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Submitter
SUPPORT TOPIC File Information
- Submitted: Sep 16 2018 03:35 PM
- Last Updated: Mar 11 2026 12:00 PM
- File Size: 266.05MB
- Views: 23966
- Downloads: 7,677
-
Author(s):
Batch (Desktop & FS versions)
32assassin (original table Blackout)
flupper1 (flashers)
Thalamus (7.1 sound)
Jogrady7 (Music Mod in the script) - Permission to MOD?: No
Previous Versions
Download Motorhead (England) 8.1
23 Votes
8.1: Default settings are now with no music, table sounds only.
To be able to listen to your mp3 files when you play this table, you have to open the script and do the following :
UnComment Lines from 1042 to 1063
Line 1042 : Change -> Const myMusicFolder ="THE PATH TO YOUR MUSIC FOLDER"
to, example : -> Const myMusicFolder ="c:\vPinball\VisualPinball\Music\MotorHead" (the name of the directory that has YOUR mp3 files)
UnComment Lines 215 and 216 to add the commands to catch the right and left Magna Keys in the KeyDown function
In addition, you can UnComment the Line 209 in the Table1_Init sub to start music when you launch the table
Thanks a lot to Jogrady7 for his method and for telling me !
8.0: Updated lighting for VP10.8 (no more sunglasses needed !). Thanks to JP Salas for his help !
You can now listen to music using MagnaSave buttons (CAB) or CTRL keys (PC), RIGHT (launch music or next track), LEFT (stop music).
You just have to create a "Motorhead" folder in VPinball -> Music and put your mp3 files inside.
I did a mix of "JP Salas" and "HiRez00" methods.
I also added a new ball sent to me by "me337".
1.2: Removed mp3 files from the upload
If you want to listen to music when playing this table, you have to import your own mp3 files into the VPinball / Music folder
Rename them like that, Motorhead01, Motorhead02 and so on, and then uncomment lines 85,86, and from 94 to 130 in the script (see the image below)
If you import less songs, don't forget to change the quantity, line 125 (mod XX)

1.1: No changes, all the files (Table, B2S backglasses, Music, Wheel) are now in the same download
1.0: I wanted to do an original table, trying to use all I had learned since the beginning of VPX,
but I realized I knew not much, and I sure wouldn't have been able to finish it without VPForums community's help
So, at first, thanks to 32assassin for his permission to use his table "Blackout" as a starting point, and his help for the script when I started to work on this table
Special thanks to:
Flupper1 for his flashers template and his help, he raised this table standards to a much higher level !
Here is what he did:
- Flasher domes with prerendered additional flashing effect on the playfield
- flashers in the shooter lane with a dimmed looping light effect when the ball is waiting in the shooterlane
- script option to change the color of all flashers and GI lights
- shadow layer on the playfield
- FS Settings
Thalamus for his help, advice, and his 7.1 sound
Xenonph for his help and advice (b2s, rom sounds... )
Wizball for telling me how to make a new song start when the one before is finished and the ball didn't yet went to drain
And thanks also to many others like Kiwi, Fuzzel... for their availability and help (sure I forgot some of you !)
And, of course, enormous thanks to VPX and VPinMAME developers !
Sript options:
If you want to change the color of all flashers and GI lights, it's from line 5 to line 9 in the script (just uncomment the line with the color you like, but you can also add your own ones)
If you want to change sounds volumes, it's from lines 25 to 36 in the script . (WARNING ! Bumpers value never more than 1, it could make your speakers worse)
You also can change Right Slingshot volume (line 797) & Left Slingshot volume (line 815), default value is 5
For Desktop users, the default backdrop is GREEN, but in "Table / Image Manager" you'll find a BLACK & WHITE, a BLUE, and a RED ones
As I used table Blackout (Williams) to make this one, you need to use the ROM "blkou_l1"
You can find the rules with the table file, and also in Table / Table Info
Why a Motörhead table ? Because it's the best rock 'n' roll band in the world !
All the 30 songs you will listen to while playing this table, except "Motörhead", are from the three albums "Overkill", "Bomber" and "Ace of Spades",
with Lemmy Kilmister (1945 - 2015), Fast Eddie Clarke (1951 - 2018) and Philthy Animal Taylor (1954 - 2015)
Extract mp3 files from "Motorhead_Music" to your VPinball / Music folder
Hope Motörhead and Rock 'N' Roll fans will like this table, and perhaps those who didn't know this band and don't listen to this kind of music too !
Lemmy said, "We are Motörhead and we play Rock 'N' Roll"
So, let there be Sound... Lights... Drums... Guitar... Bass Guitar... Let there be MOTÖRHEAD...
To be able to listen to your mp3 files when you play this table, you have to open the script and do the following :
UnComment Lines from 1042 to 1063
Line 1042 : Change -> Const myMusicFolder ="THE PATH TO YOUR MUSIC FOLDER"
to, example : -> Const myMusicFolder ="c:\vPinball\VisualPinball\Music\MotorHead" (the name of the directory that has YOUR mp3 files)
UnComment Lines 215 and 216 to add the commands to catch the right and left Magna Keys in the KeyDown function
In addition, you can UnComment the Line 209 in the Table1_Init sub to start music when you launch the table
Thanks a lot to Jogrady7 for his method and for telling me !
