- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
- More
Download Wipe Out (Premier 1993) 1.1.0
33 Votes
6
Wipe Out Premier 1993, DT FS and FSS, the table was built with VP 10.6
This is another table that caught my attention, but due to lack of resources I never started working on it.
Until one day, I was asked to complete the excellent table started by Edizzle,
I didn't immediately accept it because it was busy and there seemed to be other people already working on it, but then ....
Special Thanks to those who contributed to the creation of the table:
Akiles50000, supplier of photographic material and testers
Ninuzzu, the base of the WIP is from Ninuzzu, ski lift coding
Dark, 3d plastic slalom model
JPSalas, coding and testers
Drybonz, for some changes to the table
Gtxjoe, image inserts and domes
Zany, primitive flippers
JimmyFingers, sound routines
Arngrim, DOF
DJRobX, sound playback functions code
Rothbauerw, sound playback functions code
Thalamus, for adding and testing the sound playback functions code (SSF)
Flupper1, for the tutorial on how to make textures ramps
The VP and VPinMame Development Team.
I inserted the slingshots made with flippers,
I am trying this solution in Baywatch and I have seen the ball is thrown more upwards,
this prevents the ball from going (always) straight in the outlanes.
Sometimes it seems more real, sometimes unpredictable, try it.
To enable slingshot-flippers go to line 66 of the scripts and change the value of the constant "SlingM" to 1.
Note: the ROM is not available here, do a search on the internet.
This is another table that caught my attention, but due to lack of resources I never started working on it.
Until one day, I was asked to complete the excellent table started by Edizzle,
I didn't immediately accept it because it was busy and there seemed to be other people already working on it, but then ....
Special Thanks to those who contributed to the creation of the table:
Akiles50000, supplier of photographic material and testers
Ninuzzu, the base of the WIP is from Ninuzzu, ski lift coding
Dark, 3d plastic slalom model
JPSalas, coding and testers
Drybonz, for some changes to the table
Gtxjoe, image inserts and domes
Zany, primitive flippers
JimmyFingers, sound routines
Arngrim, DOF
DJRobX, sound playback functions code
Rothbauerw, sound playback functions code
Thalamus, for adding and testing the sound playback functions code (SSF)
Flupper1, for the tutorial on how to make textures ramps
The VP and VPinMame Development Team.
I inserted the slingshots made with flippers,
I am trying this solution in Baywatch and I have seen the ball is thrown more upwards,
this prevents the ball from going (always) straight in the outlanes.
Sometimes it seems more real, sometimes unpredictable, try it.
To enable slingshot-flippers go to line 66 of the scripts and change the value of the constant "SlingM" to 1.
Const SlingM = 1
Note: the ROM is not available here, do a search on the internet.
What's New in Version 1.1.0 (See full changelog)
- Initial release v 1.0.0
- Update 1.1.0
- Drilled the playfield, to improve the physics of the holes, and make it look better.
- I also inserted the slingshots made with flippers,
- I am trying this solution in Baywatch and I have seen the ball is thrown more upwards, this prevents the ball from going (always) straight in the outlanes.
- Sometimes it seems more real, sometimes unpredictable, try it.
- To enable slingshot-flippers go to line 66 of the scripts and change the value of the constant "SlingM" to 1.
Screenshots
Yes! Kiwi, you have no idea how long I have been waiting for this release! Actually you probably do, since I pester you about it every few months! Can't wait to go home now and try!
Wow! Can't wait to try it. Very clean. Great job Kiwi
Two thumbs up! Looks & plays great.
Thank's
This table is really great. Very good playability and the full charm of the 90s.
Anyone know where the ROM is?
Great looking table , anyone can download a ROM for us newbies?
Thank's
ROM:
Wipeout (rev.2) ROM Download for MAME - CoolROM.com
(alternative download link)
Other files you may be interested in ..
- 17,088 Total Files
- 57 Total Categories
- 836 Total Authors
- 21,636,074 Total Downloads
- Strife Latest File
- Rockinghorse Latest Submitter
user(s) are online (in the past 15 minutes)
members, guests, anonymous users
Beautiful... Wow.. Great job Kiwi