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  • Submitted: Jul 02 2019 02:57 PM
  • Last Updated: Jul 02 2019 02:59 PM
  • File Size: 50.55MB
  • Views: 14625
  • Downloads: 4,130
  • Author(s): Herweh
  • Manufacturer: Bally
  • Year: 1989
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 02 Jul 2019 Download Mousin Around (Bally, 1989) 1.1

Download Mousin Around (Bally, 1989) 1.1

* * * * * 24 Votes
Mousin Around Bally 1989 VPX Midway



Screenshots
"So You Wanna Mouse Around?"

Have fun with cheese loop, cheese targets, mouse traps, ZIP and SWOOSH ramps, 3-ball-multiball, mouse hole and so much more.

Special thanks to
  • Schreibi34: For awesome 3D objects and so many very helpful hints
  • OldSkoolGamer, ICPjuggla, Herweh (:-): For creating a very cool VP9 build from where I borrowed a few table elements
  • OldSkoolGamer: For providing me all the wonderful artwork he designed for the VP9 build
  • Cosmic80: For his awesome color reworking of the playfield
  • Flupper: For his ramp tutorial, for always having an open ear for Blender noobs like me and of course for resources like the bumper caps, the target prim and some more
  • JPSalas: For giving me the decisive hint when the Jackpot in the mouse hole didn't work like it should
  • 32assassin: For his desktop table scoring displays
  • Sliderpoint: For the flasher dome from his 'Cyclone' build
  • Ninuzzu: For his flipper shadows
  • Dark: For the gates primitives template
  • DJRobX, RothbauerW and maybe some other ones: For some code in my script like the SSF routines
  • tttttwii, Bord and Thalamus: For beta testing and some good hints
  • VPX development team: For always lifting VP to the next level
  • All I have forgotten. Please send me a PM if you think I should add you to the 'Thx' section here. My fault!
Check out the script options at the top of the script. There are options for a more or less jumping ball, playfield shadow depth, GI, flipper and flasher lighing and color modes and so on.

Check out Herweh's multiball modes (v1.1) at the top of the script too. Two additional multiball modes, played with up to 5 balls during multiball. The first one (my favourite mode) enables locking of up to 4 balls and the locking traps are changing every 20 seconds. The second one, always 5-ball multiball mode, with locks in the two cheese traps and locking two balls in the mouse hole.

Toggle thru GI and flipper color modes with the left and right MagnaSave buttons. Notice that this is just a preview. To switch permanently to a specific color mode you have to do these changes in the script options.

During testing there was one issue that happened sometimes: If Jackpot should be awarded, the soundtrack dies and the Jackpot value doesn't score. When this happens to you (or the motor bank doesn't work like it should), please first of all try to delete the 'mousn_l4' nvram file. And please report to me as maybe we can find a solution together.

 

What's New in Version 1.1 (See full changelog)

  • 1.1: Herweh's mouse hole multiball modes and some minor VP, graphical and coding bugfixes
  • 1.0: Initial release


Screenshots

Screenshots


Cant believe I forgot to thank you for this. Ha I was having too much fun playin' it. Thanks.

Thanks

Photo
Quickdraw19
Oct 28 2020 02:43 PM

Can this be played in desktop mode?

Thank you so much, i played this a lot back in the day.

Thank you! I played this a lot 15 years ago when i had the physical table :)

Simplemente preciosa! Gracias!

Ha Ha Haa, Gotcha! This is superb! Physics are outstanding and it looks and plays great. FYI I had an issue with the Cheese Loop Gate not going down, but it cleared after I deleted the nvram.

Is that in the script?  Delete the entire line or ?

Thanks for the table... RKip

Photo
Voorheesnightmare
Dec 17 2022 11:58 PM

thanks

Photo
freetokenwithpurchas
Mar 09 2025 03:20 AM

Ha Ha Haa, Gotcha! This is superb! Physics are outstanding and it looks and plays great. FYI I had an issue with the Cheese Loop Gate not going down, but it cleared after I deleted the nvram.

Hmmm...I tried deleting the nvram from all the VPX versions of M'A I have, but prevented the game from working. There was also some script modifications dropped off in GitHub that would've made the gate go down, but that wasn't able to work. Now I can't find it. 

 

I'm running VPX 10.8 and the latest VPinMame (3.6.0.1227). What could it be if everyone else's is working?


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