out.
Gents great table so nice work but i can't have volume of music rised.. i can't firnd volume adjustment tried in the table option where all is at 100 % for volume & effect i tried to change elements but nothing is working . any one can help herd?
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Awesome - thanks man.