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  • Submitted: Oct 15 2019 06:21 PM
  • Last Updated: Jul 11 2020 07:10 PM
  • File Size: 59.62MB
  • Views: 4353
  • Downloads: 835
  • Author(s): Joseph Gofton
  • Media Pack: Link to Media Pack
  • Permission to MOD?: Unspecified

Previous Versions

  • 27 Jun 2020 Download TexasPoker 1.34
  • 20 Jun 2020 Download TexasPoker 1.33
  • 20 Jun 2020 Download TexasPoker 1.33

Download TexasPoker 1.35

* * - - - 15 Votes



Screenshots
VPX 10.6 & 7 version 
1. Press NumberPad 1 to Start the Game.
2. Launch the ball with the down arrow key.
3. Aim for the Igloo Ramp Targets to open the TexasPoker Gate and see what you get.
4. Rank the Score by keeping the Loop Circuit Active.  Enjoy! 
 
Installation
1. Put TexasPoker Zip into - C:\ VisualPinBall \ Tables 
2. UnZip File.
3. Run the VPX 10.6 or 7 file.
4. Do not delete Script - Table needs the external script to run
Note 1
If unable to type in a letter or number during Name Entry 
a. Check the Button Assignments, which is in the configure Keys,nudges and DOF editor.
b. change the button assignment by giving it a different key.
 

What's New in Version 1.35 (See full changelog)

  • ChangeLog 1.3
  • 1. End_Of_Ball_Complete.Interval = 25 timer interval increased to 625 mls - The Saved HighScore Text Animation has more time to do its work before EggTimer_AnimationVar2 is played
  • 2. Delete Spinner HighScore "YS" changed to "YP" - which brings it into line with the Keyboard Letter "P"
  • 3. Queue Text reference updated
  • ChangeLog 1.31
  • 1. Particle Rotating arrow Animation Upgrade
  • ChangeLog 1.32
  • 1. ExtraBall Bug fixed - If XtraBallIs=True Then BallsOnPlayfield(1)=BallsOnPlayfield(1)+1 : XtraBallIs=False: End If, added to CreateXtraBall_Kicker_setA1() Sub routine
  • 2. Loopcircuit and Miltiball initiators incremented seperatly - Score attitude improved. (Bonus Awards / Jackpots no longer locked during multiball and loop circuit)
  • 3. Updated and Weeded out unwanted code
  • 4. Manufactured more colour dot to dot animations with an upgraded look
  • 5. Moved Loopcircuit LevelMode to the top of the Sub so that it is interacted with instantly
  • 6. Updated Queuetext OVERSTACK error message box - master files also updated
  • 7. Introduced If Qs2_Flash_Count1(Q14sf)>=280 Then Q14sflash_ZeroQueue:End If
  • 8. Have increased the Q14/QCOLOUR DOT TO DOT arrays() value with the OVERSTACK error message box - due to longer animation introductions
  • 9. Dedicated Qp1 colour dot to dot texting to the circular Arrow score animation and Q1p1 to all other animations
  • ChangeLog 1.33
  • 1. DMD Screens upgraded with glass
  • 2. If CurrentPlayer<>4 Then FlushArcadeRoomOut() :End If removed. Number three name entry will now not delete after moving down to number four players name entry position
  • 3. Positioned TexasPokerRunning=true in front of Delete_Letterbox() - TexasasPoker auto delete bet error resolved
  • 4. Add_All_Bumper_Scores() put into Bumper 4 & 5. Flash Queue Score test display included
  • 5. Put more arrays() into the Colour Dot to Dot Text code line
  • 6. Removed some more unused code
  • 7. Transferred Particle_MatchLast2_Digit_Animation1() to MatchHitTimer_Timer()
  • 8. BallNoPartiAnimT Code error corrections
  • 9. More Animation and Graphic upgrades
  • 10.Using external Script - Keep script with TexasPoker Table
  • ChangeLog 1.34
  • 1. Queue Particle colour animation Image flicker resolved
  • Removed : Qp_EmHud_Reel(Qp1DmdA,Qp1EmHudTextLen).Image="Alpha_Image":Next) from Qp1EmHud_Auto_Alpha_Image()
  • Trade off - Keep all rows the same length
  • 2. Replaced CustomWhiteTip image with customOrangeTip image
  • 3. Queue particle text line now runs the Icecream image.visible=true Boolean.
  • 4. Increased Queue particle text arrays to 1000
  • ChangeLog 1.35
  • 1. Added an extra vertical row to Qp_EmHud_Reel(Qp1,1)=Qp1EmHud_Reel001 : (Qp_EmHud_Reel(1,Qp1,1)=Qp1EmHud_Reel001) - One Queue code now runs two Dmds
  • 2. An extra number added to Qp1EmHud_ Textline (The last number on the textline - 1 = Dmd1 reels and 2 = Dmd2 reels)
  • If Qp_EmHudDmd_Mgr(Qp1)=1 Then Qp1Dmdn=1 :End If :If Qp_EmHudDmd_Mgr(Qp1)=2 Then Qp1Dmdn=2 :End If - (The number that Selects the Dmd reels)
  • 3. Queue Text reference update
  • 4. More text animation work done
  • 6. Scroll Over right justification corrected
  • 7. More TxtbxHud Queue code reductions and general code/comment update
  • 8. Q1sflash_Jump_Into_Position_Row1 & Q3sflash_Jump_Into_Position_Row1 X position corrected
  • 9. Queue Colour dot to dot Dmd resolution upgraded to 60 reels by 30 rows Emreel width/Height reduced to 2 - (individual reels space = 3.5)
  • ''''''''''''''
  • - Graphic Card Recommendation
  • - Geforce2070 with an Intel i7
  • - Tested with a Geforce1050 and an Intel i5
  • - You may need to adjust the Video Graphics
  • - Protect your computer programs from the unwanted Trojan horse - it will slow your system down


Screenshots

Screenshots Screenshots


I don't think you should have a version on the external script (actually don't think you should use external scripts at all).  Much harder to update, maybe when you get a collection of tables that share common routines, but not with 1 table only.

 

Also this really is only a Desktop table.  Maybe add a Directb2s for cabinet uses.  Thanks though and keep improving

I agree with Slydog43 re a backglass  Being a desktop player, I've been hanging out for B2S backglass for a while. I'm holding off updates until then, or when you announce a final version. In the meantime, I enjoy playing v1.19.

A cabinet version would B fantastic

Authors comments

I apologise to all who want a cabinet version for not wanting to convert. I'm a desktop fan,although may consider it after completing my chemistry,music degree and property renovation project.   

ThankYou 

Joseph Gofton 




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