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Submitter
SUPPORT TOPIC File Information
- Submitted: Oct 28 2018 10:37 PM
- Last Updated: Oct 30 2018 03:40 PM
- File Size: 98.97MB
- Views: 28991
- Downloads: 6,035
- Author(s): cyberpez
- Manufacturer: Gottlieb
- Year: 1982
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, without approval
Download Haunted House (Gottlieb 1982) 1.0
30 Votes
HH Haunted House Gottlieb
Back not long after I finished up Black HOle. Someone in a random thread mentioned someone should do Haunted House. Hauntfreaks "nominated cyberpez" I said sure but only if resources were available. Not long after that bodydump dumped his playfied redraws, plastic scans and ton of gathered images of the table. Now I was stuck.... so I got to work.
I had a working table fairly quick but doing what I do best I stalled out and moved onto something else. Arconovum messaged me and asked if he could take a look at where I was with it. He added his FSS and tons of other visual stuff. At this ping it was really looking great but not done, so I put out a beta and let it sit again. That was a year ago...
Fast forward to about 6 months ago as tmnt was wrapping up. I decided to dig back into this hard and finish it up. With lots of new tricks up my sleeves it came together pretty quick. Another bonus was getting to play a real one not to long ago. Lots of last minute tweaks and reworks to add in details from the real table. I think/hope everyone will agree the wait was worth it.
As always check the top of the script, lots of options. Also table works with 6 and 7 digit ROM.
So, big thanks to!!
Bodydump - for providing his playfield redraws and plastic scans
Wrd1972 - Countless back and forths. Physics, lots of physics, helping get the table rebuilt and sized right, testing and feedback.
rothbauerw - putting up with Wrd and me. For also being a code wizard, and making the impossible seem simple.
Arconovum - For adding his FSS, tons of little details here and there. In general getting me excited to work on this again.
Bord for his awesome new Gottleib flippers (I did the small upper one myself, it turned out to good to not use)
Dark - I'm sure there are some Dark nuts and bolts in here somewhere.
DJRobX: SSF code and thanks to RustyCardores for showing me the way, you can't go back!! Ball drop tweaks by Roth and me.
Arngrim - Lots of back and forth to get the DOF just right, Be sure to update your configs!
Last but not least the developers and other table authors. This community is nothing without everyone doing their part!!!!!!
Happy Halloween.... Enjoy!!!
-cp
I had a working table fairly quick but doing what I do best I stalled out and moved onto something else. Arconovum messaged me and asked if he could take a look at where I was with it. He added his FSS and tons of other visual stuff. At this ping it was really looking great but not done, so I put out a beta and let it sit again. That was a year ago...
Fast forward to about 6 months ago as tmnt was wrapping up. I decided to dig back into this hard and finish it up. With lots of new tricks up my sleeves it came together pretty quick. Another bonus was getting to play a real one not to long ago. Lots of last minute tweaks and reworks to add in details from the real table. I think/hope everyone will agree the wait was worth it.
As always check the top of the script, lots of options. Also table works with 6 and 7 digit ROM.
So, big thanks to!!
Bodydump - for providing his playfield redraws and plastic scans
Wrd1972 - Countless back and forths. Physics, lots of physics, helping get the table rebuilt and sized right, testing and feedback.
rothbauerw - putting up with Wrd and me. For also being a code wizard, and making the impossible seem simple.
Arconovum - For adding his FSS, tons of little details here and there. In general getting me excited to work on this again.
Bord for his awesome new Gottleib flippers (I did the small upper one myself, it turned out to good to not use)
Dark - I'm sure there are some Dark nuts and bolts in here somewhere.
DJRobX: SSF code and thanks to RustyCardores for showing me the way, you can't go back!! Ball drop tweaks by Roth and me.
Arngrim - Lots of back and forth to get the DOF just right, Be sure to update your configs!
Last but not least the developers and other table authors. This community is nothing without everyone doing their part!!!!!!
Happy Halloween.... Enjoy!!!
-cp
What's New in Version 1.0 (See full changelog)
- 1.0
Screenshots
I'm not a fan of the glowing green targets. I looked in the script for options to change this but couldn't find anything. I thought backlite targets woudl do it but it didn't. Did I miss anything?
hi nice table but is there a way to remove the score from the playfield for us cab user thank you
Any idea why every time I use the flippers it freezes the ball on the playfield? The ball stops moving but sits and spins. When I use the flippers again it "releases" the ball from the stuck position until I use the flippers again and the ball stops on the playfield again and just spins.
Thanks
This is one of my favorite tables. Well done, thanks for all the effort you put into creating this one!
Which of the buttons to push for the upstairs flippers?
Don't do that. You just ruin the fun. Do this instead the correct way. Download the files here to fix the upstairs flippers issue. https://drive.google...iew?usp=sharing
Here is the Upstairs flippers fixed. Copy the script from the New Text Document (2).txt and then paste it over the old one. Save as Haunted House (Gottlieb 1982) 1.0 Fixed. Copy just the trigger and light from the SAVE.vpx and then paste those into the Haunted House (Gottlieb 1982) 1.0 Fixed.vpx. Don’t copy and paste the wall. Under the trigger. Take your time doing this.
Works just like this now. Welcome.
I'll upload another fix later. I forgot to disabled the flippers on the play field when the ball upstairs. lol
https://drive.google...iew?usp=sharing Fixed #2.
Correct way on the flippers. Basement and upstairs works at the same time. Play field works alone. Upstairs works alone. Fixed #2 and final.
I would’ve done this quicker earlier but I needed to rest.
https://drive.google...iew?usp=sharing Fixed #2.
Correct way on the flippers. Basement and upstairs works at the same time. Play field works alone. Upstairs works alone. Fixed #2 and final.
I would’ve done this quicker earlier but I needed to rest.
I get the script copy and paste but doing this is lost on me: "Copy just the trigger and light from the SAVE.vpx and then paste those into the Haunted House (Gottlieb 1982) 1.0 Fixed.vpx.
Don’t copy and paste the wall. Under the trigger. Take your time doing this." - Is there an easy way to explain how to do this for us newbies?
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Found the answer in the HH WIP thread. I updated the script line number to current version:
To map upper flippers to same as reg flippers…
Starting On LINE 2065 in table script, you will see this…
If keycode = LeftMagnaSave and GameInPlay then FlipperUL.RotateToEnd:PlaySound Soundfx(“fx_Flipperup”)
If keycode = RightMagnaSave and GameInPlay then FlipperUR.RotateToEnd:PlaySound Soundfx(“fx_Flipperup”)
Change to…
If keycode = 42 and GameInPlay then FlipperUL.RotateToEnd:PlaySound Soundfx(“fx_Flipperup”)
If keycode = 54 and GameInPlay then FlipperUR.RotateToEnd:PlaySound Soundfx(“fx_Flipperup”)
Then go down to and starting at LINE 2106, you will see this..
If keycode = LeftMagnaSave and GameInPlay then FlipperUL.RotateToStart:PlaySound Soundfx(“fx_Flipperdown”)
If keycode = RightMagnaSave and GameInPlay then FlipperUR.RotateToStart:PlaySound Soundfx(“fx_Flipperdown”)
Change to…
If keycode = 42 and GameInPlay then FlipperUL.RotateToStart:PlaySound Soundfx(“fx_Flipperdown”)
If keycode = 54 and GameInPlay then FlipperUR.RotateToStart:PlaySound Soundfx(“fx_Flipperdown”)
Upper flippers will now work when regular flippers are pressed.