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  • Submitted: Aug 27 2018 12:40 AM
  • Last Updated: Sep 01 2020 01:42 AM
  • File Size: 55.78MB
  • Views: 19422
  • Downloads: 4,150
  • Author(s): DarthMarino
    32assassin
    Destruk
    John Shepherd
    dboyrecords
    BlackPredator72
  • Manufacturer: Atari
  • Year: 1977
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, without approval

Download Airborne Avenger (Atari 1977) 1.4

* * * * * 25 Votes
atari widebody steve ritchie eugene jarvis



Screenshots
This is a VPX conversion/rework of my VP9 table. Updated with rubbers, rolling sounds, etc.
 
The credit key can be temperamental but that is an issue with the ROM and can't currently be fixed.
 
DOF users may experience constant clicking when save gate is opened and is not currently recommended for use on this table.

What's New in Version 1.4 (See full changelog)

  • 1.4
  • -Changed coding for the movable gate in the left center lane which was broken with the updated ROM. This is recommended as the sounds are more accurate and the temperamental insert coin issue is fixed. Make sure to have the file 20252-01.bin in your ROM file and the latest version of PinMAME.
  • -Added missing plate on wall where ball is released.
  • 1.3
  • -Fixed issue preventing ball from entering top right saucer section (2000 pts).
  • -Added option for alternate colors on "Players" lights. Added option for numbers on those lights. You may need to restart Visual Pinball for the change to properly take effect.
  • -Shifted art on top of bumpers.
  • 1.2
  • -New primitive wire guides, gates and cabinet box as well a new plunger courtesy of 32assassin.
  • -Reduced blooming effect on lights and other lighting adjustments.
  • -Adjusted rubber hit height and friction.
  • -Added sound for save gate.
  • -Removed switch from upper left lane (which was correctly placed in 1.1).
  • -Top decal in cabinet mode removable in script (line 20).
  • 1.1
  • -Fixed incorrect and missing switches.
  • -Cleaned up plastics.
  • -Reduced friction on rubbers.
  • -Targets shake when hit.
  • -Various touch-ups to the playfield.


Screenshots

Screenshots Screenshots


Not accepting quarters, starts up ok I here quarters dropping in but receive no credits game will not start any idears what to check.

Tried version 1.3 same thing.

Photo
DarthMarino
Sep 02 2020 10:41 AM

Not accepting quarters, starts up ok I here quarters dropping in but receive no credits game will not start any idears what to check.

Tried version 1.3 same thing.

 Even if you pound the credit button, it still never adds one? This was a known issue that was very recently fixed with the new ROM. 

For those of you updating your SAM, I strongly urge you to back-up your current VPMAlias file before copying the updated SAM one over. Once you copy the new one over, you can't Ctrl-Z your way back to the big list you had made there. Arrgh.

Thanks this table looks amazing!


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