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Submitter
SUPPORT TOPIC File Information
- Submitted: Apr 10 2018 07:20 PM
- Last Updated: Nov 11 2018 09:33 PM
- File Size: 103.59MB
- Views: 62586
- Downloads: 16,307
-
Author(s):
Flupper
Dark
Clark Kent
Lobotomy
Wrd1972
DjRobX - Manufacturer: Williams
- Year: 1993
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download White Water 1.1
101 Votes
Williams White Water / IPD No. 2768 / January, 1993 / 4 Players
made for VPX by Flupper
Thanks to JPSalas and PacDude's earlier versions
Many thanks also to:
Rock primitives & base textures, bigfoot, transparent targets by Dark
Playfield texture and plastic images by Clark Kent
Texture redraws by Lobotomy
Physics tuning by wrd1972 and Clark Kent
Reference images of darkened table by Darquayle
Many mechanical sounds by Knorr
Sound tuning by DjRobX
Notes (from experience during development):
1. If Bigfoot head gets out of sync or VPM crashes, delete NVRAM
2. Table defaults at day/night slider at 4 from left, personally I like 2 from left
3. Check the flasher sync script option, to sync the flashers to your refreshrate
made for VPX by Flupper
Thanks to JPSalas and PacDude's earlier versions
Many thanks also to:
Rock primitives & base textures, bigfoot, transparent targets by Dark
Playfield texture and plastic images by Clark Kent
Texture redraws by Lobotomy
Physics tuning by wrd1972 and Clark Kent
Reference images of darkened table by Darquayle
Many mechanical sounds by Knorr
Sound tuning by DjRobX
Notes (from experience during development):
1. If Bigfoot head gets out of sync or VPM crashes, delete NVRAM
2. Table defaults at day/night slider at 4 from left, personally I like 2 from left
3. Check the flasher sync script option, to sync the flashers to your refreshrate
What's New in Version 1.1 (See full changelog)
- - physics update by Clark Kent
- - changed sidewalls without reflection to be more subtle
- - 3 ball and ball decal textures added
- - several visual fixes
Screenshots
Thanks for all your impressive work !
Will this amazing table get an VR update like your other tables? The current VR room conversion is not really usable.
Anyone have a stray, weird beam of light to the left of the left rail in DT mode? I'm guessing it's one of the flashers or something, but I can't seem to find it.
For anyone experiencing this issue (likely a VPX 10.8 issue), it is being discussed at https://www.vpforums...501#entry519845
Peace,
Thanks for sharing. This table looks and plays great. I gave the accessories a little touch up.
What an absolute light show this table is. Lowered the playfield light, put in the brighter ball included and it's eye candy time. Best lit vpx table I've seen. Thank you!!!!
For those who are missing a ball; did you delete the nvram? And when does it happen?
I'd given up hope on this until the following fix worked for me on a different table.
For those of you with the "missing ball" error on the DMD, try this:
1. Delete the Whitewater vpx file from your tables folder.
2. Delete the whitewater table from the registry (Computer\HKEY_CURRENT_USER\SOFTWARE\Visual Pinball\VP 10\Version)
3. Redownload the table (Version 1.1 from the downloads here here worked for me) and copy it into your tables folder.
Many thanks Fluper, totally amazed with this table!! "photorealism" has never been better depicted than in this White Water table, even in the VPW era!!
Just realized my favorite tables, White Water, TOTAN, Whirlwind, all came from one and the same artist. CONGRATULATIONS, and many many thanks!!!
VPW and I made a new version of this table, but I cannot upload it (uploader says it is too big, but the file is only 137Mb) for some reason. So if you want it, please download it from Vpuniverse.
@flupper1 where can I find this new version? I can't find it in Vpuniverse... Thanks for this magic table, is my favorite!!!
It still had to be approved, it can now be downloaded
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Anyone have a stray, weird beam of light to the left of the left rail in DT mode? I'm guessing it's one of the flashers or something, but I can't seem to find it.