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Download Domino (Gottlieb 1968) 1.0a
16 Votes
2
VPX conversion of Domino
thanks to GNance, Arngrim
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
thanks to GNance, Arngrim
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
What's New in Version 1.0a (See full changelog)
- modified some objects' materials based on Borgdog's observations.
Screenshots
an excellent christmas present
thank you
I've never seen this one! Thanks yet again! Looking forward to getting to know it!
Hi, loserman76, thanks for the nice work on this! Just to note, unless there's something wrong with my VPX, this game seems to be missing sounds on roll-overs and stand-up targets, along with the mechanical clicking of the roto-target. They're all the same chime sound that's in the game anyway (like for the slingshots), but it doesn't trigger on roll-overs or stand-ups. Below is a good quality video of the real machine for reference. Thanks.
Thanks
Chimes work, but bells do not. One of the right side standup targets does not score points when hit. Other than that, nice table.
Thank you very much.
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Thanks this was a early Christmas present
I just luv these old skool pins they never get old