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  • Submitted: Jul 06 2019 07:06 AM
  • Last Updated: Today, 04:19 AM
  • File Size: 22.07MB
  • Views: 14089
  • Downloads: 4,094
  • Author(s): Bigus1, Bodydump, 32assassin
  • Manufacturer: Bally
  • Year: 1980
  • IPDB Link:
  • Permission to MOD?: Unspecified

Previous Versions

  • 03 Jun 2023 Download Hot Doggin' (Bally 1980)_Bigus(MOD) 2.0
  • 15 Jan 2020 Download Hot Doggin' (Bally 1980)_Bigus(MOD) 1.4
  • 08 Aug 2019 Download Hot Doggin' (Bally 1980)_Bigus(MOD) 1.3

Download Hot Doggin' (Bally 1980)_Bigus(MOD) 3.0

* * * * * 32 Votes



Screenshots
Nice fun table from 32assassin and looks good too.
F6 to enable 7 digits
3.0 has new playfield, layout, lighting, physics and sound.
Enjoy :)

What's New in Version 3.0 (See full changelog)

  • 1.1 Fix shooter lane. physics, lighting , graphics tweaks
  • 1.2 New lights, adjust rubbers/playfield
  • 1.3 7 digits enabled thanks Pin-Pete
  • 1.4 Added Surround Sound, enhanced playfield, alignment
  • 2.0 Physics, lights, lighting, layout
  • 3.0 Playfield, physics, lights, lighting, layout, sound, script




Great table,

I would rate it 5 stars, but I erroneously clicked on the 4th star and now I can't correct my vote.

Does anybody know if there is a way to change the vote? 

Thanks,

 

Is this v1.2 or v1.1 ? 

Hot Doggin' (Bally 1979)_Bigus(MOD)1.1.vpx in the archive.

1.2  if you see the display.

Table is very nice. My Cabinet machine is displaying the score in two score displays 5digits in Player #1 Score  and One digit in Player Score #2.

Do I need to modify something in B2s backglass.

 

Have the same issue with Phantom of the opera

 

The solution was to use B2Sdesigner and edit the b2s backglass and change the 6 digit displays to 7 digit displays and all was good.

 

Love the table, my buddy has the real machine and this play nice.

 

Only one item that I see is the Right ball capture lane is dropping the ball down the lane rather than shooting the ball upwards.

;)

Thanks for posting the display tip. I'm DT only, so I know very little about that stuff. Gave it my best shot.

The right lane only shoots the ball when lit, and releases otherwise. That's the thing I fixed - used to be game-over if it went in while unlit :)

Looks and plays great, but there's EBD.s dips on the script. Here's correct:

 

'Bally Hot Doggin 7 digits
'added by Inkochnito
Sub editDips
 Dim vpmDips:Set vpmDips=New cvpmDips
 With vpmDips
  .AddForm 700,400,"Hot Doggin' 7 digits - DIP switches"
  .AddFrame 0,0,190,"Maximum credits",&H03000000,Array("10 credits",0,"20 credits",&H01000000,"30 credits",&H02000000,"free play (40 credits)",&H03000000)'dip 25&26
  .AddFrame 0,76,190,"High game to date",&H00200000,Array("no award",0,"3 credits",&H00200000)'dip 22
  .AddFrame 0,122,190,"Score version",&H00100000,Array("6 digit scoring",0,"7 digit scoring",&H00100000)'dip 21
  .AddFrame 0,168,190,"Saucer special adjust",&H00800000,Array("1 special then 25K points",0,"special stays lit",&H00800000)'dip 24
  .AddFrame 0,214,190,"In-line drop targets",&H80000000,Array("does not add bonus",0,"add bonus",&H80000000)'dip 32
  .AddFrame 0,260,190,"Bonus extra ball-special adjust",&H00000080,Array("extra ball and special lit together",0,"first extra ball then special lit",&H00000080)'dip 8
  .AddFrame 205,0,190,"Sound features",&H30000000,Array("chime effects",0,"noises and no background",&H10000000,"noise effects",&H20000000,"noises and background",&H30000000)'dip 29&30
  .AddFrame 205,76,190,"In-lane bonus lights adjust",&H00004000,Array("alternating left to right",0,"both lanes lit",&H00004000)'dip 15
  .AddFrame 205,122,190,"In-lane bonus lights interval",32768,Array("lights once every 5th bumper hit",0,"always on",32768)'dip 16
  .AddFrame 205,168,190,"Balls per game",&H40000000,Array ("3 balls",0,"5 balls",&H40000000)'dip 31
  .AddFrame 205,214,190,"High score feature",&H00000060,Array("no award",0,"extra ball",&H00000040,"replay",&H00000060)'dip 6&7
  .AddChk 205,280,190,Array("Match feature",&H08000000)'dip 28
  .AddChk 205,295,190,Array("Credits displayed",&H04000000)'dip 27
  .AddChk 205,310,190,Array("Bonus multiplier in memory",&H00002000)'dip 14
  .AddChk 205,325,190,Array("Extra ball light held in memory",&H00400000)'dip 23
  .AddLabel 50,350,300,20,"After hitting OK, press F3 to reset game with new settings."
  .ViewDips
 End With
End Sub
Set vpmShowDips=GetRef("editDips")
 

Pin-Pete, you're a freaking legend. You've got no idea how much time I've pissed-away trying to get 7 digits :)

Pin-Pete, you're a freaking legend. You've got no idea how much time I've pissed-away trying to get 7 digits :)

iNo problemo Amigo!

I have come to love this table. Something about these asymmetric wide body cabinets are so fun for me. I need to find some more to add to my collection.

I have come to love this table. Something about these asymmetric wide body cabinets are so fun for me. I need to find some more to add to my collection.

Agreed! I played this game back in the day at a 7-11 knockoff near my house growing up. 100% opposite of the newer tables, but so much fun.


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