- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Submitter
SUPPORT TOPIC File Information
- Submitted: Apr 22 2019 12:45 PM
- Last Updated: Mar 11 2026 11:51 AM
- File Size: 188.31MB
- Views: 15650
- Downloads: 3,793
-
Author(s):
Batch (Table & B2S Backglass)
Thalamus (sounds settings)
Jogrady7 (Music Mod in the script) - Permission to MOD?: No
Previous Versions
Download Accept (Germany) 8.1
29 Votes
8.1: Default settings are now with no music, table sounds only.
If you want to be able to listen to your mp3 files when you play this table, you have to open the script and do the following :
UnComment Lines from 1967 to 1988
Line 1967 : Change -> Const myMusicFolder ="THE PATH TO YOUR MUSIC FOLDER"
to, example : -> Const myMusicFolder ="c:\vPinball\VisualPinball\Music\Accept" (the name of the directory that has YOUR mp3 files)
UnComment Lines 86 and 87 to add the commands to catch the right and left Magna Keys in the KeyDown function
In addition, you can UnComment the Line 297 in the Table1_Init sub to start music when you launch the table
Thanks a lot to Jogrady7 for his method and for telling me !
8.0: Updated lighting for VP10.8 (no more sunglasses needed !) Thanks to JP Salas for his help !
You can now listen to music using MagnaSave buttons (CAB) or CTRL keys (PC), RIGHT (launch music or next track), LEFT (stop music).
You just have to create an "Accept" folder in VPinball -> Music and put your mp3 files inside.
I did a mix of "JP Salas" and "HiRez00" methods.
I also added a new ball sent to me by "me337"
1.2: reworked shooter lane ramp (at the top)
1.1: Removed mp3 files and lowered lighting intensity at the top of playfield
If you want to listen to music when playing this table, just import your own mp3 files into your VPinball / Music folder
Name them as follows: Accept_01, Accept_02, and so on, and then, open the script and uncomment lines from 82 to 115
There are 24 lines for songs in the script, but you can remove some of them or add new ones, so don't forget to change quantity, Line 110 [musicNum = (musicNum + 1) mod XX]
1.0: Here is an original table about the German Heavy Metal band "ACCEPT" (you'll find all the files in the download, Table, B2S Backglass, Music files, Rules and Backdrops)
I used the table "ALGAR" from Thalamus and Kalavera and Kalavera's B2S Backglass as a starting point, so, big thanks to them for their permission to use their work
So, you need to use the ROM "algar_l1" to run this table
I changed the location of every element and added wire ramps, but the rules remain almost the same
BALLS TO THE WALL replaces THE CHAMBER
RUSSIAN ROULETTE replaces RIVER STYX, but, each time, you have to reach the LEFT hole first, and then the RIGHT hole without the ball hitting any other element of the table to score the 2X value
METAL HEART replaces Extra-ball
Here are the new rules (you also can find them with the table file, and in Table / Table Info, and, of course, on the apron) :
Making 1-2-3-4 Advances X Value from 2X - 5X.
Making Either Bank of 3 Drop Targets Lites RUSSIAN and ROULETTE
Loops Shoots To Score 2X Value of Loop Shoot.
Making Six Flashing Drop Targets Awards 10,000 to 100,000 Value.
Making Six Flashing Drop Targets When 100,000 Lamp is Lit,
Lites Top Eject for Possible - METAL HEART
RUSSIAN and ROULETTE Loops Shoots Increase in Value
from 10,000 - 60,000. At 60,000 RUSSIAN and ROULETTE
Loops Shoots Lite Outlanes Which Alternate for Possible SPECIAL.
Driving Captive Balls Against BALLS TO THE WALL Targets
Scores Highest Flashing Values and Lights Ball Shooter Lanes
to Score 50,000 and to Release Balls in BALLS TO THE WALL Lanes.
Special thanks to :
Thalamus for setting sounds in the script, adding sounds and testing the table
JP Salas for testing the table and "cleaning" the script, and for his method to have flashers looking like flames from his table "DIABLO"
Xenonph for testing the table, and some of his comments
Flupper1 for his flashers templates
Kiwi for his "always" appropriate replies to my questions in topics, and also to many others for their availability and help !
Retro BASH for the primitive ramp I found in their Future Pinball table IRON MAIDEN
Zanny for his primitive Spotlights
Please tell me if I forgot someone !
And, of course, enormous thanks to VPX and VPinMAME developers !
Very special thanks to the band ACCEPT for their so "German" Heavy Metal (in the 80's, they seemed to come from another planet !)
and to all the fans who encouraged me when doing this table !
Sript options :
If you want to change sounds volumes, it's from lines 15 to 32 in the script
The artwork of the table is based on the five albums "Breaker", "Restless & Wild", "Balls to the Wall", "Metal Heart" and "Russian Roulette"
The band is : Udo Dirkschneider (vocals), Wolf Hoffmann (guitar), Peter Baltes (bass guitar), Stefan Kaufmann (Drums), Jörg Fischer (guitar), and Hermann Frank (guitar) - sometimes
Hope Accept fans will like this table (they will find no other !
), and perhaps those who didn't know this band and don't listen to this kind of music too !
Let there be (German) Heavy Metal !
If you want to be able to listen to your mp3 files when you play this table, you have to open the script and do the following :
UnComment Lines from 1967 to 1988
Line 1967 : Change -> Const myMusicFolder ="THE PATH TO YOUR MUSIC FOLDER"
to, example : -> Const myMusicFolder ="c:\vPinball\VisualPinball\Music\Accept" (the name of the directory that has YOUR mp3 files)
UnComment Lines 86 and 87 to add the commands to catch the right and left Magna Keys in the KeyDown function
In addition, you can UnComment the Line 297 in the Table1_Init sub to start music when you launch the table
Thanks a lot to Jogrady7 for his method and for telling me !
