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Submitter
SUPPORT TOPIC File Information
- Submitted: Jul 14 2018 05:42 AM
- Last Updated: Sep 09 2025 06:13 AM
- File Size: 18.84MB
- Views: 67672
- Downloads: 17,688
- Author(s): jpsalas
- Manufacturer: Stern
- Year: 2010
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: No
Previous Versions
Download JP's IronMan 2 - Armored Adventures 6.0.0
78 Votes
Iron Man Stern SAM
Based on the Stern table Iron Man from 2010.
Playfield made by me. Others graphics are from Stern's table.
Notes:
I made this table several years ago while I was beta testing VPX. It was never meant to be uploaded, so give thanks to Carlos Guizzo who convinced me to upload it.
I was going to make this table to play without the ROM, and I started with a new playfield. I finished the playfield, but at that time the beta VPX came out and I rebuilt the table using VPX. It played so good that I forgot about the original script and I simply made it using Stern's rom. At the end the plastics were made form Stern's table too. So the only original image is the playfield. This is another tables, like the Transformers, were I made wire ramps instead of plastics ramps. Who found out that plastic ramps was the best in an IRON Man table?
Since this table was never meant to be released, it does not contain DOF or other commands, but it is playable in a cabinet or FS modes. There is already an Iron Man table for VPX, so please don't start making mods of this table.
Although there are some changes in the table from the original, still it should play as close as possible to the real one.
It uses the rom from Iron Man Vault Edition, which can be downloaded from Stern's web site and renamed to im_183ve.zip
Playfield made by me. Others graphics are from Stern's table.
Notes:
I made this table several years ago while I was beta testing VPX. It was never meant to be uploaded, so give thanks to Carlos Guizzo who convinced me to upload it.
I was going to make this table to play without the ROM, and I started with a new playfield. I finished the playfield, but at that time the beta VPX came out and I rebuilt the table using VPX. It played so good that I forgot about the original script and I simply made it using Stern's rom. At the end the plastics were made form Stern's table too. So the only original image is the playfield. This is another tables, like the Transformers, were I made wire ramps instead of plastics ramps. Who found out that plastic ramps was the best in an IRON Man table?
Since this table was never meant to be released, it does not contain DOF or other commands, but it is playable in a cabinet or FS modes. There is already an Iron Man table for VPX, so please don't start making mods of this table.
Although there are some changes in the table from the original, still it should play as close as possible to the real one.
It uses the rom from Iron Man Vault Edition, which can be downloaded from Stern's web site and renamed to im_183ve.zip
What's New in Version 6.0.0 (See full changelog)
- 6.0.0 Updated September 2025
- - Moved LUT to User Options (F12)
- - Added some extra options to the User Options (F12)
- - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
- - Activated the modulated flashers as default.
- 5.5.0 Updated 13.12.2024
- - New playfield mesh to avoid the ball getting stuck on top of the flippers.
- - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
- 5.0.1 Updated 06.12.2024
- - New playfield mesh to stop the ball stuck on top of the flippers.
- 5.0.0 Updated 19.07.2024
- - Updated for VPX8 release version (adjusted reflections, lights & flashers, equirectangular ball, flipper animations)
- - some graphical changes (playfield mesh with holes, incandescent lights)
- - added a screenshot for scutters file explorer handler
- 4.3 Updated 1.11.2023
- - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
- - Updated LUT images, 10 shades and 10 warmer shades.
- - Updated to my latest set of mechanical sounds.
- - Fixed a little the flashers.
- 4.0.0 Updated 3.10.2022
- - Updated to my VPX7 physics
- - cleaned up and deleted unused graphics & reduced the size of the table
- - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
- - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
- - Changed the Environment image to enhance a little the object shadows.
- - Some small script updates, like the Rolling sound and PlaySoundAt routines.
- - Made the light inserts warmer.
- 3.0 Updated 31.10.2020
- Updated script, physics & graphics:
- - added the arcade physics 3.0
- - enhanced the images if they were not already 4k (or close enough :) ).
- - removed workarounds for the vpinmame droptargets as they fully support SSF (hit sounds) with the latest vpinmame.
- - new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
- - Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
- - added sideblades
- - some extra collision sounds.
- 1.2.1 First release. 14.07.2018
Screenshots
If I rename rom to im_183ve.zip and change script to match, I get a bit further; I get the popup 'are you legally allowed to use this rom'. Click yes then I get machine terminated, check path to rom :/
The ROM doesn't work with pinmame 3.2. Installing the 3.3 beta got things working for me. Available here https://www.vpforums...ic=27063&page=1
could someone possibly post the corrected ROM ? I don't have a file compression program on my machine to recompress it to a zip after renaming it ...... Is there a reason why some of these updates work fine with the existing ROMs and some need the ROMs to be modified ?
Hello this looks like a gorgeous table but I understand the im_186ve rom is no longer avail?? I can only find the 183 version. Any help? Please and thx so much
i´m seaching a nice b2s for this table ?
Impossible to run this table with the new Bin file IM_186 or IM_186ve but it works with im_183ve as indicated on JP's website.
With rom im_186 or 186ve, i get an error on line 904 & 905 and vpx crash until wiindows restart.
My config VPX10.6, Vpinmame3.3 is updated. Don't understand what happen. Any help is welcome ![]()
And thank you JP's for your amazing updates everytimes.
Well I tried everything and couldn't make it work either
Hello this looks like a gorgeous table but I understand the im_186ve rom is no longer avail?? I can only find the 183 version. Any help? Please and thx so much
busca im_183ve en google y la encontraras sin problemas
The rom on the stern website works. I have just been on the stern site and downloaded the file called iron man vault edition 1.86. This gave me a .bin file named IM21860V.bin I have 7zip on my machine so I right clicked on the downloaded .bin file and on the menu that opens I selected 7zip and then add to "IM21860V".zip (Be sure NOT to select add to "IM21860V.7z" as that creates a .7z file extension and that will not work) This creates a zip file called IM21860V.zip which you just need to right click on and select rename. Rename the file to im_186ve Make sure its extension stays as .zip If its not .zip youve done something wrong and it wont work. This rom works for me, i'm on vpx 10.7 and pinmame 3.3
Thank you to JP for yet another exceptional updated table!!
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If you want i could send you a link for my rom & you can try it & see if it works.