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SUPPORT TOPIC File Information

  • Submitted: Dec 24 2017 01:39 AM
  • Last Updated: Mar 27 2018 11:43 PM
  • File Size: 44.27MB
  • Views: 7858
  • Downloads: 2,150
  • Author(s): Loserman76
    GNance
  • Manufacturer: Gottlieb
  • Year: 1965
  • IPDB Link:
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 25 Dec 2017 Download Buckaroo (Gottlieb 1965) 1.0a
  • 24 Dec 2017 Download Buckaroo (Gottlieb 1965) 1.0

Download Buckaroo (Gottlieb 1965) 1.0b

* * * * * 21 Votes



Screenshots
thanks to GNance, Arngrim
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
 
For the manual ball lift you can use either the start game button (typically "1") OR you can use the letter "A".
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
 

What's New in Version 1.0b (See full changelog)

  • fixed mech tilt - thanks Thalamus for finding this one


Screenshots

Screenshots Screenshots


road race?

thanks for buckaroo

Photo
UpJumpTheBoogie
Dec 24 2017 03:03 PM

The EM King strikes again! Thank you!  Really liked this table in earlier versions- but this is a new level! One of the few tables that I want the ball to go straight down the middle LOL.

In my cabinet (running vpx 10.5), the 5 lanes at the top of the playfield aren't working properly.  The ball just ignores the posts and passes right through them.  Anyone else experiencing this?

No change - just fixed the text as I accidentally copied text for another table...

 

 

BTW - I built the tables on 10.4 - make sure you use that or at least a version of 10.5 that the collision detection works.

Scores don't reset to zero when you start your second game

Photo
Quickdraw19
Jun 20 2020 05:48 PM

I'm seeing the same thing.

 

Scores don't reset to zero when you start your second game

Thanks

Thanks

Photo
Dutchpinball
Nov 02 2020 09:15 AM

Thank you

Thank you.


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