Jump to content



Submitter

SUPPORT TOPIC File Information

  • Submitted: Nov 06 2018 12:24 PM
  • Last Updated: May 28 2022 11:45 AM
  • File Size: 209.91MB
  • Views: 21245
  • Downloads: 6,643
  • Author(s): 32assassin, some good guys, chokeee
  • Manufacturer: Williams
  • Year: 1986
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Unspecified

Previous Versions

  • 27 May 2022 Download High Speed MOD 3.0 3.0
  • 27 May 2022 Download High Speed MOD 3.0 3.0
  • 29 Jun 2020 Download High Speed MOD 1.4

Download High Speed MOD 3.0

* * * * * 55 Votes



Screenshots
High Speed MOD 3.0
 
"Ok Buddy, Pull Over!" As usual, I didnt plan it. High Speed is my all time favourite table so I was constantly trying to improve something,
starting with physics and ending with graphics. This time it started with trying to add nFozzy physics and ended with a very big change.
Of course, a lot of great people from the VP community help me with big and small things.

 
Changes and additions:
 
- nFozzy's physics
- Fleep's sounds (some sounds was replaced)
- flupper's 3D inserts
- flupper's flashers (ON flasher modified)
- wire ramp texture
- metal walls texture
- traffic lights 
- small playfield resize
- plastic added
- fake plastic borders
- sharpened colors of plastics
- black ramp protector (I did what I could without rendering)

- black ramp enter area
- playfield shadows modified
- backwall, sidewalls, metalwalls reflections
- dynamic shadows
- Virtual Room
- big GI rebuild
- many elements added, position corrected
- materials, envirnoment, ball changed
- ball shooter trought gate is invisible now
- and a lot of little things I don't remember


First, I would like to thank again 32assassin and everyone who made the original table!

Special thanks to (without you, it wouldn't have happened):
 
- Sixtoe (big help with new flupper's domes, and many other things).
- Bord (PF shadows, tips and tricks and a lot of help before that mod).
- Rawd (VR cabinet, dynamic shadows, many other things).
- Tomate (new wireramp and metal walls textures, many other things).
- scampa123 (3D inserts code, tips and tricks).
- apophis (updated the physic and fleep sounds, added wire triggers inserts to Lampz and many other things).
- armyaviation (plastic scans, not used yet but they will be).
- Thalamus (erratic solenoids problem, suggestions).
- Unclie_Paulie (suggestions, fix some Desktop problems, other things).
- Rothbarew (a lot of help and suggestions on all that mod process).
- Wylte, leojreimroc, Benji, PinStratsDan (suggestions, tricks, tips).

 
I do not remember many things and I am not sure who helped me in what. I hope I did not miss anyone (if that happened I should be ashamed).  Thank you again for your help and support!
 
Have a nice day. Posted Image

 
 
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
First, I would like to thank 32assassin and everyone who made the original table! Thanks 32assassin for allow me to upload moded table!
 
As usual, I didnt plan it. High Speed is my all time favourite table so just after 32assassin uploaded his original HS I started to change it a bit. I started to change physics and sounds to match this table to myself. In the meantime, I've learned a few tricks in VP so I was playing more with materials, lights... and some great people from our community helped me with coding and 3D stuff.
 
Big thank you to and credits to:
 
- 32assasin, Flupper1, Krugger99, nFozzy for the original table.
- DjRobX (flupper's flashers to the script, missing white flashers, many tips and tricks)
- Bord (playfield shadows, new traffic lights, new black ramp, many tips and tricks)
- jpsalas (flashers reflections)
- Fleep for his great mechanical sounds
- everybody who helped me with VP
 
Changelog:
- new physics
- apron and bumpers (Sliderpoint's primitives and modified textures)
- traffic lights, black ramp, playfield shadows (Bord)
- flipper bats (Flupper1)
- flashers (Flupper1's modified)
- flashers reflections on the walls
- GI lighting
- inserts lighting
- materials
- envirnoment
- fastflips
- ball
- ball shadow (ninuzzu)
- some metal walls now are metal wires (like on real table)
- many resized, replaced and modified elements (walls, rubbers, plastics...)
- small items have been added and changed/moved (screws, rubbers, textures...)
- a lot of changes in the table sounds
- some little changes I dont remember
 
Have a nice day :)

​---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

What's New in Version 3.0 (See full changelog)

  • - nFozzy's physics
  • - Fleep's sounds (some sounds was replaced)
  • - flupper's 3D inserts
  • - flupper's flashers (ON flasher modified)
  • - wire ramp texture
  • - metal walls texture
  • - traffic lights
  • - small playfield resize
  • - plastic added
  • - fake plastic borders
  • - sharpened colors of plastics
  • - black ramp protector (I did what I could without rendering)
  • - black ramp enter area
  • - playfield shadows modified
  • - backwall, sidewalls, metalwalls reflections
  • - dynamic shadows
  • - Virtual Room
  • - big GI rebuild
  • - many elements added, position corrected
  • - materials, envirnoment, ball changed
  • - ball shooter trought gate is invisible now
  • - and a lot of little things I don't remember




I play the second one all the time and just downloaded this one. I love it! Thank you!!!

This is the only table I have with no sound and no DMD. Any suggestions?

 

It's lovely other than that, as far as I can tell.

Can't wait to play this! Thank you for creating it :-)

Photo
onemanproject
May 27 2022 05:55 PM

looks awesome - thank you :)

Thank you it looks and plays amazing!!! Thank you to everyone who contributed to this table! Grew up playing this with my friends at the local arcade! Miss those times! We are all still friends all these years!

Thanks, its VERY close to the REAL table, some nitpicks

No Engine Rev and music when you shoot the jackpot from Multi(I own one)... and can video it)

The Ball seemed to bounce more than the REAL machine(to be expected)

 

The Real table does not have auto-plunge

For those with trouble with the ramp shot, Give it time.. from the left  orbit this can be made EVERY single time...it can be shot from a plunge, a left or right orbit 1/4 of a way down the flipper.


What I mentioned are HS owner nitpicks.. if you didn't play the game daily, wouldn't notice them

None of my versions of this game have any sound...... Any idea how I can fix it ?

Mine do and my real rom sounds are SLIGHTLY different.. but thats HS owner nitpicky

awesome table well done to all involved

Photo
Voorheesnightmare
Aug 12 2022 02:00 AM

thanks


Other files you may be interested in ..





  • 18,260 Total Files
  • 57 Total Categories
  • 871 Total Authors
  • 25,251,019 Total Downloads
  • Sister Storm (Lunar Howl 7) Latest File
  • anthias Latest Submitter

user(s) are online (in the past 15 minutes)

members, guests, anonymous users