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Submitter
SUPPORT TOPIC File Information
- Submitted: Aug 09 2018 06:34 PM
- Last Updated: Aug 09 2018 06:34 PM
- File Size: 47.01MB
- Views: 25973
- Downloads: 7,735
- Author(s): cyberpez
- Manufacturer: Data East
- Year: 1991
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, without approval
Download Teenage Mutant Ninja Turtles (Data East) 1.1
33 Votes
tmnt Teenage Mutant Ninja Turtles Data East
Wrd says to me, would you like to do another Date East table, I just brought home a tmnt. Before I thought about it I said YES.
This was one I wanted to work on since I started building tables. I had attempted to gather resources and even started a really sad playfield redraw.... but anyone that’s looked knows there are pretty much no good resources for tmnt. So, Wrd stripped his table took around 500 pics for me over the course of the build. I stitched together a playfield best I could and started a redraw. (if anyone asks you to redraw a DE playfield, don't do it ;-) ) Table is a complete scratch build. I did peak back at edizzle’s pm5 version to double check things here and there though.
Once the table was built Wrd fine-tuned the position of everything. It really does play great.
--------------------
As always check the top of the script for a bunch of options. I left the playfield Oooze on by default because it’s worth it.
--------------------
Credits/Thanks:
Me: table build, playfield redraw, ramp decal redraws, ramps, lots of little primitives here and there.
Wrd1972: COUNTLESS resource pics and answering of far too many silly questions. Physics and table fine tuning. Plastic scans.
Roth: Being a code wizard and for putting up with Wrd and me. (understatement of the century
)
Dark: Turtle Models!!!! and other small primitives here and there. (I did resize the turtle images to make the file size sorta reasonable)
Flupper: Flasher Domes and Ramp Tutorial.
Hauntfreaks: He made a pass and did the awesome things he does.
themotherbrain: testing and feedback
nFozzy: I'm using his new fading lights + a few tweaks by me.
DJRobX: SSF code and thanks to RustyCardores for showing me the way, you can't go back!! Ball drop tweaks by Roth and me.
Last but not least the developers and other table authors. This community is nothing without everyone doing their part!!!!!!
Enjoy!!
-cp
This was one I wanted to work on since I started building tables. I had attempted to gather resources and even started a really sad playfield redraw.... but anyone that’s looked knows there are pretty much no good resources for tmnt. So, Wrd stripped his table took around 500 pics for me over the course of the build. I stitched together a playfield best I could and started a redraw. (if anyone asks you to redraw a DE playfield, don't do it ;-) ) Table is a complete scratch build. I did peak back at edizzle’s pm5 version to double check things here and there though.
Once the table was built Wrd fine-tuned the position of everything. It really does play great.
--------------------
As always check the top of the script for a bunch of options. I left the playfield Oooze on by default because it’s worth it.
--------------------
Credits/Thanks:
Me: table build, playfield redraw, ramp decal redraws, ramps, lots of little primitives here and there.
Wrd1972: COUNTLESS resource pics and answering of far too many silly questions. Physics and table fine tuning. Plastic scans.
Roth: Being a code wizard and for putting up with Wrd and me. (understatement of the century
Dark: Turtle Models!!!! and other small primitives here and there. (I did resize the turtle images to make the file size sorta reasonable)
Flupper: Flasher Domes and Ramp Tutorial.
Hauntfreaks: He made a pass and did the awesome things he does.
themotherbrain: testing and feedback
nFozzy: I'm using his new fading lights + a few tweaks by me.
DJRobX: SSF code and thanks to RustyCardores for showing me the way, you can't go back!! Ball drop tweaks by Roth and me.
Last but not least the developers and other table authors. This community is nothing without everyone doing their part!!!!!!
Enjoy!!
-cp
What's New in Version 1.1 (See full changelog)
- -File size reduced
- -Small bug fixes and tweaks
Screenshots
Hi all. Having trouble playing this table. Can anyone advise?
Desperate to play this one https://www.dropbox....q/tmnt.png?dl=0
Any help appreciated guys

For some reason the DMD window is huge on this table(desktop). How do I resize it?
For some strange reason the settings in the script that show the DMD and set it up are all commented out. Most don't matter but one must not be commented out otherwise it shows big and displays strange junk.
To fix it uncomment the line that says
' .ShowDMDOnly = 1
i.e. remove the '
then run the table and right click the display and click Restore Window Size and Restore Window Position
then save the table and all will be good :-)
Sorry for this newbie question.
What should I use to open this vpx file ?
Thank you
Sorry for this newbie question.
What should I use to open this vpx file ?
Thank you
In the VPX select view / script.
delete de " ' " (line will turn black instead green)
Close and reopen game.
Understand this is the VP forum but I have an original table with poor artwork around the sewer and wondered if anyone had high quality pics I could use for water slide transfer method of repair. Many thanks in advance and keep up the great work.
For some reason the DMD window is huge on this table(desktop). How do I resize it?
For some strange reason the settings in the script that show the DMD and set it up are all commented out. Most don't matter but one must not be commented out otherwise it shows big and displays strange junk.
To fix it uncomment the line that says
' .ShowDMDOnly = 1
i.e. remove the '
then run the table and right click the display and click Restore Window Size and Restore Window Position
then save the table and all will be good :-)
Thank you that was it. I fixed it.
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For some reason the DMD window is huge on this table(desktop). How do I resize it?