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Submitter
SUPPORT TOPIC File Information
- Submitted: Aug 19 2019 03:15 PM
- Last Updated: Oct 05 2025 04:34 AM
- File Size: 37.15MB
- Views: 56650
- Downloads: 15,348
- Author(s): Bigus1, freneticamnesic, 32assassin
- Manufacturer: Data East
- Year: 1993
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Unspecified
Previous Versions
Download Tales from the Crypt (Data East 1993)_Bigus(MOD) 3.0
74 Votes
This fun Data East table is from freneticamnesic and 32assassin.
I've given it a full makeover and livened it up. MultiBall is a hoot
3.0 is the first version to work properly. The ball handling was a daisy-chain of workarounds that
made it playable, albeit poorly, so I've written new script that works like the real machine. Also needed
a playfield mesh to get it working correctly and the mechanical sounds properly set up, plus repaired
wire ramps and other prims. I managed to pot 5 balls into holes simultaneously - couldn't do that before!
So no more constant missing balls, ball searches or failed games!
Enjoy
I've given it a full makeover and livened it up. MultiBall is a hoot
3.0 is the first version to work properly. The ball handling was a daisy-chain of workarounds that
made it playable, albeit poorly, so I've written new script that works like the real machine. Also needed
a playfield mesh to get it working correctly and the mechanical sounds properly set up, plus repaired
wire ramps and other prims. I managed to pot 5 balls into holes simultaneously - couldn't do that before!
So no more constant missing balls, ball searches or failed games!
Enjoy
What's New in Version 3.0 (See full changelog)
- 1.0 New playfield, full lights, adjust apron , new backdrop, alignment, physics.
- 1.1 New playfield, plastics, lights, lighting
- 1.2 Fixed tombstone, crypt, ramps, ball traps, brightened playfield, some lights, lots of physics, added SSF
- 1.3 Fixed script error, playfield edit, lighting tweaks, new ball
- 1.4 Reworked lights, layout, script
- 2.0 Physics, lighting, layout, sound, script
- 3.0 New script, playfield mesh, layout, physics, sound
Just played the table recently to check out the new colored DMD. Got the following error. Anyone know how to fix this:
Line 424
Subscript out of range 'newpos'
The following line in the script was highlighted:
RipStones(newpos).IsDropped = False
TIA
Thank you for the update ![]()
no me funciona los pateadores
Nice improvement to the look of the table, but there seem to be some play issues. On launch the ball almost always bounces off the three drop targets into the RIP hole, and I had the ball freeze and got an error during multi-ball. Didn't have these issues with the last Bigus update of this table.
Hopefully the next update will fix these things.
Error during multi-ball
"LIne 424
Subscript out of range: 'newpos'
tried the game again and it didn't crash during multi-ball but the crypt /multi-ball feature doesn't happen until the 4th ball when it should be on the third. Removed the game and the ROM and reinstalled but no change and the adjustment for 5 ball play didn't go back to 3 ball either so it looks like something is not getting reset.
Launch still went into the RIP on launch but not as often......Also lost the ball once during multi ball .
Can anyone suggest something else to try for a full reset of the game ? Guess I could look for a factory reset in the adjustments menu......
thank you bigus
Thank you ![]()
Anyone else have the screen shake when in the bumpers? It is giving my slight motion sickness to be honest. Is there anyway to turn that part off?
Un grand bravo pour cette qualité de table, j' ai connu jadis le vrai flipper, et là c'est bluffant, que du bonheur, merci encore pour ce beau flipper virtuel
Franck
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I have had it happen before. I waited and the table went through a ball search mode then it gave me a new ball when it could not be located.