8.0: Updated lighting for VP10.8 (no more sunglasses needed !). Thanks to JP Salas for his help !
You can now listen to music using MagnaSave buttons (CAB) or CTRL keys (PC), RIGHT (launch music or next track), LEFT (stop music).
You just have to create a "Motorhead" folder in VPinball -> Music and put your mp3 files inside.
I did a mix of "JP Salas" and "HiRez00" methods.
I also added a new ball sent to me by "me337".
1.2: Removed mp3 files from the upload
If you want to listen to music when playing this table, you have to import your own mp3 files into the VPinball / Music folder
Rename them like that, Motorhead01, Motorhead02 and so on, and then uncomment lines 85,86, and from 94 to 130 in the script (see the image below)
If you import less songs, don't forget to change the quantity, line 125 (mod XX)

1.1: No changes, all the files (Table, B2S backglasses, Music, Wheel) are now in the same download
1.0: I wanted to do an original table, trying to use all I had learned since the beginning of VPX,
but I realized I knew not much, and I sure wouldn't have been able to finish it without VPForums community's help
So, at first, thanks to 32assassin for his permission to use his table "Blackout" as a starting point, and his help for the script when I started to work on this table
Special thanks to:
Flupper1 for his flashers template and his help, he raised this table standards to a much higher level !
Here is what he did:
- Flasher domes with prerendered additional flashing effect on the playfield
- flashers in the shooter lane with a dimmed looping light effect when the ball is waiting in the shooterlane
- script option to change the color of all flashers and GI lights
- shadow layer on the playfield
- FS Settings
Thalamus for his help, advice, and his 7.1 sound
Xenonph for his help and advice (b2s, rom sounds... )
Wizball for telling me how to make a new song start when the one before is finished and the ball didn't yet went to drain
And thanks also to many others like Kiwi, Fuzzel... for their availability and help (sure I forgot some of you !)
And, of course, enormous thanks to VPX and VPinMAME developers !
Sript options:
If you want to change the color of all flashers and GI lights, it's from line 5 to line 9 in the script (just uncomment the line with the color you like, but you can also add your own ones)
If you want to change sounds volumes, it's from lines 25 to 36 in the script . (WARNING ! Bumpers value never more than 1, it could make your speakers worse)
You also can change Right Slingshot volume (line 797) & Left Slingshot volume (line 815), default value is 5
For Desktop users, the default backdrop is GREEN, but in "Table / Image Manager" you'll find a BLACK & WHITE, a BLUE, and a RED ones
As I used table Blackout (Williams) to make this one, you need to use the ROM "blkou_l1"
You can find the rules with the table file, and also in Table / Table Info
Why a Motörhead table ? Because it's the best rock 'n' roll band in the world !
All the 30 songs you will listen to while playing this table, except "Motörhead", are from the three albums "Overkill", "Bomber" and "Ace of Spades",
with Lemmy Kilmister (1945 - 2015), Fast Eddie Clarke (1951 - 2018) and Philthy Animal Taylor (1954 - 2015)
Extract mp3 files from "Motorhead_Music" to your VPinball / Music folder
Hope Motörhead and Rock 'N' Roll fans will like this table, and perhaps those who didn't know this band and don't listen to this kind of music too !
Lemmy said, "We are Motörhead and we play Rock 'N' Roll"
So, let there be Sound... Lights... Drums... Guitar... Bass Guitar... Let there be MOTÖRHEAD...
What's New in Version 8.1 (See full changelog)
- Updated Music Mod in the script
- Big thanks to Jogrady7
Screenshots
For information, you now can get all the files (table, b2s backglasses, music and wheel) in the same download
looks very nice, thanks!
Awesome table - thanks alot!
Hey guys !
You're Motörhead fans
I know it's a Rock 'N' Roll band, but they also have many songs that sound like Heavy Metal ones
So, if you don't know about the German band "Accept", perhaps you can give a try to my table "Accept (Germany)"
Thanks for all your hard work! This table is awesome!
Welp, this can't be downloaded anymore.
Infyrin, It's strange, I just tried to download it and it worked
Great table, fyi, lemmy always insisted they were a rock and roll band and were closer to punk - however they embrace metal and one things for sure, metal embraces them!
Enjoying this table... thanks a lot!
I prefer the blue lights (almost white with a tinge of blue... I like that) but the red RGB undercab in DOF doesn't match. I know this is really a DOF question then and of course it's following Blackout DOF from the rom.
I went into DOFconfig and changed the S23 Red for undercab smart (I don't have complex) to Blue in the Blackout config but it doesn't turn blue in game. Goes off altogether (which is better than red imo).
So where am I going wrong please?
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This table is unreal, it's art.
The audio feedback is so intense from the bumpers that I had to check to see if I blew out my large tactile transducer, it's visceral... I dig it.
Thank you !!!
Batch, 32assassin, flupper1 & Thalamus