8.0: Updated lighting for VP10.8 (no more sunglasses needed !) Thanks to JP Salas for his help !
You can now listen to music using MagnaSave buttons (CAB) or CTRL keys (PC), RIGHT (launch music or next track), LEFT (stop music).
You just have to create an "Accept" folder in VPinball -> Music and put your mp3 files inside.
I did a mix of "JP Salas" and "HiRez00" methods.
I also added a new ball sent to me by "me337"
1.2: reworked shooter lane ramp (at the top)
1.1: Removed mp3 files and lowered lighting intensity at the top of playfield
If you want to listen to music when playing this table, just import your own mp3 files into your VPinball / Music folder
Name them as follows: Accept_01, Accept_02, and so on, and then, open the script and uncomment lines from 82 to 115
There are 24 lines for songs in the script, but you can remove some of them or add new ones, so don't forget to change quantity, Line 110 [musicNum = (musicNum + 1) mod XX]
1.0: Here is an original table about the German Heavy Metal band "ACCEPT" (you'll find all the files in the download, Table, B2S Backglass, Music files, Rules and Backdrops)
I used the table "ALGAR" from Thalamus and Kalavera and Kalavera's B2S Backglass as a starting point, so, big thanks to them for their permission to use their work
So, you need to use the ROM "algar_l1" to run this table
I changed the location of every element and added wire ramps, but the rules remain almost the same
BALLS TO THE WALL replaces THE CHAMBER
RUSSIAN ROULETTE replaces RIVER STYX, but, each time, you have to reach the LEFT hole first, and then the RIGHT hole without the ball hitting any other element of the table to score the 2X value
METAL HEART replaces Extra-ball
Here are the new rules (you also can find them with the table file, and in Table / Table Info, and, of course, on the apron) :
Making 1-2-3-4 Advances X Value from 2X - 5X.
Making Either Bank of 3 Drop Targets Lites RUSSIAN and ROULETTE
Loops Shoots To Score 2X Value of Loop Shoot.
Making Six Flashing Drop Targets Awards 10,000 to 100,000 Value.
Making Six Flashing Drop Targets When 100,000 Lamp is Lit,
Lites Top Eject for Possible - METAL HEART
RUSSIAN and ROULETTE Loops Shoots Increase in Value
from 10,000 - 60,000. At 60,000 RUSSIAN and ROULETTE
Loops Shoots Lite Outlanes Which Alternate for Possible SPECIAL.
Driving Captive Balls Against BALLS TO THE WALL Targets
Scores Highest Flashing Values and Lights Ball Shooter Lanes
to Score 50,000 and to Release Balls in BALLS TO THE WALL Lanes.
Special thanks to :
Thalamus for setting sounds in the script, adding sounds and testing the table
JP Salas for testing the table and "cleaning" the script, and for his method to have flashers looking like flames from his table "DIABLO"
Xenonph for testing the table, and some of his comments
Flupper1 for his flashers templates
Kiwi for his "always" appropriate replies to my questions in topics, and also to many others for their availability and help !
Retro BASH for the primitive ramp I found in their Future Pinball table IRON MAIDEN
Zanny for his primitive Spotlights
Please tell me if I forgot someone !
And, of course, enormous thanks to VPX and VPinMAME developers !
Very special thanks to the band ACCEPT for their so "German" Heavy Metal (in the 80's, they seemed to come from another planet !)
and to all the fans who encouraged me when doing this table !
Sript options :
If you want to change sounds volumes, it's from lines 15 to 32 in the script
The artwork of the table is based on the five albums "Breaker", "Restless & Wild", "Balls to the Wall", "Metal Heart" and "Russian Roulette"
The band is : Udo Dirkschneider (vocals), Wolf Hoffmann (guitar), Peter Baltes (bass guitar), Stefan Kaufmann (Drums), Jörg Fischer (guitar), and Hermann Frank (guitar) - sometimes
Hope Accept fans will like this table (they will find no other !
Let there be (German) Heavy Metal !
What's New in Version 8.1 (See full changelog)
- Updated Music Mod in the script
- Big thanks to Jogrady7
Screenshots
Hard table but the music gets me through. Awesome work.
Thanks again, Batch!
Thanks, love the music!
Is there a way to reduce the brightness of the flashing lights? On most parts of the table I cannot see the ball ...
Schwabinger, Flashers are on Layer 4, and you can set Intensity, Fade Speed (Up & Down), and Color (if you find it's too red)

love this table thanks!
Hi Batch,
thanks for the screenshot.
I managed to make my way to "Layer 4" ... but how do I get the "Light(4)" menue?
thanks in advance :-)
You can set each light separately, and if you see Light (4) it's because the 4 flashers are selected
And flashers settings are below in "Colors & Formatting"
Fantastic table! I agree with the too much red though, so I changed the top two flashers to light blue and now it's perfect ![]()
Other files you may be interested in ..
- 18,418 Total Files
- 57 Total Categories
- 875 Total Authors
- 25,579,155 Total Downloads
- Comics (Rally 1968) Latest File
- batch Latest Submitter
user(s) are online (in the past 15 minutes)
members, guests, anonymous users











are all trademarks of VPFORUMS.
It's really nice! Go to the five stars!