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Submitter
SUPPORT TOPIC File Information
- Submitted: Apr 10 2018 07:20 PM
- Last Updated: Nov 11 2018 09:33 PM
- File Size: 103.59MB
- Views: 62586
- Downloads: 16,307
-
Author(s):
Flupper
Dark
Clark Kent
Lobotomy
Wrd1972
DjRobX - Manufacturer: Williams
- Year: 1993
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download White Water 1.1
101 Votes
Williams White Water / IPD No. 2768 / January, 1993 / 4 Players
made for VPX by Flupper
Thanks to JPSalas and PacDude's earlier versions
Many thanks also to:
Rock primitives & base textures, bigfoot, transparent targets by Dark
Playfield texture and plastic images by Clark Kent
Texture redraws by Lobotomy
Physics tuning by wrd1972 and Clark Kent
Reference images of darkened table by Darquayle
Many mechanical sounds by Knorr
Sound tuning by DjRobX
Notes (from experience during development):
1. If Bigfoot head gets out of sync or VPM crashes, delete NVRAM
2. Table defaults at day/night slider at 4 from left, personally I like 2 from left
3. Check the flasher sync script option, to sync the flashers to your refreshrate
made for VPX by Flupper
Thanks to JPSalas and PacDude's earlier versions
Many thanks also to:
Rock primitives & base textures, bigfoot, transparent targets by Dark
Playfield texture and plastic images by Clark Kent
Texture redraws by Lobotomy
Physics tuning by wrd1972 and Clark Kent
Reference images of darkened table by Darquayle
Many mechanical sounds by Knorr
Sound tuning by DjRobX
Notes (from experience during development):
1. If Bigfoot head gets out of sync or VPM crashes, delete NVRAM
2. Table defaults at day/night slider at 4 from left, personally I like 2 from left
3. Check the flasher sync script option, to sync the flashers to your refreshrate
What's New in Version 1.1 (See full changelog)
- - physics update by Clark Kent
- - changed sidewalls without reflection to be more subtle
- - 3 ball and ball decal textures added
- - several visual fixes
Screenshots
For those who are missing a ball; did you delete the nvram? And when does it happen?
OMG this is amazing!!! Thank you so much for this masterpiece, I love it and my kids will too for years to come!!
Hey, just to let you know, having a great time with this table. Some minor problems while playing, those are:
1) While one ball was shot out of the left cave (the treasure cave), it went through the right inlane, while one ball was already there. They collided and one of them "jumped" towards the player position (Z axis?) and fell on the outlane, draining after that.
2) During a "whirlpool challenge multiball" I shot two balls almost at the same time on the whirlpool and they stuck there. Tried nudging but no effect, only restart the table would help.
Both problems happened only once, having played about 20 times.
Man, it's like playing the real thing! Incredible job!! Runs awesome on my new Ryzen 2600 system ;-)
Hey, just to let you know, having a great time with this table. Some minor problems while playing, those are:
1) While one ball was shot out of the left cave (the treasure cave), it went through the right inlane, while one ball was already there. They collided and one of them "jumped" towards the player position (Z axis?) and fell on the outlane, draining after that.
2) During a "whirlpool challenge multiball" I shot two balls almost at the same time on the whirlpool and they stuck there. Tried nudging but no effect, only restart the table would help.
Both problems happened only once, having played about 20 times.
Love this table too, looks and plays amazing.
But indeed, I have had issue 2 here twice:
Looks kind of funny at first, the balls just keep rotating in the whirlpool cup, but after a few tilts a table restart is the only solution. Throwing away ya highscore. ![]()
Butter smooth playability! The steps done to come closer to a real table are valid. This is an outstanding table!
Thank you very much! :-)
Thank you very much!!!
Thank you very much for this wonderful job
Is it possible to remove the free play to add credit manually ?
Thanks
NEED HELP..I cant find the "rol" TO ROTATE the DMD at the script.Which line is it or may i have to write it
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No surprise here. As usual, outstanding work by Flupper and team. Love your tables, guys!!!
You´re the virtual pinball table MASTER, that is, JPSalas level.
Awesome to play and pure eye candy!