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SUPPORT TOPIC File Information

  • Submitted: Nov 06 2018 12:24 PM
  • Last Updated: May 28 2022 11:45 AM
  • File Size: 209.91MB
  • Views: 21245
  • Downloads: 6,643
  • Author(s): 32assassin, some good guys, chokeee
  • Manufacturer: Williams
  • Year: 1986
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Unspecified

Previous Versions

  • 27 May 2022 Download High Speed MOD 3.0 3.0
  • 27 May 2022 Download High Speed MOD 3.0 3.0
  • 29 Jun 2020 Download High Speed MOD 1.4

Download High Speed MOD 3.0

* * * * * 55 Votes



Screenshots
High Speed MOD 3.0
 
"Ok Buddy, Pull Over!" As usual, I didnt plan it. High Speed is my all time favourite table so I was constantly trying to improve something,
starting with physics and ending with graphics. This time it started with trying to add nFozzy physics and ended with a very big change.
Of course, a lot of great people from the VP community help me with big and small things.

 
Changes and additions:
 
- nFozzy's physics
- Fleep's sounds (some sounds was replaced)
- flupper's 3D inserts
- flupper's flashers (ON flasher modified)
- wire ramp texture
- metal walls texture
- traffic lights 
- small playfield resize
- plastic added
- fake plastic borders
- sharpened colors of plastics
- black ramp protector (I did what I could without rendering)

- black ramp enter area
- playfield shadows modified
- backwall, sidewalls, metalwalls reflections
- dynamic shadows
- Virtual Room
- big GI rebuild
- many elements added, position corrected
- materials, envirnoment, ball changed
- ball shooter trought gate is invisible now
- and a lot of little things I don't remember


First, I would like to thank again 32assassin and everyone who made the original table!

Special thanks to (without you, it wouldn't have happened):
 
- Sixtoe (big help with new flupper's domes, and many other things).
- Bord (PF shadows, tips and tricks and a lot of help before that mod).
- Rawd (VR cabinet, dynamic shadows, many other things).
- Tomate (new wireramp and metal walls textures, many other things).
- scampa123 (3D inserts code, tips and tricks).
- apophis (updated the physic and fleep sounds, added wire triggers inserts to Lampz and many other things).
- armyaviation (plastic scans, not used yet but they will be).
- Thalamus (erratic solenoids problem, suggestions).
- Unclie_Paulie (suggestions, fix some Desktop problems, other things).
- Rothbarew (a lot of help and suggestions on all that mod process).
- Wylte, leojreimroc, Benji, PinStratsDan (suggestions, tricks, tips).

 
I do not remember many things and I am not sure who helped me in what. I hope I did not miss anyone (if that happened I should be ashamed).  Thank you again for your help and support!
 
Have a nice day. Posted Image

 
 
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
First, I would like to thank 32assassin and everyone who made the original table! Thanks 32assassin for allow me to upload moded table!
 
As usual, I didnt plan it. High Speed is my all time favourite table so just after 32assassin uploaded his original HS I started to change it a bit. I started to change physics and sounds to match this table to myself. In the meantime, I've learned a few tricks in VP so I was playing more with materials, lights... and some great people from our community helped me with coding and 3D stuff.
 
Big thank you to and credits to:
 
- 32assasin, Flupper1, Krugger99, nFozzy for the original table.
- DjRobX (flupper's flashers to the script, missing white flashers, many tips and tricks)
- Bord (playfield shadows, new traffic lights, new black ramp, many tips and tricks)
- jpsalas (flashers reflections)
- Fleep for his great mechanical sounds
- everybody who helped me with VP
 
Changelog:
- new physics
- apron and bumpers (Sliderpoint's primitives and modified textures)
- traffic lights, black ramp, playfield shadows (Bord)
- flipper bats (Flupper1)
- flashers (Flupper1's modified)
- flashers reflections on the walls
- GI lighting
- inserts lighting
- materials
- envirnoment
- fastflips
- ball
- ball shadow (ninuzzu)
- some metal walls now are metal wires (like on real table)
- many resized, replaced and modified elements (walls, rubbers, plastics...)
- small items have been added and changed/moved (screws, rubbers, textures...)
- a lot of changes in the table sounds
- some little changes I dont remember
 
Have a nice day :)

​---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

What's New in Version 3.0 (See full changelog)

  • - nFozzy's physics
  • - Fleep's sounds (some sounds was replaced)
  • - flupper's 3D inserts
  • - flupper's flashers (ON flasher modified)
  • - wire ramp texture
  • - metal walls texture
  • - traffic lights
  • - small playfield resize
  • - plastic added
  • - fake plastic borders
  • - sharpened colors of plastics
  • - black ramp protector (I did what I could without rendering)
  • - black ramp enter area
  • - playfield shadows modified
  • - backwall, sidewalls, metalwalls reflections
  • - dynamic shadows
  • - Virtual Room
  • - big GI rebuild
  • - many elements added, position corrected
  • - materials, envirnoment, ball changed
  • - ball shooter trought gate is invisible now
  • - and a lot of little things I don't remember




Photo
BobAlbright
Jan 14 2019 03:59 PM
Thanks for the update. Thumbs up
Photo
Conejitozombie
Feb 12 2019 03:35 PM

Great job man. Top tier work!

Looks and Plays Great!!

Thanks

One of my absolute favorites, Chokeee. Owned a real one for years. Yours plays so close! Fantastic work. Thanks for updating an already awesome rendition. 

Thanks Chokee.

hello, with version 1.3 I have not music.

Have you i idea ?

My favorite game!  Can't wait!

As good as Pacdude's version was back in the day, this version easily supersedes it!

Is it just me or is the ball ment to be black as i can hardly see it?

Thanks for sharing.


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