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Submitter
SUPPORT TOPIC File Information
- Submitted: Aug 16 2019 01:37 PM
- Last Updated: Feb 03 2023 06:55 PM
- File Size: 669.23MB
- Views: 91830
- Downloads: 18,592
-
Author(s):
Flupper
Rothbauerw - Manufacturer: Williams
- Year: 1996
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Tales of the Arabian Nights 4k 1.5
167 Votes
Full rebuild of Totan in Blender, all prerendered for 4K resolution. Thanks to:
Original build by JPSalas in 2015
High res playfield and plastics - Clark Kent
Beta Testing and Table Reference - Randr
DOF - Arngrim
Special thanks:
Knorr, for sounds from his soundpack
nFozzy, for physics techniques
G5K, for rendering advice
For best performance use these settings:
- use 10.7.3 or higher
- no brute-force 4x SSAA (is not necessary), but quality SMAA
- exclusive full screen with 1 for FPS limiter and 1 for maximum prerendered frames
- Ambient occlusion, ball trails, screen space reflections all off
Other remarks:
- magnasave buttons changes the LUT, see script options
- it is advised to keep the POV settings as they are in the download for the full screen mode; all textures have been prerendered for this POV
- day/night slider does not do much (only on lamp and playfield), use LUT to change contrast/brightness
Original build by JPSalas in 2015
High res playfield and plastics - Clark Kent
Beta Testing and Table Reference - Randr
DOF - Arngrim
Special thanks:
Knorr, for sounds from his soundpack
nFozzy, for physics techniques
G5K, for rendering advice
For best performance use these settings:
- use 10.7.3 or higher
- no brute-force 4x SSAA (is not necessary), but quality SMAA
- exclusive full screen with 1 for FPS limiter and 1 for maximum prerendered frames
- Ambient occlusion, ball trails, screen space reflections all off
Other remarks:
- magnasave buttons changes the LUT, see script options
- it is advised to keep the POV settings as they are in the download for the full screen mode; all textures have been prerendered for this POV
- day/night slider does not do much (only on lamp and playfield), use LUT to change contrast/brightness
What's New in Version 1.5 (See full changelog)
- In version 1.5:
- Iaakki - updated to latest Roth/NF physics code, bumper ring speed increased
- Flupper - added LUT text changer and LUT chosen is now saved
- Flupper - multiball / multiplayer locked balls not releasing fixed
- Flupper - VR room from 1.3 VR added; also new small VR room added (see script options); also performance of VR room is much better
- Iaaki/Flupper - fixed flickering of flasher 25 (woman below genie)
- Flupper - some updates on other flashers as well
- Flupper - preload script for all flashers to avoid stuttering
- Thanks to VPW for testing!
- In version 1.4:
- - redid all the texture color corrections and LUT, colors much more vibrant now
- - made the GI off situation more dark, for better contrast during gameplay
- - fixed lights below the lamp which did not work in VPX 10.7.2 (but did work in 10.6)
- - added reflection on lamp for flasher below lamp
- - redid all the insert lighting, some fixes in the flashers
- - no changes in physics whatsoever
- In version 1.3:
- Updated flipper physics to enable flipper tricks (option in script to use old physics)
- Reduced plastic ramp friction from 0.3 to 0.15 to allow ball to move faster in ramp
- Added an opening to the ramp behind the Genie like on the real game (doesnt fall through often, but Ive seen it happen)
- Small tweak to the lamp physics
- Added a small amount of randomness to the bazaar kickout
- Increased playfield friction from 0.075 to 0.15 (option in script to adjust a few physics settings if the user would like to go back to 0.075, friction setting must be made in the editor)
- Adjusted the right outer orbit to throw the ball a little bit more towards the left flipper
- Fixed the multiball kickout to only kick one ball at a time
- In version 1.2:
- - added support for FSS mode, also usable in VR; be sure to use portrait mode for your display for FSS mode
- In version 1.1:
- - 3d screws primitives with a script switch
- - 3 new LUT's for a more color neutral look
- (LUTtotan5,LUTtotan6,LUTrobertmstotan0_darker)
- - new red/white texture for flipper bats with script switch
- - added VPX version check with message if VPX is out of date
- - DOF fix for undercab lighting (thanks Arngrim!)
- - script switch for disabling magnasave button for LUT setting
- - fixed sound crackling in samples (thanks Skitso!)
- - several graphics fixes (mostly for GI off, like lamp texture)
- - physics tweak for the lamp
Screenshots
@boslaw: this question is better posted in the support thread, more people will see it. On your question:
in line 103 the script is ".Run GetPlayerHWnd"; so my thoughts are:
- I am not sure this is totan specific, this is part of the rom loading. So could be a nvram issue (delete it to try fix it) or something with your screens (did you change the nr of displays or something else with your displays?)
- if it happens in multiple versions of 10.6, you could try 10.5 (totan will run, but with graphics issues). If it persists, then it probably is not due to VPX. Maybe reinstall vpinmame?
- Or more generic it could be your graphics driver. What changes did you do to your system before this started to happen? (drivers/hardware/windows/...)
I don't think I know of any other options, since it does not seem to be generated by the totan script or table, but more on the rom front.
Thanks flupper.
Just to close the loop, the table was working before I upgraded to the latest 10.6 beta. I deleted the nvram file (never knew about that, thanks Thalamus) and I reinstalled the 10.6 beta. I also tried re-installing VPMame, and tried running the table with 10.5. None of those things solved the problem. I finally re-downloaded the table itself and replaced the prior file with the re-downloaded version, and now it's working again. I have no idea what caused the problem, and it makes no sense to me that a table file would simply stop working on its own, but I'm very happy it's now fixed.
Your version of TOTAN is amazing! It looks about as realistic as a video pinball table can look. Thanks so much for posting it. It must have been a tremendous amount of work.
Great work and beautiful table, but there is a small issue when the it releases the balls from lock for multiball. It releases two balls at a time and not one ball individually.
Thank you for the update.
awesome! the only problem i encounter is that the digital plunger is too strong, does anyone have this issue?, visually, this is the future in vp tables
This is beyond stunning. Makes the choice to decide to go 4k for this table alone worth every penny.
Wow, this is perfection. 1.3 plays very nice, I especially like the updated lamp physics. It never seemed right to me in previous versions, at least I wasn't getting much 'spin' out of it, but 1.3 is a lot better. Thanks for your hard work!
Right flipper keeps chaging the lights how do I fix this
Right flipper keeps chaging the lights how do I fix this
Change line 46 of the code from:
Const EnableRightMagnasave = 1 ' 1 - on; 0 - off; if on then the right magnasave button let's you rotate all LUT's
to
Const EnableRightMagnasave = 0 ' 1 - on; 0 - off; if on then the right magnasave button let's you rotate all LUT's
Have a nice day.
Massimo
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I'm suddenly getting an error with this table - Line 103 Variable is undefined 'BallRelease'. Any idea what could cause this? I've tried several versions of VPX, incl 10.6 3760