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SUPPORT TOPIC File Information

  • Submitted: May 17 2018 05:20 AM
  • Last Updated: Sep 12 2025 05:37 AM
  • File Size: 10.39MB
  • Views: 26537
  • Downloads: 6,408
  • Author(s): jpsalas
  • Manufacturer: Gottlieb
  • Year: 1978
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 12 Dec 2024 Download Count-Down (Gottlieb 1978) 5.5.0

Download Count-Down (Gottlieb 1978) 6.0.0

* * * * * 60 Votes
count down count-down countdown gottlieb



Screenshots
Based on the Gottlieb table from 1978.      
Thanks to Scapino for sharing his resources of this table.
I redraw the playfield, but I kept a few original parts.
This table is dedicated to Playcade and StrageLeo72 (Jolo and Leo :) ), as they wanted a new version of this table :)

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • 5.5.0 Updated 12.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • - Updated for VPX8 (adjusted reflections, equirectangular ball, linked flashers to lights, incandescent lights)
  • - Updated physics to my Rev3. Including physics materials, flipper code and slingshot shapes.
  • - Updated LUT images and display system, 10 darker shades and 10 warmer shades.
  • - some graphical changes (playfield mesh with holes, metal wall guides, lights warmer)
  • - added a screenshot for scutters file explorer handler
  • 4.0.0 Updated 20.9.2022
  • - Updated to my VPX7 physics
  • - cleaned up and deleted unused graphics & reduced the size of the table
  • - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
  • - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
  • - Changed the Environment image to enhance a little the object shadows.
  • - Some small small script updates, like the Rolling sound and PlaySoundAt routines.
  • - Made the light inserts warmer.
  • - Added SSF sound commands.
  • 1.0.0 Released 17.05.2018


Screenshots

Screenshots


Thank you looks beautiful, excellent table have chosen to update

I'm sorry if this has been asked before, but in loading this on my cabinet: the insert coin button doesn't work - coin inserting only works by pressing 3.  How can I change this?  Beautiful table! - please provide some guidance here.  Thanks!

Very nice release JP thank you. The DOF Bumper and the slingshots aren´t working ... all other targets are ok with DOF. Can´t verify the script commands because these pulsesw variables are different from them in DOF Config; don´t know how they compare and come together at the end =) 

Great stuff! Thank you!

Weeeeeeeeeeeeeeee.... Thanks JP!

Great table, excellent job.

 

PD: Cuanta plata que largue comprando fichas para este pinball... uff

nice table, thanks!

however, this is the only table i have for which the 'ADD CREDIT' key ('5') does not work...

any idea where this is coming from or x it?!

 

N.

Several old 70s Gottlieb tables add credits with 4 because of the rom, and not with 5.

However, I asked JPSALAS how to solve this problem and the solution is:

 

Sí, Simplemente le añades una línea  al final de la table1_keydown sub 
(antes del end sub)

 

Add a line at the end of the:     table1_keydown sub  (and before the end sub):

If keycode = AddCreditKey then PlaySound"fx_coin":vpmTimer.pulseSW (swCoin1):end if

 

It should be line number 137.
 

This means, that the subroutine code will be:

 

'**********
' Keys
'**********
 
Sub table1_KeyDown(ByVal Keycode)
    If keycode = LeftTiltKey Then Nudge 90, 5:PlaySound SoundFX("fx_nudge", 0), 0, 1, -0.1, 0.25
    If keycode = RightTiltKey Then Nudge 270, 5:PlaySound SoundFX("fx_nudge", 0), 0, 1, 0.1, 0.25
    If keycode = CenterTiltKey Then Nudge 0, 6:PlaySound SoundFX("fx_nudge", 0), 0, 1, 0, 0.25
    If keycode = PlungerKey Then PlaySound "fx_PlungerPull", 0, 1, 0.1, 0.25:Plunger.Pullback
    If vpmKeyDown(keycode)Then Exit Sub
    If keycode = AddCreditKey then PlaySound"fx_coin":vpmTimer.pulseSW (swCoin1):end if      ' ADDED LINE !!!!!!!!
    
End Sub
 
Sub table1_KeyUp(ByVal Keycode)
    If vpmKeyUp(keycode)Then Exit Sub
    If keycode = PlungerKey Then PlaySound "fx_plunger", 0, 1, 0.1, 0.25:Plunger.Fire
End Sub
 
'*********
' Switches
'*********
 
JPSALAS has got solution for everithing    :)
 
He said me that this line can be added in other tables with the same "ADD CREDITS WITH 4" problem, like THE INCREDIBLE HULK, GENIE, ETC...

Very nice release JP thank you. The DOF Bumper and the slingshots aren´t working ... all other targets are ok with DOF. Can´t verify the script commands because these pulsesw variables are different from them in DOF Config; don´t know how they compare and come together at the end =) 

This game doesnt have SOLENOIDS in the SLINGSHOTS...so it wont have DOF there..

 

Look:

 

I'm sorry if this has been asked before, but in loading this on my cabinet: the insert coin button doesn't work - coin inserting only works by pressing 3.  How can I change this?  Beautiful table! - please provide some guidance here.  Thanks!

Look 2 messages above!

This is a great, great game! Here you are a video...He spent 33 minutes to explain everything!  We wont ask him to explain the BK2000 rules....It would take 2 years...   :)

 

jajaja

 

@playcade: ok, has no slingshots. Was my mistake.

 

But the DOF Bumper didn´t work - and this is a real bumper i think =)

 

To get this bumper to work with DOF u need to change script line 236 from

 

 

Sub Bumper1_Hit:vpmTimer.PulseSw 11:PlaySound SoundFX("fx_bumper", DOFContactors), 0, 1, 0:End Sub

 

TO THIS

 

Sub Bumper1_Hit:Playsound SoundFXDOF("fx_bumper",104,DOFPulse,DOFContactors):End Sub

 

 

Greedings, Kai


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