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SUPPORT TOPIC File Information

  • Submitted: May 17 2018 05:20 AM
  • Last Updated: May 17 2018 05:20 AM
  • File Size: 11.84MB
  • Views: 10046
  • Downloads: 2,467
  • Author(s): jpsalas
  • Manufacturer: Gottlieb
  • Year: 1978
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, without approval

Download Count-Down 1.0.0

* * * * * 27 Votes
count down count-down countdown gottlieb

Based on the Gottlieb table from 1978.      
Thanks to Scapino for sharing his resources of this table.
I redraw the playfield, but I kept a few original parts.
This table is dedicated to Playcade and StrageLeo72 (Jolo and Leo :) ), as they wanted a new version of this table :)

What's New in Version 1.0.0 (See full changelog)

  • 1.0.0 Released 17.05.2018




Looks great!!

Hope Scapino is doing well.

He is another top notch table author like yourself JP.

Always see quality in all you do!!

Keep up the great work!!

Carry on.

Really nice ... thanks ... JP, a stupid Question, you have "Jack Bot" on the List ?

Jack Bot? Not actually :) I prefer to leave those tables which can be done better with primitives to the "younger" authors :)

gracias por la currada

pd:ayer hechamos unas partidas al scarface con los amigos y les encanto



Several old 70s Gottlieb tables add credits with 4 because of the rom, and not with 5.

However, I asked JPSALAS how to solve this problem and the solution is:


Sí, Simplemente le añades una línea  al final de la table1_keydown sub 
(antes del end sub)


Add a line at the end of the:     table1_keydown sub  (and before the end sub):


If keycode = AddCreditKey then PlaySound"fx_coin":vpmTimer.pulseSW (swCoin1):end if


It should be line number 137.

This means, that the subroutine code will be:


' Keys
Sub table1_KeyDown(ByVal Keycode)
    If keycode = LeftTiltKey Then Nudge 90, 5:PlaySound SoundFX("fx_nudge", 0), 0, 1, -0.1, 0.25
    If keycode = RightTiltKey Then Nudge 270, 5:PlaySound SoundFX("fx_nudge", 0), 0, 1, 0.1, 0.25
    If keycode = CenterTiltKey Then Nudge 0, 6:PlaySound SoundFX("fx_nudge", 0), 0, 1, 0, 0.25
    If keycode = PlungerKey Then PlaySound "fx_PlungerPull", 0, 1, 0.1, 0.25:Plunger.Pullback
    If vpmKeyDown(keycode)Then Exit Sub
    If keycode = AddCreditKey then PlaySound"fx_coin":vpmTimer.pulseSW (swCoin1):end if    
End Sub
Sub table1_KeyUp(ByVal Keycode)
    If vpmKeyUp(keycode)Then Exit Sub
    If keycode = PlungerKey Then PlaySound "fx_plunger", 0, 1, 0.1, 0.25:Plunger.Fire
End Sub
' Switches
JPSALAS has got solution for everithing     :)
He said me that this line can be added in other tables with the same "ADD CREDITS WITH 4" problem, like THE INCREDIBLE HULK, GENIE, ETC...

increible,no solo por la calidad de tus trabajos,tambien por el ritmo y cantidad,

es como una fabrica a pleno rendimiento,

enhorabuena y mucha admiracion

May 17 2018 01:03 PM

Wonderful table JP. Thanks so much!

May 17 2018 02:12 PM

que belleza JP!!! que lindo te salieron los dibujos.. parece laqueado!!!

how beautiful JP!!!! How nice you got the drawings .. it looks lacquered

nice table, thanks!

however, this is the only table i have for which the 'ADD CREDIT' key ('5') does not work...

any idea where this is coming from or x it?!



Gracias, very nice Gottlieb!

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