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SUPPORT TOPIC File Information

  • Submitted: Aug 16 2019 01:37 PM
  • Last Updated: Feb 03 2023 06:55 PM
  • File Size: 669.23MB
  • Views: 91823
  • Downloads: 18,592
  • Author(s): Flupper
    Rothbauerw
  • Manufacturer: Williams
  • Year: 1996
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 04 Jan 2023 Download Tales of the Arabian Nights 4k 1.4
  • 07 Oct 2019 Download Tales of the Arabian Nights 4k 1.3
  • 08 Sep 2019 Download Tales of the Arabian Nights 4k 1.2

Download Tales of the Arabian Nights 4k 1.5

* * * * * 167 Votes



Screenshots
Full rebuild of Totan in Blender, all prerendered for 4K resolution. Thanks to:
Original build by JPSalas in 2015
High res playfield and plastics - Clark Kent
Beta Testing and Table Reference - Randr
DOF - Arngrim
Special thanks: 
Knorr, for sounds from his soundpack
nFozzy, for physics techniques
G5K, for rendering advice
 
For best performance use these settings:
- use 10.7.3 or higher
- no brute-force 4x SSAA (is not necessary), but quality SMAA
- exclusive full screen with 1 for FPS limiter and 1 for maximum prerendered frames
- Ambient occlusion, ball trails, screen space reflections all off
Other remarks:
- magnasave buttons changes the LUT, see script options
- it is advised to keep the POV settings as they are in the download for the full screen mode; all textures have been prerendered for this POV
- day/night slider does not do much (only on lamp and playfield), use LUT to change contrast/brightness

What's New in Version 1.5 (See full changelog)

  • In version 1.5:
  • Iaakki - updated to latest Roth/NF physics code, bumper ring speed increased
  • Flupper - added LUT text changer and LUT chosen is now saved
  • Flupper - multiball / multiplayer locked balls not releasing fixed
  • Flupper - VR room from 1.3 VR added; also new small VR room added (see script options); also performance of VR room is much better
  • Iaaki/Flupper - fixed flickering of flasher 25 (woman below genie)
  • Flupper - some updates on other flashers as well
  • Flupper - preload script for all flashers to avoid stuttering
  • Thanks to VPW for testing!
  • In version 1.4:
  • - redid all the texture color corrections and LUT, colors much more vibrant now
  • - made the GI off situation more dark, for better contrast during gameplay
  • - fixed lights below the lamp which did not work in VPX 10.7.2 (but did work in 10.6)
  • - added reflection on lamp for flasher below lamp
  • - redid all the insert lighting, some fixes in the flashers
  • - no changes in physics whatsoever
  • In version 1.3:
  • – Updated flipper physics to enable flipper tricks (option in script to use old physics)
  • – Reduced plastic ramp friction from 0.3 to 0.15 to allow ball to move faster in ramp
  • – Added an opening to the ramp behind the Genie like on the real game (doesn’t fall through often, but I’ve seen it happen)
  • – Small tweak to the lamp physics
  • – Added a small amount of randomness to the bazaar kickout
  • – Increased playfield friction from 0.075 to 0.15 (option in script to adjust a few physics settings if the user would like to go back to 0.075, friction setting must be made in the editor)
  • – Adjusted the right outer orbit to throw the ball a little bit more towards the left flipper
  • – Fixed the multiball kickout to only kick one ball at a time
  • In version 1.2:
  • - added support for FSS mode, also usable in VR; be sure to use portrait mode for your display for FSS mode
  • In version 1.1:
  • - 3d screws primitives with a script switch
  • - 3 new LUT's for a more color neutral look
  • (LUTtotan5,LUTtotan6,LUTrobertmstotan0_darker)
  • - new red/white texture for flipper bats with script switch
  • - added VPX version check with message if VPX is out of date
  • - DOF fix for undercab lighting (thanks Arngrim!)
  • - script switch for disabling magnasave button for LUT setting
  • - fixed sound crackling in samples (thanks Skitso!)
  • - several graphics fixes (mostly for GI off, like lamp texture)
  • - physics tweak for the lamp


Screenshots

Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots


Thank you. This is very nice!

Photo
Voorheesnightmare
Feb 07 2023 05:15 PM

thanks

Gorgeous table beyond any doubt, though I'm experiencing an odd issue with the backglass. Before I setup my b2s file the table runs at solid 80fps, but once I enable the backglass it slows down to a crawl at 11fps. 

Anyone has clues as to why this may be happening?

Photo
VAMPIRE ARCADES
Mar 09 2023 04:46 AM

Man, this is beautiful :D

 

Thank You!

Gorgeous table beyond any doubt, though I'm experiencing an odd issue with the backglass. Before I setup my b2s file the table runs at solid 80fps, but once I enable the backglass it slows down to a crawl at 11fps. 

Anyone has clues as to why this may be happening?

I am having the exact same issue. Not sure what's up and this is my favorite table, so it pains me. :(

Sorry for the noob question, but i am trying this table for the first time and I get the follwoing errer:
 

runtime error
--------
Line 137
Variable undefined: 'vpmInit'

what I have setup is a backglass, the totan_14 rom and the table. But not sure what i can do with this error. Any advice? ;)

Guys, I don’t know the solution to the above two questions; please ask these questions in the “support topic” (red button top right near the file details), then the thread will be visible to all people on the forum and it is more likely that someone will respond who knows what to do. And please be specific about your setup: what version of VPX, what specific backglass file and version, what have you already tried, etc.

Such an incredible looking table!  Well done!

Thanks for your work on this classic table, it's beautiful.

Runs nice and smooth on my cabinet (just an Intel-i5 & GTX-1660).

Sorry for the noob question, but i am trying this table for the first time and I get the following error:
 

runtime error
--------
Line 137
Variable undefined: 'vpmInit'

what I have setup is a backglass, the totan_14 rom and the table. But not sure what i can do with this error. Any advice? ;)

 

No errors for me here. Yes, totan_14.zip is the correct rom-set. I'm running it with Wildman's hires DirectB2S.


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